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| !Accuracy formula against PT-Imps | | !Accuracy formula against PT-Imps |
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− | | | + | |'''The Accuracy formula against PT-Imps:'''<ref>https://twitter.com/Xe_UCH/status/1554299068486397953?s=20&t=OHU47ATyROzVxkmLVVTL-w</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=680928319</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref> |
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| + | * <math>\text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor \big\lfloor \lfloor \text{ACC}_\text{Standard} + \text{Mod}_\text{Amagiri} \rfloor \times \text{Mod}_\text{Formation} \times \text{Mod}_\text{Fatigue} \times \text{Mod}_\text{PT} + \text{Mod}_\text{Add} \big\rfloor \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Ship} \times \text{Mod}_\text{Equipment} \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 </math> |
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| + | '''With:''' |
| + | * <math>\text{ACC}_\text{Standard}</math> is the standard accuracy described [[Accuracy,_Evasion_and_Criticals#Daytime_Shelling|here]]'' |
| + | ** PT-Imps are "DDs" in the game, so the <math>\text{Mod}_\text{formation}</math> for vanguard is 0.88/1.32 for the top and bottom halves respectively. |
| + | ** Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the <math>\text{Mod}_\text{PT}</math> modifier. |
| + | * <math>\text{EVA}_\text{PT}</math> is the PT estimated evasion {{Evasion}} described bellow, |
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| {|class="wikitable" style="text-align:center; margin:auto" | | {|class="wikitable" style="text-align:center; margin:auto" |
− | !colspan=4|Estimated PT-Imps' evasion terms | + | !colspan=4|<math>\text{EVA}_\text{PT}</math> |
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| !rowspan=2|Type | | !rowspan=2|Type |
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| |{{Enemy/Link|PT Imp Pack IV}}||84||?||? | | |{{Enemy/Link|PT Imp Pack IV}}||84||?||? |
| |} | | |} |
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− | '''The Accuracy formula against PT-Imps:'''<ref>https://twitter.com/Xe_UCH/status/1554299068486397953?s=20&t=OHU47ATyROzVxkmLVVTL-w</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=680928319</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref>
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− | * <math>\text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor \big\lfloor \lfloor \text{ACC}_\text{Standard} + \text{Mod}_\text{Amagiri} \rfloor \times \text{Mod}_\text{Formation} \times \text{Mod}_\text{Fatigue} \times \text{Mod}_\text{PT} + \text{Mod}_\text{Add} \big\rfloor \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Ship} \times \text{Mod}_\text{Equipment} \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 </math>
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| |} | | |} |
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| '''The main Accuracy modifiers are:''' | | '''The main Accuracy modifiers are:''' |
− | * <math>\text{ACC}_\text{Standard}</math> is the standard accuracy described [[Accuracy,_Evasion_and_Criticals#Daytime_Shelling|here]]''
| + | * <math>\text{Mod}_\text{Amagiri}</math> being: |
− | ** PT-Imps are "DDs" in the game, so the <math>\text{Mod}_\text{formation}</math> for vanguard is 0.88/1.32 for the top and bottom halves respectively.
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− | ** Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the 0.42x modifier.
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− | | |
− | * <math>\text{Mod}_\text{Amagiri}</math> is: | |
| ** '''64''' for {{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}} | | ** '''64''' for {{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}} |
| ** '''32''' for [[DD]] and [[DE]] adjacent to Amagiri Kai Ni/D. | | ** '''32''' for [[DD]] and [[DE]] adjacent to Amagiri Kai Ni/D. |
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| * <math>\text{Mod}_\text{Night}</math> is '''0.7''' during night battle, '''1''' during day battle. | | * <math>\text{Mod}_\text{Night}</math> is '''0.7''' during night battle, '''1''' during day battle. |
− | * <math>\text{EVA}_\text{PT}</math> is described in the tab above,
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| * <math>\text{Mod}_\text{Vanguard}</math> is '''1.2''' when using the '''{{ToolTip|[[Combat#Formation_Selection|Vanguard Formation]]|[[File:Vanguard.png]]}}'''.<ref>The formula is inconsistent for attackers with 2 small guns in vanguard formation. For the most part, underestimations (up to 10% difference in hit rate) are observed. It is not clear what may lead to this at the moment.</ref> | | * <math>\text{Mod}_\text{Vanguard}</math> is '''1.2''' when using the '''{{ToolTip|[[Combat#Formation_Selection|Vanguard Formation]]|[[File:Vanguard.png]]}}'''.<ref>The formula is inconsistent for attackers with 2 small guns in vanguard formation. For the most part, underestimations (up to 10% difference in hit rate) are observed. It is not clear what may lead to this at the moment.</ref> |
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