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* <math>\text{Armor}_\text{rand}</math> is a random number between <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>
 
* <math>\text{Armor}_\text{rand}</math> is a random number between <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>
 
** Note that it is inclusive, meaning it can also output <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>
 
** Note that it is inclusive, meaning it can also output <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>
* <math>\text{Pen}</math> is any applicable armor penetration mechanic like [[Damage_Calculations#Debuffs|debuffs]] or the depth charge penetration for ASW.
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* <math>\text{Pen}</math> is any applicable armor penetration mechanic:
** {{Equipment/Link|Type 95 Depth Charge}}: <math>\text{Pen} = 1</math>
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** ''See [[#Anti-Submarine Warfare|ASW ]] for details on ASW armor penetration,''
** {{Equipment/Link|Type 2 Depth Charge}}: <math>\text{Pen} = 2</math>
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** Some [[#Debuffs|debuffs]] may include armor penetration.
*** There is an additional '''1''' penetration if those depth charges are equipped on a [[DE|Coastal Defense Ship]].
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** The formula is <math>\text{Pen}_\text{DC} = \sqrt{\text{ASW}_\text{equip}-2} + \text{Mod}_\text{ship}</math>
      
Therefore, the '''maximum armor value''' <math>\text{Armor}  \times 1.3 - 0.6</math> and the  '''minimum armor value''' is <math>\text{Armor} \times 0.7</math>. This makes the maximum defensive power a target can have is '''1.3x''' armor and the lowest is '''0.7x''' armor.
 
Therefore, the '''maximum armor value''' <math>\text{Armor}  \times 1.3 - 0.6</math> and the  '''minimum armor value''' is <math>\text{Armor} \times 0.7</math>. This makes the maximum defensive power a target can have is '''1.3x''' armor and the lowest is '''0.7x''' armor.
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