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* The recon cannot trigger on a slot of size 0.
 
* The recon cannot trigger on a slot of size 0.
 
* The success rate is dependent on the level of the ship it is equipped on.
 
* The success rate is dependent on the level of the ship it is equipped on.
* Trigger rate is <math>\text{Trigger %} = 4 \times \sqrt{3 \times \text{Level}}</math>
+
* Trigger is determined by:
* If there are multiple night scouts in the fleet, each will have a chance to trigger.
+
**<math>\text{Triggers %} = 4 \times \bigg\lfloor \sqrt{\text{LoS}_\text{Night SPR}} \times \sqrt{\text{Level}} \bigg\rfloor</math>
 +
** If there are multiple night scouts in the fleet, each will have a chance to trigger.
 
* If the Night Battle was preceded by a day battle:
 
* If the Night Battle was preceded by a day battle:
 
** The Air State must be {{color|red|'''AD'''}}, {{color|green|'''AS'''}} or {{color|green|'''AS+'''}}.
 
** The Air State must be {{color|red|'''AD'''}}, {{color|green|'''AS'''}} or {{color|green|'''AS+'''}}.
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