* Having the lightest possible fleet is recommended to reduce costs and maximise gains.
+
* Having the lightest possible fleet is recommended to reduce costs and maximize gains.
* [[Drum Canister]]s and [[:Category:Landing Craft|Landing Crafts]] will increase the resources gained from nodes.
* [[Drum Canister]]s and [[:Category:Landing Craft|Landing Crafts]] will increase the resources gained from nodes.
** The 11th Division and M4A1 do not increase resource gain.
** The 11th Division and M4A1 do not increase resource gain.
** Amount gained varies from map to map.
** Amount gained varies from map to map.
* You will need to '''complete a battle after the resource node''' in order to claim the resources.
* You will need to '''complete a battle after the resource node''' in order to claim the resources.
−
** Exceptions are resource nodes that are dead end nodes.
+
** Exceptions are resource nodes that are dead-end nodes.
===Expedition Tips===
===Expedition Tips===
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===Quest Tips===
===Quest Tips===
* Quests are an excellent source of secondary resources ({{IR}}{{IC}}{{DM}}{{IM}}).
* Quests are an excellent source of secondary resources ({{IR}}{{IC}}{{DM}}{{IM}}).
−
* While it is ideal to use the lightest fleet possible to maximise primary resource gains, it is more important to have a fleet that can reliably clear the quest for secondary resources.
+
* While it is ideal to use the lightest fleet possible to maximize primary resource gains, it is more important to have a fleet that can reliably clear the quest for secondary resources.