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At this point directions for where to collect specific key ships, if they're hard to find, is also given out, as it is feasible to begin target farming them. Construction is 100% not recommended at this point as farming gets you a better chance at ships per resources spent and gets you additional experience, too.
 
At this point directions for where to collect specific key ships, if they're hard to find, is also given out, as it is feasible to begin target farming them. Construction is 100% not recommended at this point as farming gets you a better chance at ships per resources spent and gets you additional experience, too.
   −
=== Destroyers ===
+
<tabber>
 +
|-|Destroyers=
    
Destroyers as they reach Kai Ni will begin to differentiate from each other and become more specialized in the kind of roles they can perform. You should aim for a variety of DD who are capable of surface combat, anti-installation duties, anti-submarine warfare, and anti-air.
 
Destroyers as they reach Kai Ni will begin to differentiate from each other and become more specialized in the kind of roles they can perform. You should aim for a variety of DD who are capable of surface combat, anti-installation duties, anti-submarine warfare, and anti-air.
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{| class="wikitable"
 
{| class="wikitable"
|+ The Best
+
|+ {{Medal}} The Best
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
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{| class="wikitable"
 
{| class="wikitable"
|+ Surface Combat DDs
+
|+ {{Firepower}} Surface Combat DDs
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
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{| class="wikitable"
 
{| class="wikitable"
|+ Anti-Installation DDs
+
|+ {{AntiGroundArtillery}} Anti-Installation DDs
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
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{| class="wikitable"
 
{| class="wikitable"
|+ Anti-Submarine Warfare DDs
+
|+ {{ASW}} Anti-Submarine Warfare DDs
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
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{| class="wikitable"
 
{| class="wikitable"
|+ Anti-Air DD
+
|+ {{AA}} Anti-Air DD
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
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|}
 
|}
   −
=== Light Cruisers ===
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|-|Light Cruisers=
    
Following up on the CL mentioned in Part 1. Abukuma takes center stage here and will likely be your first blueprint target: Sendai and Isuzu are also K2'd for night battle gear and OASW/AACI, respectively. Kuma takes a backseat as her lead over other IJN ships disappears at this point.
 
Following up on the CL mentioned in Part 1. Abukuma takes center stage here and will likely be your first blueprint target: Sendai and Isuzu are also K2'd for night battle gear and OASW/AACI, respectively. Kuma takes a backseat as her lead over other IJN ships disappears at this point.
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{| class="wikitable"
 
{| class="wikitable"
|+ CL
+
|+ Recommended CL
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
 
! style="width:800px"|Explanation
 
! style="width:800px"|Explanation
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|}
 
|}
   −
=== Heavy Cruisers ===  
+
|-|Heavy Cruisers=  
    
Heavy Cruisers are often, but not ''always'' interchangeable with CAV in maps. Compared to CAV they often have superior base stats, but are unable to carry Seaplane Bombers and Seaplane Fighters. Sometimes they can be used where CAV cannot, and sometimes CAV can be used where CA cannot.  
 
Heavy Cruisers are often, but not ''always'' interchangeable with CAV in maps. Compared to CAV they often have superior base stats, but are unable to carry Seaplane Bombers and Seaplane Fighters. Sometimes they can be used where CAV cannot, and sometimes CAV can be used where CA cannot.  
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{| class="wikitable"
 
{| class="wikitable"
|+ Surface Combat CA
+
|+ {{Firepower}} Surface Combat CA
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
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{| class="wikitable"
 
{| class="wikitable"
|+ Anti-Air CA
+
|+ {{AA}} Anti-Air CA
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
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=== Aviation Cruisers ===
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|-|Aviation Cruisers=
    
As you gain access to more equipment, maps, and events, CAV in their usage begin to branch out from CA. While their stats are typically lower on average, they gain access to equipment that CA don't - anti-installation rockets, Seaplane Bombers and Seaplane Fighters.  
 
As you gain access to more equipment, maps, and events, CAV in their usage begin to branch out from CA. While their stats are typically lower on average, they gain access to equipment that CA don't - anti-installation rockets, Seaplane Bombers and Seaplane Fighters.  
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Not much to say here - other better AV are still out of reach, so you have to stick with your Chitose/Chiyoda. Having one at A remodel and modernized to max is good enough.
 
Not much to say here - other better AV are still out of reach, so you have to stick with your Chitose/Chiyoda. Having one at A remodel and modernized to max is good enough.
   −
=== Standard Carriers ===  
+
|-|Standard Carriers=  
    
Much more accessible now, and Akagi and Kaga take somewhat of a back seat to the much more useful Kai Ni remodels of the other four who are ''highly'' recommended not just because of their superior stats, but because they grant access to very powerful and important aircraft.  
 
Much more accessible now, and Akagi and Kaga take somewhat of a back seat to the much more useful Kai Ni remodels of the other four who are ''highly'' recommended not just because of their superior stats, but because they grant access to very powerful and important aircraft.  
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{| class="wikitable"
 
{| class="wikitable"
|+ Cranes
+
|+ 🦃 Cranes
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
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{| class="wikitable"
 
{| class="wikitable"
|+ Dragons
+
|+ 🐉 Dragons
 
|-
 
|-
 
! style="width:170px"|Ships
 
! style="width:170px"|Ships
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|}
 
|}
   −
=== Light Carriers ===  
+
|-|Light Carriers=  
    
CVL fulfill the exact same role as in Part 1, but unlike CV here they have no cool quests that grant them access to cool equipment. Furthermore, the distinction between Fast and Slow CVL becomes more important here, as events are typically rougher on routing based around speed. The recommended number of CVL to have at this stage in the game '''is at least three, with at least two being Fast.'''
 
CVL fulfill the exact same role as in Part 1, but unlike CV here they have no cool quests that grant them access to cool equipment. Furthermore, the distinction between Fast and Slow CVL becomes more important here, as events are typically rougher on routing based around speed. The recommended number of CVL to have at this stage in the game '''is at least three, with at least two being Fast.'''
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|}
 
|}
   −
=== Battleships ===
+
|-|Battleships=
    
Much to do here. It's possible for events to call for as many as 4 FBB in one fleet, and quests for the earlier mentioned Shoukaku Kai Ni and Zuikaku Kai Ni require both Ise Kai and Hyuuga Kai. You do not need to Kai Ni them all - Kai and max modernized is fine for most.  
 
Much to do here. It's possible for events to call for as many as 4 FBB in one fleet, and quests for the earlier mentioned Shoukaku Kai Ni and Zuikaku Kai Ni require both Ise Kai and Hyuuga Kai. You do not need to Kai Ni them all - Kai and max modernized is fine for most.  
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|}
 
|}
   −
=== Submarines ===
+
|-|Submarines=
    
Difficult to utilize because of their fragility, but can sometimes be used for special "sub tank" setups or to freely do certain unlock steps in event maps. Getting any one to Kai and modernized is enough.
 
Difficult to utilize because of their fragility, but can sometimes be used for special "sub tank" setups or to freely do certain unlock steps in event maps. Getting any one to Kai and modernized is enough.
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|}
 
|}
   −
=== Coastal Defense Ships ===
+
|-|Coastal Defense Ships=
    
Very small ships. They're ASW specialists - but they're also slow, fragile, and horrible at surface combat. I recommend grabbing '''one''' and getting her to Kai in the event of dedicated anti-submarine maps.
 
Very small ships. They're ASW specialists - but they're also slow, fragile, and horrible at surface combat. I recommend grabbing '''one''' and getting her to Kai in the event of dedicated anti-submarine maps.
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| {{Ship/Banner|Matsuwa/Kai|small=true}} || The only real choice - other DE are either event exclusive or locked late in World 7, and also have much higher remodel levels. Kai with max armor modernization is enough for her.
 
| {{Ship/Banner|Matsuwa/Kai|small=true}} || The only real choice - other DE are either event exclusive or locked late in World 7, and also have much higher remodel levels. Kai with max armor modernization is enough for her.
 
|}
 
|}
 +
</tabber>
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