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=General Characteristics=
 
=General Characteristics=
* They cannot be targeted by torpedoes.
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** Opening and closing torpedoes will fail to trigger if only installation targets remain.
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* The torpedo stat is '''ignored''' when calculating night battle damage against installations. Please see [[Night Battle]] for more details.
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** This makes destroyers, light cruisers, and heavy cruisers much weaker unless equipped with anti-installation equipment.
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* Submarines can attack installations during shelling if equipped with a {{EquipmentLink|Special Type 2 Amphibious Tank}}.
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** They will be able to attack installations at night regardless of equipment.
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** Their low firepower makes them poor anti-installation ships.
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* Only '''dive bombers''' will attack installations during the air strike phase.
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{{Category:Anti-Installation Dive Bombers}}
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* Carriers are '''unable to perform cut-ins''' on installations, even if equipped with anti-installation dive bombers.
   
* They have different damage statuses instead of the normal ones used for ships.
 
* They have different damage statuses instead of the normal ones used for ships.
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|}
 
|}
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=Damage Bonuses=
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=Attack Behavior=
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* Support expedition can attack Instllation.
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Please see [[Damage_Calculations#Anti-Installation_Attacks|Damage Calculations]] for more details on how anti-installation damage is calculated.
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==Air strike==
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* Only '''dive bombers''' will attack installations during the air strike phase. (wikiwiki say otherwise need to be checked)
    +
==Shelling==
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* Submarines can attack installations during shelling if equipped with a {{EquipmentLink|Special Type 2 Amphibious Tank}}.
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** They will only target instllation during the shelling.
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** They will be able to attack installations at night regardless of equipment.
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** Their low firepower makes them poor anti-installation ships.
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* Carriers are '''unable to perform cut-ins''' on installations, even if equipped with anti-installation dive bombers.
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* [[Ise]] and [[Hyuuga]] can perform the suisei-CI against installation with any Dive Bombers.
 +
 +
==Closing torpedo==
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* They cannot be targeted by torpedoes.
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** Opening and closing torpedoes will fail to trigger if only installation targets remain.
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{{Category:Anti-Installation Dive Bombers}}
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 +
==Nitght Battle==
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* The torpedo stat is '''ignored''' when calculating night battle damage against installations. Please see [[Night Battle]] for more details.
 +
** This makes destroyers, light cruisers, and heavy cruisers much weaker unless equipped with anti-installation equipment.
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* When targeting installation the Cut-in choice will ignore any equiped torpedo.
 +
** Except Special DD Cut-in that include a main gun (torpedo stat is still considered equal to 0).
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* Night shelling Carrier willl behave like normal surface ship.
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** This include [[Ark Royal]]'s night swordfish attack.
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* Air night attacks ignore all anti-installation bonus
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** The attack can target installation even if no Anti-Installation Dive Bombers is equiped
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 +
 +
=Damage Calculation=
 +
 +
==General rules==
 
* During day, damage is capped at 220 so any ship with a proper anti-installation setup will be able to hit the cap.
 
* During day, damage is capped at 220 so any ship with a proper anti-installation setup will be able to hit the cap.
 
** When facing hard-skinned installations, it is better for battleships to have AP shells instead of Type 3 because they will hit the day cap anyway.
 
** When facing hard-skinned installations, it is better for battleships to have AP shells instead of Type 3 because they will hit the day cap anyway.
 
* Anti-installation is very important during night battle when the cap is raised to 360.
 
* Anti-installation is very important during night battle when the cap is raised to 360.
 
* Torpedo stat is always counted as 0 when attacking installations. This applies to both airstrikes and night battles.
 
* Torpedo stat is always counted as 0 when attacking installations. This applies to both airstrikes and night battles.
 +
** However improvement that give "Yasen" is taken into account.
 
* [[Supply Depot Princess]] is the only known installation that takes post-cap damage from anti-installation equipment.
 
* [[Supply Depot Princess]] is the only known installation that takes post-cap damage from anti-installation equipment.
 
** This makes her vulnerable to getting one shot by nuke setups. See [[#Equipment Setups|below]] for details.
 
** This makes her vulnerable to getting one shot by nuke setups. See [[#Equipment Setups|below]] for details.
 
* Pairing rockets or mortars give better multipliers than using them individually. Eg. WG/WG instead of WG/T4.
 
* Pairing rockets or mortars give better multipliers than using them individually. Eg. WG/WG instead of WG/T4.
 
* While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations.  
 
* While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations.  
 +
* The Armor Percing modifier (post-cap) is effective against installation.
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==Calculation==
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Installation have generalyn a lot of HP and/or armor but there is multiple different bonuses against them that are cumiulative which allow to do massive damage.
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These bonuses are divided into 5 group and are calculated in the following order:
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# Ship type bonuses
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# General mutiplicative bonuses
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# Specific equipment bonuses:
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## 11th regiment bonuses
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## M4A1 bonuses
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## Ho-Ni bonuses
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## Landing craft synergy bonuses
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## General additive bonuses
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# Post-cap bonuses against [[Supply Depot Hime]]
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 +
==Bonuses==
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===Ship tpe bonuses===
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{|class="wikitable"
 +
!Ship type
 +
!Target
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!Bonuses
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|-
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|DD/CL
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|SS(V)
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|-
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|[[Artillery Imp]]
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|Any installation
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|-
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|x1.4
 +
|+30
 +
|}
 +
 +
===General mutiplicative bonuses===
 +
These bonuses are the only one that depend on the ennemy targeted.
   −
===Bonuses===
   
{|class="wikitable" style="width:950px; font-weight:bold; text-align:center; vertical-align:middle"
 
{|class="wikitable" style="width:950px; font-weight:bold; text-align:center; vertical-align:middle"
 
! Installation Type
 
! Installation Type
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|colspan="2" |1.5
 
|colspan="2" |1.5
 
|colspan="2" |1.3
 
|colspan="2" |1.3
!colspan="2" |
  −
|-
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|Destroyer / Light Cruiser (DD/CL)
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!colspan="2" |
  −
!colspan="2" |
  −
|colspan="2" |1.4
  −
!colspan="2" |
   
!colspan="2" |
 
!colspan="2" |
 
|-
 
|-
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'''Notes'''
 
'''Notes'''
 
* With the exception of Post-cap and the LHA Bonus, the Armed Daihatsu + Soukoutei (AB) bonus only applies in '''Daytime''' combat. (Landing Craft type bonus still functions at night)
 
* With the exception of Post-cap and the LHA Bonus, the Armed Daihatsu + Soukoutei (AB) bonus only applies in '''Daytime''' combat. (Landing Craft type bonus still functions at night)
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 +
===Specific equipment bonuses===
    
The following multipliers are '''pre-cap''', but are applied after Flat Damage Bonuses from {{EquipmentLink|Toku Daihatsu Landing Craft}} and {{EquipmentLink|M4A1 DD}} are added:
 
The following multipliers are '''pre-cap''', but are applied after Flat Damage Bonuses from {{EquipmentLink|Toku Daihatsu Landing Craft}} and {{EquipmentLink|M4A1 DD}} are added:
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|150
 
|150
 
|180
 
|180
|-
  −
|style="background-color:#FDF0BC"|{{LandingCraft}} {{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment}}
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|25
  −
!
  −
!
  −
!
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|-
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|style="background-color:#FDF0BC"|{{LandingCraft}} {{EquipmentLink|M4A1 DD}}
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|25
  −
!
  −
!
  −
!
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|-
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|style="background-color:#FDF0BC"|{{LandingCraft}} {{EquipmentLink|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=Armed Daihatsu + Soukoutei (AB)}}<br> (Both Equipped)
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|10
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!
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!
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!
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|-
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! colspan="5"| Ship Type Bonus
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|-
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| Submarine (SS/SSV)
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| colspan="4"| 30
   
|-
 
|-
 
! colspan="5"| Airstrike-only Bonus
 
! colspan="5"| Airstrike-only Bonus
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=Equipment Setups=
 
=Equipment Setups=
Below are recommended equipment setups for anti-installation. If a setup is not listed, it means that it is subpar and not worth considering. The order of the equipment is for illustrative purposes only. It '''does not''' matter what order the equipment are in.  
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Below are recommended equipment setups for anti-installation. The order of the equipment is for illustrative purposes only. It '''does not''' matter what order the equipment are in.  
    
{| class="wikitable" style="text-align: center; width: 960px;"
 
{| class="wikitable" style="text-align: center; width: 960px;"
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=Additional Information=
 
=Additional Information=
===Landing Craft/Amphibious Tank Capable Ships===
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==Landing Craft/Amphibious Tank Capable Ships==
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships|uncollapsed=true}}
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships|uncollapsed=true}}
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==Attack Animation==
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Somme Anti-installation equipemnts will change the attack animation. There is no relation between the presence/abscence of animation and the presence/abscence of anti-installation damage bonus.
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 +
*rocket animation:W42, gruond rocket, ASW mortar
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*Landing craft:animation
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These animation will be override by:
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* Artillery spoting
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* Night cut-in
       
=See Also=
 
=See Also=
 
*[[:Category:Abyssal Land Bases|Abyssal Land Bases List]]
 
*[[:Category:Abyssal Land Bases|Abyssal Land Bases List]]
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