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===Superfortress Air-Raid Sequence===
 
===Superfortress Air-Raid Sequence===
 
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[[file:LBAS_new_raid_guide.jpg|thumb|right|The location of the first bomber indicates the timing of when to press the button]]
 
A special air-raid performed by Abyssal's '''[[Abyssal Sky Super Fortress|Superfortress]] ([[Abyssal Sky Super Fortress Kai|Kai]])''' on certain maps.
 
A special air-raid performed by Abyssal's '''[[Abyssal Sky Super Fortress|Superfortress]] ([[Abyssal Sky Super Fortress Kai|Kai]])''' on certain maps.
    
'''Unlike previous mechanics in the game, this mechanic is a "Quick Time Event" (QTE), and requires '''monitoring and timing of releasing the LBASs to successfully intercept the enemy air-raid by pressing a button at the right time.'''
 
'''Unlike previous mechanics in the game, this mechanic is a "Quick Time Event" (QTE), and requires '''monitoring and timing of releasing the LBASs to successfully intercept the enemy air-raid by pressing a button at the right time.'''
 
* This means that the player is required to pay attention while the fleet is on the map screen.
 
* This means that the player is required to pay attention while the fleet is on the map screen.
* The heavy air raid will occur at random at any given point during sorties on E5 and may even sometimes not happen at all.
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* This air raid will occur at random at any given point during sorties on relevant maps and may even sometimes not happen at all.
 
  −
[[file:LBAS_new_raid_guide.jpg|thumb|right|The location of the first bomber indicates the timing of when to press the button]]
     −
When the LBAS sequence occurs, the screen will turn darker with 1 to 3 abyssal bomber(s) flying toward the land base point, and a button will appear on screen:
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Those raids are "night attacks", so when it happens, the screen turns darker and searchlights animation is played before enemy bombers appear.
* When this button is pressed during the QTE, the exact moment it is clicked on, directly affects the amount of defending land bases that can participate in air-raid combat.
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* 1 to 3 abyssal bombers will fly toward the land base point, and a button will appear on screen:
** No LBAS will be able to appear if this button is not pressed at all, no matter how many land bases are set to '''Air Defense.
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* When this button is pressed during the QTE, the exact moment it is clicked on directly affects the amount of defending land bases that can participate in air-raid combat.
 +
** No LBAS will be able to appear if this button is not pressed at all, no matter how many land bases are set to '''Air Defense'''.
 
** Pressing the button '''before 2.5 seconds or after 3 seconds''' after it appears will result in fewer (1~2) land bases appearing to provide defense.
 
** Pressing the button '''before 2.5 seconds or after 3 seconds''' after it appears will result in fewer (1~2) land bases appearing to provide defense.
 
** Pressing between 2.5 s and 3 s will result in maximal 3 land bases appearing to provide defense, depending on how many defense bases are set.
 
** Pressing between 2.5 s and 3 s will result in maximal 3 land bases appearing to provide defense, depending on how many defense bases are set.
 
** While there is no visual indicator given, the best result may be achieved when the first bomber reaches the area marked on the picture to the right.
 
** While there is no visual indicator given, the best result may be achieved when the first bomber reaches the area marked on the picture to the right.
* Heavy Land Base Air Raid will consist of several waves of abyssal bombers appearing once the sequence starts with:
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* Superfortress Air-Raid Sequences consist of waves of abyssal bombers appearing with:
** 1 wave in Casual and Easy
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** 1 wave in Casual and Easy,
** 2 waves in Medium
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** 2 waves in Medium,
** 3 waves in Hard
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** 3 waves in Hard.
 
** When multiple waves occur (Medium/Hard), plane losses of abyssal bombers will be reset for every wave, but losses of player's LBAS will '''NOT''' be reset.
 
** When multiple waves occur (Medium/Hard), plane losses of abyssal bombers will be reset for every wave, but losses of player's LBAS will '''NOT''' be reset.
 
** Therefore, map unlocks requiring air superiority can be fulfilled with the result of any wave, mostly the 1st wave, that can differ from the result of the final wave which is actually displayed in-game.
 
** Therefore, map unlocks requiring air superiority can be fulfilled with the result of any wave, mostly the 1st wave, that can differ from the result of the final wave which is actually displayed in-game.
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<math>\text{Bonus}_\text{Multiplier} = \biggl ( \text{A}_\text{Multiplier} + \text{B}_\text{Multiplier} + \text{C}_\text{Multiplier} \biggl ) \times \text{D}_\text{Multiplier} + \text{D}_\text{Flat}</math>
 
<math>\text{Bonus}_\text{Multiplier} = \biggl ( \text{A}_\text{Multiplier} + \text{B}_\text{Multiplier} + \text{C}_\text{Multiplier} \biggl ) \times \text{D}_\text{Multiplier} + \text{D}_\text{Flat}</math>
   −
{| class="wikitable" style="text-align: center; margin: auto;"
+
{|class="wikitable" style="text-align:center; margin:auto"
|-
   
!rowspan=2| Group
 
!rowspan=2| Group
 
!rowspan=2| Planes <ref>Dispite also having "diagonal upward guns", the {{EquipmentLink|Reppuu Kai (Prototype Carrier-based Model)}} do not have any bonus here.</ref>
 
!rowspan=2| Planes <ref>Dispite also having "diagonal upward guns", the {{EquipmentLink|Reppuu Kai (Prototype Carrier-based Model)}} do not have any bonus here.</ref>
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| 0|| 0.11|| 0.14|| ?|| ?|| ?|| ?
 
| 0|| 0.11|| 0.14|| ?|| ?|| ?|| ?
 
|-
 
|-
|style="text-align: center;"| C
+
| C
|style="text-align: center;"| {{QuestRewardEquip|Reppuu Kai (352 Air Group/Skilled)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu Model C}}{{QuestRewardEquip|Ki-96}}
+
| {{QuestRewardEquip|Reppuu Kai (352 Air Group/Skilled)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu Model C}}{{QuestRewardEquip|Ki-96}}
!Multiplier
+
! Multiplier
 
| 0|| 0.177|| 0.287|| 0.397|| ?|| ?|| ?
 
| 0|| 0.177|| 0.287|| 0.397|| ?|| ?|| ?
 
|-
 
|-
 
|rowspan=2| D
 
|rowspan=2| D
 
|rowspan=2| {{QuestRewardEquip|Me 163B}}{{QuestRewardEquip|Prototype Shuusui}}{{QuestRewardEquip|Shuusui}}
 
|rowspan=2| {{QuestRewardEquip|Me 163B}}{{QuestRewardEquip|Prototype Shuusui}}{{QuestRewardEquip|Shuusui}}
!Multiplier
+
! Multiplier
 
| 0.5|| 0.95|| 1.0?|| 1.0|| 1.0|| ?|| ?
 
| 0.5|| 0.95|| 1.0?|| 1.0|| 1.0|| ?|| ?
 
|-
 
|-
!Flat
+
! Flat
 
| 0.3|| 0.55|| 0.85|| 1.0|| 1.07|| 1.11|| ?
 
| 0.3|| 0.55|| 0.85|| 1.0|| 1.07|| 1.11|| ?
 
|}
 
|}
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