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| + | '''Installations''' are an enemy-type representing "land-based installations", and are characterized by high armor and high HP. They are difficult to handle using normal anti-ship setups and require specific setups in order to be destroyed. Installations are typically found as bosses or as boss escorts. |
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− | {{Tutorialportal}} | + | =General Characteristics= |
− | This page assumes that you are already signed up for Kantai Collection and have successfully joined a server (i.e. you are not asked to select a server upon loading the game.) If you haven't done this, please go to the page [[Tutorial: How to Register]] and follow the instructions on it.
| + | * They cannot be targeted by torpedoes. |
| + | ** Opening and closing torpedoes will fail to trigger if only installation targets remain. |
| + | * The torpedo stat is '''ignored''' when calculating night battle damage against installations. Please see [[Night Battle]] for more details. |
| + | ** This makes destroyers, light cruisers, and heavy cruisers much weaker unless equipped with anti-installation equipment. |
| + | * Submarines can attack installations during shelling if equipped with a {{EquipmentLink|Special Type 2 Amphibious Tank}}. |
| + | ** They will be able to attack installations at night regardless of equipment. |
| + | ** Their low firepower makes them poor anti-installation ships. |
| + | * Only '''dive bombers''' will attack installations during the air strike phase. |
| + | {{Category:Anti-Installation Dive Bombers}} |
| + | * Carriers are '''unable to perform cut-ins''' on installations, even if equipped with anti-installation dive bombers. |
| + | * They have different damage statuses instead of the normal ones used for ships. |
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− | You should see the screen on the right when you are ready to begin playing also remember that this is a Japanese game and not American/English.
| + | {| class="wikitable" style="text-align:center" |
− | {{clear}} | + | !width=180px|Ship Damage Label |
− | | + | !width=180px|Installation Damage Label |
− | ==Selecting a Starter Ship== | + | |- |
− | [[File:KanColleStarterShip.jpg|thumb|300px|Fubuki as shown on the starter ship menu]]
| + | |style="color:#FFCE00"|'''Lightly Damaged<br>(小破) |
− | The very first thing the game will ask you to enter your name. After that you have to select your initial ship girl. Click the arrows to either side of the button at the bottom to see your five options.
| + | |style="color:#FFCE00"|'''Confused<br>(混乱) |
− | | + | |- |
− | 次 = Next
| + | |style="color:orange"|'''Moderately Damaged<br>(中破) |
− | | + | |style="color:orange"|'''Damaged<br>(損害) |
− | 前 = Previous
| + | |- |
− | | + | |style="color:red"|'''Heavily Damaged<br>(大破) |
− | 決定 = Decide
| + | |style="color:red"|'''Broken<br>(損壊) |
− | | + | |- |
− | Don't struggle too much over this decision; the starter ships are all destroyers with fairly similar stats and you will soon have a full navy of other ships that can replace them if you so wish. Feel free to make your choice based on their appearance or voice.
| + | |style="color:blue"|'''Sunk<br>(撃沈) |
− | | + | |style="color:blue"|'''Destroyed<br>(破壊) |
− | The five starter ships are:
| + | |} |
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− | * {{Ship/Banner|Fubuki|small=true}} [[Fubuki]]
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− | * {{Ship/Banner|Inazuma|small=true}} [[Inazuma]]
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− | * {{Ship/Banner|Murakumo|small=true}} [[Murakumo]]
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− | * {{Ship/Banner|Samidare|small=true}} [[Samidare]]
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− | * {{Ship/Banner|Sazanami|small=true}} [[Sazanami]]
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− | {{clear}}
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− | | |
− | ==Tutorials==
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− | | |
− | There are five tutorials to be completed before you dive into the game.
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− | | |
− | #Create a ship in the '''Factory/工廠''' (see ''The Main Screen'', below, for help finding this and other locations in the game): Simply use the default amount of resources to create a ship. Don't waste resources as at the tutorial level you cannot create anything powerful. | |
− | #Once you have your new ship, to add her to the fleet you use the '''Organize/編成''' page to do so.
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− | #Using the '''Quest/任務''' page you must perform a quest, select the top quest with the ship icon. The objectives of a quests need to be done while the quest is "activated". To activate a quest just clic it and the icon [[File:Quest orange.png|50px]] ({{color|orange|'''In-Progress'''}}) will appear. Once the quest is completed the icon will become [[File:Quest blue.png|50px]] ({{TextGlow|'''Completed!'''|black|text-colour=Cyan|glow-size=1px}}) that mean the reward can be claimed. | |
− | #It's time to '''Sortie/出撃'''. At this point you can sortie to the first map by clicking on the turret and plane icon and selecting the only available map. It's probably safest if you retreat after the first battle as your ship will not be strong enough if the navigational compass sends you to the boss stage (the route taken is random). To ensure this, select the right hand option (Retreat/撤退) after the battle is over.
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− | #Finally, you must resupply your ships to ensure that they don't run out of fuel or munitions during a battle. Do this by using the '''Supply/補給''' menu.
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− | | |
− | ==The Main Screen== | |
− | [[File:KanColle-141205-02004766e.jpg|thumb|300px|Main Menu also called "Port"]]
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− | This screen is where you'll be spending most of your time in Kantai Collection. The ship girl on the right is the flagship of your first fleet and will speak if you click on her, also referred as your secretary.
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− | | |
− | ;Main Functions
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− | * '''Organize''' - Organize your fleets for sorties and expeditions
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− | * '''Supply''' - Refuel your ships and resupply them with ammunition and planes
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− | * '''Refit''' - Change the equipments on your ships, [[Remodel|remodel]] or [[Modernization|modernize]] them by sacrificing unwanted ships
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− | * '''Docking''' - Repair your damaged ships
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− | * '''Factory''' - This is where you go for ship construction, ship dismantle, equipment development and equipment discard
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− | * '''Sortie''' - Send your fleets to battle or on an expedition to gather materials
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− | | |
− | | |
− | ;Top Bar
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− | * '''Admiral Name''' - Your name here
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− | * '''Headquarters Level''' - The level of your headquarters
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− | * '''Fleets''' - The number of active fleets available, increased by completing certain [[Quest|quests]] to a maximum of 4
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− | * '''Ships''' - The number of ships available for your fleets
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− | * {{IR}} '''Instant Repairs''' - Consumable used to instantly repair a damaged ship in the [[Docking|docks]] (also called Buckets)
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− | * {{DM}} '''Development Materials''' - Consumable used in [[Construction|Constructing]] new ships and [[Development|Developing]] new equipment
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− | | |
− | | |
− | ; Top Menu
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− | * '''Port '''- Return to your main screen
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− | * '''Stats''' - See statistics about yourself and set your greeting message
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− | * '''Friend Fleet''' - Not important for now it's only available during [[Event]].
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− | * '''Card Display''' - Display your collection of ships and equipments. You can also re-watch the [[marriage]] of your married ships here.
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− | * '''[[Inventory|Items]]''' - See your inventory of miscellaneous items such as [[Glossary#Medal|medals]], furniture boxes, buckets, instant build items and cash items.
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− | * '''Furniture Makeover''' - Change the appearance of the room on your main screen
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− | * '''[[Quests]]''' - Complete quests to receive materials, ships and other rewards
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− | * '''Shop''' - Buy stuff with real money, or furniture with coins found in furniture boxes
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− | * '''Materials''' - You need these to resupply, repair and create things in the Factory. They are:
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− | ::{{Template:Fuel}} {{Color|green|'''Fuel'''}} {{Template:Steel}} {{Color|gray|'''Steel'''}}<br />{{Ammo}} {{Color|brown|'''Ammo'''}} {{Template:Bauxite}} {{Color|orange|'''Bauxite'''}}
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− | | |
− | ==Going on a Sortie==
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− | [[File:KanColleSortie.png|thumb|300px|Left to right Sortie, Exercices, Expedition]]
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− | When you click the Sortie button you'll see three options. (The latter two may not be unlocked until certain quests are completed.)
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− | | |
− | From left to right, they are:
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− | | |
− | * [[Sortie|{{Colour|red|'''Sortie (出撃)'''}}]] - Send your fleet on a mission to fight enemies and find new ship girls. The main game mode.
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− | * {{TextGlow|'''Exercise (演習)'''|black|text-colour=Lime|glow-size=1px}} - Fight mock battles against other players. Unlike sortie, the damage taken in practice will be reverted after each battle, as in repair is not needed.
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− | * {{TextGlow|'''Expedition (遠征)'''|black|text-colour=cyan|glow-size=1px}} - Send your fleet to search for materials. They won't take damage or engage in fights, but there is an ammo/fuel cost and some expeditions can take quite a long time. Some expedition such as the support expedition available for world 5 onwards will cost bauxite.
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− | After choosing to sortie you'll be asked to choose a map, which your fleet will explore. Depending on the map, the path the fleet takes may be random or may depend on the ship types you have equipped; see the [[Sortie]] page about the individual maps for details.
| + | =Installation Classification= |
| | | |
− | ==The Battle==
| + | Installations are classified by two categories: Ship Type (BB, BBV, CV) and Toughness (Soft Skin or Hard Skin). |
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− | Before the battle starts you can choose a formation if you have 4 or more ships in your fleet.
| + | ===Ship Type=== |
− | * {{LineAhead}} '''Line ahead''' (単縦陣) - Offensive formation that maximizes damage. But weak against submarines. Lowest chance of flagship protection. Default formation for 3 or less ships.
| + | {|class="wikitable" |
− | * {{DoubleLine}} '''Double line''' (複縦陣) - Balanced formation that gives the highest accuracy in shelling, but less damage than line ahead. Torpedoes have moderate accuracy and damage. Moderately weak against submarines. Available at 4 ships.
| + | !Type |
− | * {{Diamond}} '''Diamond''' (輪形陣) - Anti-air formation that decreases accuracy and damage. Strong against submarines, and very strong against aircraft. This formation also increases the chance that other ships will take damage instead of your flagship ([[Combat#Flagship Protection|flagship protection]]). Available at 5 ships. | + | !Characteristics |
− | * {{Echelon}} '''Echelon''' (梯形陣) - This formation have good accuracy and better evasion than the other. Available at 4 ships. | + | |- |
− | * {{LineAbreast}} '''Line abreast''' (単横陣) - The best anti-submarine formation and increase evasion against torpedo, but greatly decreases shelling damage. Available at 4 ships. | + | |style="text-align:center"|'''Battleship (BB)''' |
− | Use Line ahead by default. Against submarine use Lineabreast and against air raid use Diamond.
| + | |Examples are {{Enemy/Link|Artillery Imp|text=Artillery Imps}} and {{Enemy/Link|Central Princess}}. |
| + | * Uses the [[Damage_Calculations#Surface_Shelling|surface shelling formula]] for calculating damage. |
| + | * Uses the shelling attack animation in day and night battle. |
| + | * '''Can continue attacking''' when moderately damaged. |
| + | |- |
| + | |style="text-align:center"|'''Aviation Battleship (BBV)''' |
| + | |Most installations fall under this category. |
| + | * Uses the [[Damage_Calculations#Carrier_Attacks|carrier attack formula]] for calculating damage. |
| + | * Uses the shelling attack animation in day and night battle. |
| + | * Cannot attack during the day if heavily damaged {{Tooltip|or if there are no planes left| some exceptions}}. |
| + | * Forced to attack submarines if they have equipment with {{ASW}}Anti-Submarine stat. |
| + | |- |
| + | |style="text-align:center"|'''Carrier (CV)''' |
| + | |Example is {{Enemy/Link|Lycoris Princess}}. |
| + | * Uses the carrier attack formula for calculating damage. |
| + | * Uses the carrier attack animation in day battle and the shelling animation at night. |
| + | * Cannot attack during the day if moderately damaged or if there are no planes left. |
| + | * Do not enable the 2nd shelling phase if there is no battleship present. |
| + | |} |
| | | |
− | [[File:KanColleNightAttack.png|thumb|300px|night attack / stop pursuit]] | + | ===Skin Toughness=== |
| + | {|class="wikitable" |
| + | !Type |
| + | !Characteristics |
| + | |- |
| + | |style="text-align:center"|'''Soft Skin''' |
| + | |Examples are {{Enemy/Link|Supply Depot Princess}}, {{Enemy/Link|Harbour Princess}} and {{Enemy/Link|Northern Princess}}. |
| + | * Takes a lot of damage from {{GreenAmmo}}{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|text=Anti-Aircraft Shells}} and less from other Anti-Installation equipment. |
| + | ** This weakness allows battleships and heavy cruisers to easily deal with these installation types. |
| + | ** Still takes a decent amount of damage from other anti-installation equipment. |
| + | *{{Enemy/Link|Supply Depot Princess}} has extra Post-Cap modifiers. |
| + | |- |
| + | |style="text-align:center"|'''Hard Skin''' |
| + | |Examples are {{Enemy/Link|Isolated Island Demon}}, {{Enemy/Link|Artillery Imp}}, and {{Enemy/Link|Harbour Summer Princess}}. |
| + | * Takes more damage from Anti-Installation equipment like {{Landing Craft}}[[:Category:Landing Craft|Landing Crafts]], {{Amphibious Tank}}[[:Category:Amphibious Tank|Amphibious Tanks]] and {{AntiGroundArtillery}}[[:Category:Anti-Ground Artillery|Anti-ground Artillery]] |
| + | |} |
| | | |
− | If you do not wipe out the enemy fleet during the day, after the first stage of the battle you will have the option to make a '''night attack (夜戦突入)''' . The damage of both your own ships and those of the enemy is greatly increased during a night attack, especially for ships that utilize torpedoes. Select '''stop pursuit (追撃せず) '''if you wish to end the battle.
| + | =Damage Bonuses= |
| | | |
− | After the battle, the battle result will be shown. You will receive a [[Combat#Victory_Conditions|battle rank]] largely dependent on how badly you damaged the enemy fleet (the highest rank, SS 完全勝利 requires you to completely destroy all enemies while taking no damage.) If the battle is victory (B-rank and above) there may be a chance to drop a new ship girl at this time.
| + | Please see [[Damage_Calculations#Anti-Installation_Attacks|Damage Calculations]] for more details on how anti-installation damage is calculated. |
| | | |
− | [[File:KanColleSortieContinue.png|thumb|300px|advance / retreat]] | + | * During day, damage is capped at 220 so any ship with a proper anti-installation setup will be able to hit the cap. |
| + | ** When facing hard-skinned installations, it is better for battleships to have AP shells instead of Type 3 because they will hit the day cap anyway. |
| + | * Anti-installation is very important during night battle when the cap is raised to 360. |
| + | * Torpedo stat is always counted as 0 when attacking installations. This applies to both airstrikes and night battles. |
| + | * [[Supply Depot Princess]] is the only known installation that takes post-cap damage from anti-installation equipment. |
| + | ** This makes her vulnerable to getting one shot by nuke setups. See [[#Equipment Setups|below]] for details. |
| + | * Pairing rockets or mortars give better multipliers than using them individually. Eg. WG/WG instead of WG/T4. |
| + | * While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations. |
| | | |
− | ==Damage Taken and Continuing a Sortie== | + | ===Bonuses=== |
− | Your ships have what is called ''sinking protection'' when either of the two following conditions are true:
| + | {|class="wikitable" style="width:950px; font-weight:bold; text-align:center; vertical-align:middle" |
− | *The ship is the '''flagship''' (i.e. in the 1st position) of the fleet (this is true for both fleets of [[Combined Fleet]]); or
| + | ! Installation Type |
− | *The ship entered the battle no worse than {{color|orange|'''moderately damaged (中破)'''}}.
| + | ! width:=15% colspan=2| Soft-Skinned |
− | If either (or both) of the above conditions is true, no matter how much damage the ship takes, the game will cap the damage dealt to her so she will always have 1HP left.
| + | ! width:=15% colspan=2| {{Enemy/Link|Isolated Island Princess}} |
| + | ! width:=15% colspan=2| {{Enemy/Link|Artillery Imp}} |
| + | ! width:=15% colspan=2| {{Enemy/Link|Harbour Summer Princess}} |
| + | ! width:=15% colspan=2| {{Enemy/Link|Supply Depot Princess}}<br>(Post Cap) |
| + | |- |
| + | ! Number Equipped |
| + | ! Single |
| + | ! Multiple |
| + | ! Single |
| + | ! Multiple |
| + | ! Single |
| + | ! Multiple |
| + | ! Single |
| + | ! Multiple |
| + | ! Single |
| + | ! Multiple |
| + | |- |
| + | |style="background-color:#D0EAD8"|{{GreenAmmo}}{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|text=AA Shells|link_category=Anti-Aircraft Shells}} |
| + | |colspan="2" |2.5 |
| + | |colspan="2" |1.75 |
| + | !colspan="2" | |
| + | |colspan="2" |1.75 |
| + | !colspan="2" | |
| + | |- |
| + | |style="background-color:#FFD1D1"|{{RedAmmo}}{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} |
| + | !colspan="2" | |
| + | !colspan="2" | |
| + | |colspan="2" |1.85 |
| + | |colspan="2" |1.3 |
| + | !colspan="2" | |
| + | |- |
| + | |style="background-color:#FFAFAF"|{{AntiGroundArtillery}}{{EquipmentLink|WG42 (Wurfgerät 42)}} |
| + | |1.3 |
| + | |1.82 |
| + | |1.4 |
| + | |2.1 |
| + | |1.6 |
| + | |2.72 |
| + | |1.4 |
| + | |1.68 |
| + | |1.25 |
| + | |1.625 |
| + | |- |
| + | |style="background-color:#FFAFAF"|{{AntiGroundArtillery}}{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-Ground Rocket Launcher}} |
| + | |1.25 |
| + | |1.875 |
| + | |1.3 |
| + | |2.145 |
| + | |1.5 |
| + | |2.7 |
| + | |1.25 |
| + | |1.75 |
| + | |1.2 |
| + | |1.68 |
| + | |- |
| + | |style="background-color:#CFDFFF"|{{DepthCharge}}{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}} |
| + | |1.2 |
| + | |1.56 |
| + | |1.2 |
| + | |1.68 |
| + | |1.3 |
| + | |1.95 |
| + | |1.1 |
| + | |1.265 |
| + | |1.15 |
| + | |1.38 |
| + | |- |
| + | |style="background-color:#FDF0BC"|{{LandingCraft}}{{color|black|[[:Category:Landing_Craft|Landing Craft]] Type Multiplier}} |
| + | |colspan="2" |1.4 |
| + | |colspan="2" |1.8 |
| + | |colspan="2" |1.8 |
| + | |colspan="2" |1.7 |
| + | |colspan="2" |1.7 |
| + | |- |
| + | |style="background-color:#FDF0BC"|{{IM2}} {{color|black|Landing Craft Improvement Multiplier}} |
| + | |colspan="8"|1 + (Average ★ /50) [Max 1.2x] |
| + | |colspan="2" |Apply again <br> (Twice if T89/HoNi) |
| + | |- |
| + | |style="background-color:#FDF0BC"|{{LandingCraft}} {{EquipmentLink|Toku Daihatsu Landing Craft}} |
| + | |colspan="2" |1.15 |
| + | |colspan="2" |1.15 |
| + | |colspan="2" |1.15 |
| + | |colspan="2" |1.2 |
| + | |colspan="2" |1.2 |
| + | |- |
| + | |style="background-color:#FDF0BC"|{{LandingCraft}} {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)}} |
| + | |1.5 |
| + | |1.95 |
| + | |1.2 |
| + | |1.68 |
| + | |1.5 |
| + | |2.1 |
| + | |1.6 |
| + | |2.4 |
| + | |1.3 |
| + | |2.08 |
| + | |- |
| + | |style="background-color:#FDF0BC"|{{LandingCraft}} {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku Daihatsu Landing Craft + Type 1 Gun Tank (HoNi)}} |
| + | |colspan="10" | Counted as Type 89 Medium Tank & Landing Force |
| + | |- |
| + | |style="background-color:#FDF0BC"|{{LandingCraft}} {{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)}} |
| + | |colspan="2"| 1.5 |
| + | |colspan="2"| 1.2 |
| + | |colspan="2"| 1.5 |
| + | |colspan="2"| 1.6 |
| + | |colspan="2"| 1.3 |
| + | |- |
| + | |style="background-color:#FDF0BC"|{{LandingCraft}} {{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment}} |
| + | |colspan="2" |1.8 |
| + | |colspan="2" |1.8 |
| + | |colspan="2" |1.8 |
| + | |colspan="2" |1.8 |
| + | !colspan="2" | |
| + | |- |
| + | |style="background-color:#FDF0BC"|{{LandingCraft}} {{EquipmentLink|M4A1 DD}} |
| + | |colspan="2" |1.1 |
| + | |colspan="2" |1.8 |
| + | |colspan="2" |2.0 |
| + | |colspan="2" |2.0 |
| + | |colspan="2" |1.2 |
| + | |- |
| + | |style="background-color:#FDF0BC"|{{LandingCraft}} {{EquipmentLink|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=Armed Daihatsu + Soukoutei (AB)}} |
| + | | 1.1 |
| + | | 1.21 |
| + | | 1.3 |
| + | | 1.43 |
| + | | 1.3 |
| + | | 1.43 |
| + | |colspan="2" | ? |
| + | | 1.5 |
| + | | 1.65 |
| + | |- |
| + | |style="background-color:#D2C99A"|{{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank}} |
| + | |1.5 |
| + | |1.8 |
| + | |2.4 |
| + | |3.24 |
| + | |2.4 |
| + | |3.24 |
| + | |2.8 |
| + | |4.2 |
| + | |1.7 |
| + | |2.55 |
| + | |- |
| + | |style="background-color:#D2C99A"|{{IM2}} {{color|black|Amphibious Tank Improvement Multiplier}} |
| + | |colspan="8"|1 + (Average ★ /30) [Max 1.33x] |
| + | |colspan="2"|1 + (Average ★ /30) [Max 1.33x] |
| + | |- |
| + | |style="background-color:#FFC1B1"|{{RedPlane}} {{color|black|Carrier-based Dive Bomber}} |
| + | !colspan="2" | |
| + | |colspan="2" |1.4 |
| + | |colspan="2" |1.5 |
| + | |colspan="2" |1.3 |
| + | !colspan="2" | |
| + | |- |
| + | |style="background-color:#D5EAC0"|{{Seaplane}}/{{SeaplaneFighter}}<br>[[SPB|Seaplane Bombers]]/[[SPF|Fighters]] |
| + | |colspan="2" |1.2 |
| + | !colspan="2" | |
| + | |colspan="2" |1.5 |
| + | |colspan="2" |1.3 |
| + | !colspan="2" | |
| + | |- |
| + | |Destroyer / Light Cruiser (DD/CL) |
| + | !colspan="2" | |
| + | !colspan="2" | |
| + | |colspan="2" |1.4 |
| + | !colspan="2" | |
| + | !colspan="2" | |
| + | |- |
| + | !colspan="11"| Airstrike-Only Multipliers |
| + | |- |
| + | |style="background-color:#B5CAA0"|{{Land-based Attack Aircraft}} {{color|black|Land Based Attack Aircraft}} |
| + | !colspan="2" | |
| + | |colspan="2" |1.18 |
| + | |colspan="2" |1.6 |
| + | !colspan="2" | |
| + | |colspan="2" |2.1 |
| + | |- |
| + | |style="background-color:#FFC1B1"|{{Land-based Attack Aircraft}} {{Seaplane}} {{RedPlane}} {{color|black|Bombers (Post cap)}} |
| + | !colspan="2" | |
| + | |colspan="2" |1.7 |
| + | |colspan="2" |1.55 |
| + | !colspan="2" | |
| + | !colspan="2" | |
| + | |} |
| + | '''Notes''' |
| + | * With the exception of Post-cap and the LHA Bonus, the Armed Daihatsu + Soukoutei (AB) bonus only applies in '''Daytime''' combat. (Landing Craft type bonus still functions at night) |
| | | |
− | You are allowed to enter a new battle with ships which have lost sinking protection (i.e. in the {{color|red|'''heavily damaged (大破)'''}} state), but they will be at risk of sinking, and {{TextGlow|'''when a ship sinks you lose the ship forever'''|red|text-colour=white|glow-size=2px}}
| + | The following multipliers are '''pre-cap''', but are applied after Flat Damage Bonuses from {{EquipmentLink|Toku Daihatsu Landing Craft}} and {{EquipmentLink|M4A1 DD}} are added: |
− | alongside all equipments carried by it.
| + | {|class="wikitable" style="width:950px; font-weight:bold; text-align: center; vertical-align: middle;" |
− | ''Note: Day battle turned night battle does not count as a new battle for this purpose.''
| + | |- |
− | | + | !colspan="3"|If {{LandingCraft}} {{EquipmentLink|M4A1 DD}} is Equipped |
− | You are not allowed to enter a new battle is if your flagship is heavily damaged, unless a {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}} is equipped on it. If either of the two items are equipped on it, you will be given the chance after the battle to choose to activate either or retreat. If neither is equipped, you will be forced to return to base.
| + | |- |
− | [[File:0b7b02087bf40ad158f61a76552c11dfa9ecce11.jpg|thumb|220px|Keep calm and don't loose your way]]
| + | !style="width:56%; background-color:#FDF0BC"|{{color|black|Pre-Cap Bonus}} |
− | | + | |style="width:44%" colspan="2"|1.4 |
− | If the battle was not a dead end on the map, you will be given the option to '''advance (進撃)''', or '''retreat (撤退)''' to end the sortie. To unlock the next zone, you will need to obtain a victory (B-rank or above) against the boss fleet (the larger, horned red dot on the map.)
| + | |- |
| + | |- |
| + | !colspan="3"|If {{LandingCraft}} {{EquipmentLink|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=Armed Daihatsu + Soukoutei (AB)}} are both Equipped |
| + | |- |
| + | !style="width:56%"|Equipment |
| + | !style="width:22%"|Single |
| + | !style="width:22%"|Multiple |
| + | |- |
| + | !style="background-color:#FDF0BC"|{{color|black|IJN Landing Craft}} |
| + | |colspan="2"| 1.2 |
| + | |- |
| + | !style="background-color:#FDF0BC"|{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=Group A}} |
| + | | 1.1 |
| + | | 1.32 |
| + | |- |
| + | !style="background-color:#FDF0BC"|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|Special Type 2 Amphibious Tank|text=Group B}} |
| + | | 1.2 |
| + | | 1.32 |
| + | |- |
| + | !colspan="3"| |
| + | |- |
| + | ! Maximum Group Bonus |
| + | | colspan="2"| 1.32 |
| + | |} |
| {{clear}} | | {{clear}} |
| | | |
− | In further sorties a red gauge meter may shows up when starting a sortie, it's called a '''HP bar'''. It indicates how many times the flagship of the boss fleet need to be sunk to clear the map. The HP bar does not regenerate.
| + | ===Flat Damage Bonuses=== |
− | However the bar reset at the beginning of every mounth for all '''Extra Operation''' (X-5) and maps of [[World 7]]
| + | {|class="wikitable" style="width:950px; font-weight:bold; text-align: center; vertical-align: middle;" |
− | | + | |- |
− | ==Repair and Resupply== | + | ! Amount Equipped |
− | [[File:KanColleRepair.png|thumb|300px]]
| + | ! style="width: 15%;" | 1 |
− | Chances are that one of your ship girls was damaged during your first sortie. If not, they certainly will be in short order, so you had better learn to '''repair'''.
| + | ! style="width: 15%;" | 2 |
− | | + | ! style="width: 15%;" | 3 |
− | Click the '''Repair button (入渠)''' on the Main Screen. You will see your repair docks (two by default; more can be unlocked by purchasing the key from the cash shop.) Click a dock to see a list of your ships, by default ordered by the extent of damage taken. When you select a ship, you will see a screen similar to that on the right.
| + | ! style="width: 15%;" | 4 |
− | | + | |- |
− | Every repair costs a large amount of steel and a smaller amount of fuel. By clicking the slider, you can also use an {{IR}} {{TextGlow|'''Bucket'''|black|text-colour=Lime|glow-size=1px}}(also know as Instant Repair Item). These are more abundant than you might expect- it may be possible to run out of them if you use one on every single repair, but don't hesitate to use them on particularly long ones.
| + | |style="background-color:#FFAFAF"|{{AntiGroundArtillery}}{{EquipmentLink|WG42 (Wurfgerät 42)}} |
− | | + | |75 |
− | Click the button on the bottom right (入渠開始!!) to start the repair. Unlike when building ships, there's no need to 'claim' a repaired ship. Also, there is a bug that may be of interest to KanColle addicts; if less than one minute remains on a repair timer, it will be completed immediately upon switching screens.
| + | |110 |
− | | + | |140 |
− | Finally, if you change your mind about waiting for a repair to finish, you can click the green button on the right (高速修復) at any time to use a bucket and complete the repair instantly.
| + | |160 |
− | | + | |- |
− | Even if your ships didn't take damage, you will need to '''resupply''' them. Click the '''Resupply button (補給)''' on the Main Screen.
| + | |style="background-color:#FFAFAF"|{{AntiGroundArtillery}}{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher}} |
− | | + | |55 |
− | [[File:KanColleRefuel.png|thumb|300px]]
| + | |115 |
− | | + | |160 |
− | The Resupply screen is sorted by fleet and appears fairly straightforward. Click on one or more ships to select them, then click on the bottom right button to refill their fuel and ammo.
| + | |190 |
− | There is also the checkbox on the upper left that ressupply all the fleet at once.
| + | |- |
| + | |style="background-color:#FFAFAF"|{{AntiGroundArtillery}}{{EquipmentLink|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)}} |
| + | |80 |
| + | |170 |
| + | |? |
| + | |? |
| + | |- |
| + | |style="background-color:#CFDFFF"|{{DepthCharge}}{{EquipmentLink|Type 2 12cm Mortar Kai}} |
| + | |30 |
| + | |55 |
| + | |75 |
| + | |90 |
| + | |- |
| + | |style="background-color:#CFDFFF"|{{DepthCharge}}{{EquipmentLink|Type 2 12cm Mortar Kai (Concentrated Deployment)}} |
| + | |60 |
| + | |110 |
| + | |150 |
| + | |180 |
| + | |- |
| + | |style="background-color:#FDF0BC"|{{LandingCraft}} {{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment}} |
| + | |25 |
| + | ! |
| + | ! |
| + | ! |
| + | |- |
| + | |style="background-color:#FDF0BC"|{{LandingCraft}} {{EquipmentLink|M4A1 DD}} |
| + | |25 |
| + | ! |
| + | ! |
| + | ! |
| + | |- |
| + | |style="background-color:#FDF0BC"|{{LandingCraft}} {{EquipmentLink|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=Armed Daihatsu + Soukoutei (AB)}}<br> (Both Equipped) |
| + | |10 |
| + | ! |
| + | ! |
| + | ! |
| + | |- |
| + | ! colspan="5"| Ship Type Bonus |
| + | |- |
| + | | Submarine (SS/SSV) |
| + | | colspan="4"| 30 |
| + | |- |
| + | ! colspan="5"| Airstrike-only Bonus |
| + | |- |
| + | |style="background-color:#FFC1B1"|{{Land-based Attack Aircraft}} {{Seaplane}} {{RedPlane}} Bombers<br>(Supply Depot Princess Only) |
| + | |colspan="4"| 100 (Post-cap) |
| + | |} |
| + | Notes: |
| + | *With the exception of the bomber bonus, Flat damage bonuses are '''pre-cap''' |
| | | |
− | Fuel+: Refuel only
| + | =Equipment Setups= |
| + | Below are recommended equipment setups for anti-installation. If a setup is not listed, it means that it is subpar and not worth considering. The order of the equipment is for illustrative purposes only. It '''does not''' matter what order the equipment are in. |
| | | |
− | まとめて補給: Resupply everything
| + | {| class="wikitable" style="text-align: center; width: 960px;" |
− | | + | |- |
− | Ammo+: Resupply ammo only
| + | !colspan="2"| Battleships |
− | | + | |- |
− | This is not clearly shown on the Resupply screen itself, but refilling fuel and ammo also refills airplanes that were shot down. These also cost bauxite. | + | !style="width:40%;"| Equipment Setup |
− | In short, '''be careful of your bauxite level when resupplying carriers''' or other ships with airplanes.
| + | !style="width:60%;"| Notes |
| + | |- |
| + | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}} |
| + | |This setup is the basic setup for battleships. Because battleships can hit the damage cap easily, they do not benefit much from anti-installation equipment. The standard artillery spotting setup will allow them to be effective against all other targets including the installation. |
| + | |- |
| + | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}} |
| + | |This is an option where you will be facing soft-skinned installations. Taking a Type 3 shell will limit the battleship's effectiveness against all other targets. Careful consideration must be made into whether it is worth it. |
| + | |- |
| + | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{LandingCraft}}'''/'''{{Amphibious Tank}} |
| + | |An alternative setup for [[Nagato|Nagato Kai Ni]] and [[Mutsu|Mutsu Kai Ni]]. The landing craft/amphibious tank will make their Touch attacks deal significant damage to installation enemies. Keeping the seaplane, allows them to perform artillery spotting to maintain some effectivenes against other targets. |
| + | |- |
| + | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}{{RedAmmo}} |
| + | |This is a unique setup available to [[Musashi|Musashi Kai Ni]] that allows her to have the best of both worlds. |
| + | |- |
| + | !colspan="2"| Heavy Cruisers |
| + | |- |
| + | !style="width:40%;"| Equipment Setup |
| + | !style="width:60%;"| Notes |
| + | |- |
| + | |{{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{GreenAmmo}} |
| + | |This is the standard anti-installation setup for all heavy cruisers. It allows them to artillery spot and deals decent damage against installations. |
| + | |- |
| + | |{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{GreenAmmo}} |
| + | |This is an alternative setup only for '''aviation cruisers'''. It removes the ability to artillery spot for much more powerful anti-installation damage at night. |
| + | |- |
| + | !colspan="2"| Light Cruisers |
| + | |- |
| + | !style="width:40%;"| Equipment Setup |
| + | !style="width:60%;"| Notes |
| + | |- |
| + | |{{LandingCraft}}{{Amphibious Tank}}{{AntiGroundArtillery}} |
| + | |This is the standard "nuke" setup. It has powerful anti-installation power against all installations but is hampered by the daytime damage cap. It performs best at night or when up against [[Supply Depot Princess]]. |
| + | |- |
| + | |{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{AntiGroundArtillery}} |
| + | |An alternative setup for 4-slot light cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power. |
| + | |- |
| + | !colspan="2"| Destroyers<ref>High-angle main guns can stand in for the small-caliber main guns.</ref> |
| + | |- |
| + | !style="width:40%;"| Equipment Setup |
| + | !style="width:60%;"| Notes |
| + | |- |
| + | |{{LandingCraft}}{{Amphibious Tank}}{{AntiGroundArtillery}} |
| + | |Same as the "nuke" setup used by light cruisers. It has powerful anti-installation power against all installations but is hampered by the daytime damage cap. It performs best at night or when up against [[Supply Depot Princess]]. |
| + | |- |
| + | |{{RedGunLight}}{{RedGunLight}}{{LandingCraft}}'''/'''{{Amphibious Tank}} |
| + | |This is an alternative setup that preserves their ability to double attack at night while maintaining decent anti-installation power. This setup works best if the Landing Craft or Amphibious Tanks are upgraded to maximise damage. It also allows them to perform well against non-installation targets at night. |
| + | |- |
| + | |{{LandingCraft}}'''/'''{{Amphibious Tank}}{{AntiGroundArtillery}}{{AntiGroundArtillery}} |
| + | |An alternative "nuke" setup if you are lacking Landing Craft or Amphibious Tanks. It will still deal significant damage to [[Supply Depot Princess]]. |
| + | |- |
| + | |{{RedGunLight}}{{RedGunLight}}{{AntiGroundArtillery}}{{AntiGroundArtillery}} |
| + | |This setup is currently unique to [[Tashkent]]. It functions much like the light cruiser setup with a powerful night battle double attack. |
| + | |- |
| + | !colspan="2"| Carriers/Light Carriers |
| + | |- |
| + | !style="width:40%;"| Equipment Setup |
| + | !style="width:60%;"| Notes |
| + | |- |
| + | |{{RedPlane}}{{BluePlane}}{{GreenPlane}}{{GreenPlane}} |
| + | |This is only to be used if you have one of the [[:Category:Anti-Installation Dive Bombers|anti-installation dive bombers]]. It will allow the carrier to still perform CVCI against other targets. |
| + | |- |
| + | |{{BluePlane}}{{BluePlane}}{{GreenPlane}}{{GreenPlane}} |
| + | |The numbers of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula and proficiency bonuses still ensure that carriers will do significant damage to installations and other targets. |
| + | |- |
| + | !colspan="2"| Seaplane Tenders |
| + | |- |
| + | !style="width:40%;"| Equipment Setup |
| + | !style="width:60%;"| Notes |
| + | |- |
| + | |{{LandingCraft}}{{Amphibious Tank}}{{AntiGroundArtillery}}{{WildCard}} |
| + | |Same "nuke" setup used by light cruisers. For 4-slot AVs, they can either take a 2nd anti-ground rocket or a seaplane fighter as the wild card. It has powerful anti-installation power against all installations but is hampered by the daytime damage cap. It performs best at night or when up against [[Supply Depot Princess]]. |
| + | |- |
| + | |} |
| + | <references/> |
| {{clear}} | | {{clear}} |
| | | |
− | ==Using the Factory== | + | =Additional Information= |
− | You'll probably want to build some more ship girls to bring your first fleet up to its maximum of 6 (this is one of your quest objectives, actually.) Click the Factory (工廠) button on the main screen.
| + | ===Landing Craft/Amphibious Tank Capable Ships=== |
− | | + | {{Landing_Craft/Amphibious_Tank_Capable_Ships|uncollapsed=true}} |
− | The buttons on the left, in order, are:
| |
− | | |
− | * Construction (建造)
| |
− | * Dismantle (解体), often called "scrapping"
| |
− | * Development (開発)
| |
− | * Discard (廃棄), "scrapping" of equipments
| |
− | | |
− | Selecting '''建造/construction''' brings up the dialog on the right. You can fine tune the amount of materials you want to use to attempt to get a certain category of ship, with 30-60% accuracy. You can try your luck with random amounts (which is likely to result in a destroyer), see the [[Construction]] page or individual ship pages for details on ship formulas, or use these basic ones:
| |
− | | |
− | Materials are in the order {{Fuel}} {{Color|green|'''Fuel'''}} / {{Ammo}} {{Color|brown|'''Ammo'''}} / {{Steel}} {{Color|gray|'''Steel'''}} / {{Bauxite}} {{Color|orange|'''Bauxite'''}}
| |
− | | |
− | * '''Destroyer/Light Cruiser''': 30/30/30/30 (no rare ships)
| |
− | * '''Rare Destroyer/Heavy Cruiser/Submarine''': 250/30/200/30
| |
− | * '''Aircraft Carrier''': 300/30/400/300
| |
− | * '''Battleship''': 400/30/600/30
| |
− | Please bear in mind that the result of ship construction is random. The actual rate to obtain a ship might be lower than the rate shown in the [[Construction]] page due to statistical errors. You can safely assume that the actual rate of obtaining a rare ship is far lower than the rate shown.
| |
− | | |
− | The slider will allow you to use a {{IC}} {{Colour|GoldenRod|'''Instant Construction'''}} (also know as torch or flamethrower). You are unlikely to run out of these unless you build ships nonstop, but keep in mind that it can be used for other uses so try to keep them. However, if attempting to build a specific type of ship, you may wish to begin the build first, compare the build time to those listed on [[Construction]] page to see what you're building, and then instantly complete the build if you so wish by clicking the button on the right of the dock.
| |
− | | |
− | '''解体/Scrapping''' ships will destroy a ship to give you a small portion of materials, and should be self-explanatory when performed in game. The amount of materials returned is meager enough that you should consider using unwanted ships for [[modernization]] instead. '''All equipment on a ship will be scrapped as well''' when you scrap a ship, so if you want to keep the equipment there is a slider on the upper right.
| |
| | | |
− | '''開発/development''' is similar to building ships, but the result depends on the flagship of your main fleet as well as the materials used, and has a '''chance to fail completely''' which is rather high when not following a pre-tested formula. Upon a failure, you will lose all materials used except the development material.
| |
| | | |
− | '''廃棄/Scrapping of equipments''' works similarly to scrapping ships.
| + | =See Also= |
| + | *[[:Category:Abyssal Land Bases|Abyssal Land Bases List]] |
| | | |
− | To do construction/development, you will need {{DM}} {{TextGlow|'''development materials'''|black|text-colour=Cyan|glow-size=1px}}, they can be obtain by completing some [[quests]] and [[expeditions]].
| |
| | | |
− | [[Category:Help]]
| + | {{Mechanics}} |
− | [[Category:Tutorial]]
| |