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− | The {{color|red|'''Sortie (出撃)'''}} menu is where you send your fleets out to battle the Abyssals. It can be accessed from the '''Sortie (出撃)''' button on the [[Home Port|main menu]]. | + | {{HomePortPortal}} |
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| + | The {{color|red|'''Sortie (出撃)'''}} menu is where fleets are sent tout to battle the [[Abyssal]]s. It can be accessed from the '''Sortie (出撃)''' button on the [[Home Port|main menu]]. |
| *Even so Sorties are by definition "PVE", it is nonetheless the core of the game. | | *Even so Sorties are by definition "PVE", it is nonetheless the core of the game. |
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| =Menu Functions= | | =Menu Functions= |
− | [[File:Sortie_Example.png|thumb|right|World 5, World 5-4 is not unlocked yet]] | + | [[File:Sortie_Example.png|thumb|right|World 5's page, with the 5-4 map is not unlocked yet]] |
− | * '''Map Selection''' - Displays all the maps you can sortie to. | + | |
− | ** Maps that you haven't unlocked will be tagged '''Clear Operation Areas to Unlock (作戦海域攻略で開放されます)''', greyed out and have a padlock icon. | + | * '''Area Selction''' - Displays all of the operation areas (worlds) in the game. It is possible to select areas with no maps unlocked yet, but without the possibility to sortie. |
− | ** Maps that are unimplemented yet will be tagged '''Coming Soon (近日開放予定です)''' and have a padlock icon. | + | ** 7 Worlds are currently available in the game, with an 8th "Event World" appearing during [[Events]]. |
− | * '''Difficulty Indication''' - Displays a rough indication of the map difficulty. It currently runs from 1 ~ 12 stars. Large stars are equivalent to 10 small stars. | + | ** The 7 Worlds have names corresponding to different Naval Theatres, but are mostly referred to by their number of introduction, being from left to right: W1, W2, W3, W7, W4, W5, & W6. |
− | * '''Area Selction''' - Displays all of the operation areas in the game. You are able to select areas with maps you haven't unlocked yet but you are not able to sortie. | + | * '''Map Selection''' - Displays all the maps where it is possible to sortie. |
− | * '''Extra Operation''' - Allows you to access Extra Operation maps for that particular area. | + | ** Maps not yet unlocked are tagged '''Clear Operation Areas to Unlock (作戦海域攻略で開放されます)''', greyed out, and have a padlock icon. |
− | ** If Extra Operations are available and you have them unlocked, click on the Red ▶ labeled "Extra Operation" in the World Selection Screen
| + | ** Maps not yet implemented are tagged '''Coming Soon (近日開放予定です)''' and have a padlock icon. |
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| + | * '''Extra Operation''' - Allows accessing "Extra Operation" (EO) maps for that particular area. |
| + | ** If Extra Operations are available and unlocked, click on the Red {{color|red|'''▶'''}} labeled "Extra Operation" in the World Selection Screen. |
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| + | * '''Difficulty Indication''' - Displays a rough indication of the map difficulty. It currently runs from 1 ~ 13 stars. Large stars are equivalent to 10 small stars. |
| + | ** Those indications are very vague, and should not be taken as the main difficulty metric. |
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| + | *'''[[Land-Based Air Squadron]]''' - Some maps allow Land-Based Air Squadrons to be deployed, either via the main World's button, or via each individual Map's button if said map can deploy it. |
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| + | [[Events]] may have additional functions like the "difficulty section" menu. |
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| =How to Sortie= | | =How to Sortie= |
| Please refer to [[Combat/Map Mechanics and Nodes|Map Mechanics and Nodes]] for a description of all node types. | | Please refer to [[Combat/Map Mechanics and Nodes|Map Mechanics and Nodes]] for a description of all node types. |
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− | 1. To begin a sortie, simply select the map you would like to sortie to from the sortie menu.
| + | # To begin a sortie, simply select the map to sortie on from the sortie menu. |
− | * Do take note that certain maps may have branching requirements so ensure that your fleet meets those requirements. Check the map details in the area page for details. | + | #* Do take note that certain maps may have branching requirements so ensure that the fleet meets those requirements. Check the map details on the area page for details. |
− | 2. Once the sortie begins, you may be asked to spin a compass. Depending on the map, the compass spin can either be random or fixed.
| + | # At each path splitting, it will be needed to spin a compass or to select a node to go to. |
− | 3. When you encounter a combat node, you will be asked to select a formation.
| + | #* Depending on the path, the compass spin can be, fixed, random, or a mix of both. |
− | * Please refer to [[Combat#Formation_Selection|Formation Selection]] for details on formations and what they do. | + | # When encountering a combat node, a formation will be asked to be chosen. |
− | 4. For normal combat nodes and air battle nodes, you will be asked if you'd like to enter night battle if you didn't sink all enemies. Please see [[Combat/Night_Battle|Night Battle]] for details.
| + | #* Please refer to [[Combat#Formation_Selection|Formation Selection]] for details on formations and what they do. |
− | 5. Once night battle has concluded or if you chose not to participate, you will be asked if you'd like to '''advance (進撃)''' or '''retreat (撤退)''' provided it is not the last node of the map.
| + | #* When selecting the formation, it is possible to hide the UI in order to view the map, by clicking anywhere else on the screen. |
− | * It is important '''not to advance''' if you have a {{color|red|'''heavily damaged (大破)'''}} ship girl. She will be at risk of sinking in subsequent battles. Sunk ship girls are '''lost forever'''. | + | #** When the map is visible, it is then possible to click on the current node to get a glips of the enemy fleet (limited to the surface battle nodes). |
− | ** The [[Repair Team]] and [[Repair Goddess]] items will prevent a ship girl from sinking '''once''', if she has them equipped. | + | # For most combat nodes, if not all enemies are sunk, it will be asked to enter night battle or not. Please see [[Night Battle]] for details. |
| + | # Once the battle has concluded, it will be asked to '''advance (進撃)''' or to '''retreat (撤退)''', provided it is not the last node of the map. |
| + | #* Bringing a {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}} or {{CommandFacility}} {{Equipment/Link|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facilities|link_category=Command Facilities}} may replace those buttons in certain situations. |
| + | #* It is important '''not to advance''' if any ship girl is {{color|red|'''heavily damaged (大破)'''}}. She will be at risk of sinking in subsequent battles. Sunk ship girls are {{color|red|'''lost forever'''}}. |
| + | #** {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}} and {{CommandFacility}} {{Equipment/Link|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facilities|link_category=Command Facilities}} can be used to prevent girls from sinking '''once''' in the right circonstances (''see each pages for conplete information''). |
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| + | Some specific [[Nodes]] may use additional mechanics and animations depending on the situation. |
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| =Maps unlocking= | | =Maps unlocking= |
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| *Note that several maps are not available in the game yet, and will be introduced in later updates. | | *Note that several maps are not available in the game yet, and will be introduced in later updates. |
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− | {|class="wikitable mw-collapsible" | + | {|class="wikitable" |
| ! colspan=2| map | | ! colspan=2| map |
| ! requirement | | ! requirement |
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| | [[4-2]]||clear [[4-1]] & [[7-1]] HP bar | | | [[4-2]]||clear [[4-1]] & [[7-1]] HP bar |
| | [[5-2]]||clear [[4-4]] HP bar & [[5-1]] | | | [[5-2]]||clear [[4-4]] HP bar & [[5-1]] |
− | | [[6-2]]||clear [[6-1]] | + | | [[6-2]]||clear [[6-1]]<ref>If [[6-1]] was unlocked during phase 1, then clearing [[5-4]] HP bar is also required.</ref> |
| |- | | |- |
| | [[1-3]]||clear [[1-2]] | | | [[1-3]]||clear [[1-2]] |
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| | [[2-5]]||clear [[2-4]] | | | [[2-5]]||clear [[2-4]] |
| | [[3-5]]||clear [[3-4]] | | | [[3-5]]||clear [[3-4]] |
− | | 7-5||rowspan="3"| not available yet | + | | [[7-5]]||clear [[7-4]] HP bar once |
− | | [[4-5]]|| clear [[4-4]] HP bar & [[5-1]] | + | | [[4-5]]||clear [[4-4]] HP bar & [[5-1]] |
− | | [[5-5]]|| clear [[5-4]] HP bar & [[6-1]] | + | | [[5-5]]||clear [[5-4]] HP bar & [[6-1]]<ref>[[6-1]] might not be required.</ref> |
| | [[6-5]]||clear [[6-4]] HP bar and [[Quests#F43|F43]] | | | [[6-5]]||clear [[6-4]] HP bar and [[Quests#F43|F43]] |
| |- | | |- |
| | [[1-6]]||clear [[1-5]] HP bar each month | | | [[1-6]]||clear [[1-5]] HP bar each month |
− | | 2-6||rowspan=2| not available yet | + | | 2-6||rowspan=2|not available yet |
− | | 3-6||rowspan=2| not available yet | + | | 3-6||rowspan=2|not available yet |
− | | 7-6 | + | | 7-6||rowspan=2|not available yet |
− | | 4-6||rowspan=2| not available yet | + | | 4-6||rowspan=2|not available yet |
− | | 5-6||rowspan=2| not available yet | + | | 5-6||rowspan=2|not available yet |
− | | 6-6||rowspan=2| not available yet | + | | 6-6||rowspan=2|not available yet |
| |- | | |- |
| | 1-7|| not available yet | | | 1-7|| not available yet |
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| | 6-7 | | | 6-7 |
| |} | | |} |
| + | <references/> |
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| ==Map Regeneration== | | ==Map Regeneration== |
| Some maps will be reset at the end of each month, resetting all progress done regarding their HP/TP bar depletion. | | Some maps will be reset at the end of each month, resetting all progress done regarding their HP/TP bar depletion. |
| *The reset happened at '''23h59 JST on the last day of the month''', | | *The reset happened at '''23h59 JST on the last day of the month''', |
− | *All EOs, namely [[1-5]], [[1-6]], [[2-5]], [[3-5]], [[4-5]], [[5-5]], and [[6-5]], are reset each month, | + | *All EOs, namely [[1-5]], [[1-6]], [[2-5]], [[3-5]], [[7-5]], [[4-5]], [[5-5]], and [[6-5]], are reset each month, |
| **This implies [[1-6]] lock until [[1-5]] is cleared again, | | **This implies [[1-6]] lock until [[1-5]] is cleared again, |
− | **This make all completion rewards available again, namely, {{Medal}} [[Medal]]s, {{Item/Icon|Ranking Point Reward|size=30px}} [[Ranking]] points, and {{PBox}} [[Present Box]]. | + | **This make all completion rewards available again, namely, {{Medal}} [[Medal]]s, {{Item/Icon|Ranking Point Reward|size=25px}} [[Ranking]] points, and {{PBox}} [[Present Box]]. |
| *[[7-2]], [[7-3]], and [[7-4]] are also reset at the same time, | | *[[7-2]], [[7-3]], and [[7-4]] are also reset at the same time, |
− | **This includes both phases of [[7-2]] and [[7-3]], | + | **This includes all phases of [[7-2]], [[7-3]], and [[7-5]], |
| **Unlike EOs, no map is locked behind the previous one, so for instance, [[7-3]] does not have to be cleared again to sortie on [[7-4]]. | | **Unlike EOs, no map is locked behind the previous one, so for instance, [[7-3]] does not have to be cleared again to sortie on [[7-4]]. |
| In addition to map progress, enemy formations are also reset to their pre-clear form. | | In addition to map progress, enemy formations are also reset to their pre-clear form. |
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| *On [[7-4]], the Last Dance enemy compositions are stronger, making farming on the map less reliable, | | *On [[7-4]], the Last Dance enemy compositions are stronger, making farming on the map less reliable, |
| *On [[5-5]], the cleared enemy compositions are the weakest, so clearing the map again beforehand is advised when trying to complete quests on this map. | | *On [[5-5]], the cleared enemy compositions are the weakest, so clearing the map again beforehand is advised when trying to complete quests on this map. |
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| + | =Error Messages= |
| + | {{/Error Messages}} |
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| =Sortie List= | | =Sortie List= |
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| [[Category:Sortie]] | | [[Category:Sortie]] |
| [[Category:World Map]] | | [[Category:World Map]] |
− | [[Category:UI]]
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