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Planes that participate in this phase:
 
Planes that participate in this phase:
* {{GreenPlane}} Carrier-based Fighters
+
* Fighters:
* {{BluePlane}}{{RedPlane}}{{JetFighterBomber2}} Carrier-based Bombers
+
** {{GreenPlane}}/{{Night Fighter Aircraft}} carrier-based,
* {{SeaplaneFighter}} Seaplane Fighters
+
** {{SeaplaneFighter}} seaplanes.
* {{Seaplane}} Seaplane Bombers
+
* Bombers
 +
** {{RedPlane}}/{{BluePlane}}/{{Night Torpedo Bomber}}/{{JetFighterBomber1}}/{{JetFighterBomber2}} carrier-based,
 +
** {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Seaplane}}|bomber}} seaplanes.
    
Following a possible Jet Phase, the fight for Air Supremacy will begin. The main objective of this phase is to define the '''Air State''' imposed on each fleet, by comparing each fleet's Air Power, more commonly referred to as '''Fighter Power (FP)'''.
 
Following a possible Jet Phase, the fight for Air Supremacy will begin. The main objective of this phase is to define the '''Air State''' imposed on each fleet, by comparing each fleet's Air Power, more commonly referred to as '''Fighter Power (FP)'''.
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Fighter Power is defined by each plane equipped in the fleet that participates in this phase.
 
Fighter Power is defined by each plane equipped in the fleet that participates in this phase.
   −
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%"
+
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
!Fighter Power
 
!Fighter Power
 
|-
 
|-
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After Fighter Power is calculated for each fleet ('''FP''' and '''EFP''' for allied and enemy fleets, respectively), the values are compared, and Air State is determined, based on the following:
 
After Fighter Power is calculated for each fleet ('''FP''' and '''EFP''' for allied and enemy fleets, respectively), the values are compared, and Air State is determined, based on the following:
   −
{| class="wikitable" style="text-align: center; margin: auto;"  
+
{|class="wikitable" style="text-align:center; margin:auto"  
 +
!width="130px"|Air State
 +
!width="54px"|Fighter Power Range
 +
!width="100px"|Allied Planes Shot Down
 +
!width="80px"|Enemy Planes Shot Down
 +
!width="64px"|Airstrike Contact
 +
!width="64px"|Artillery Spotting
 +
!width="120px"|Night Contact
 
|-
 
|-
!style="width:130px;"|Air State
+
|style="color:green"| '''Air Supremacy (AS+)'''<br>制空権確保!
!style="width:54px;"|Fighter Power Range
  −
!style="width:100px;"|Allied Planes Shot Down
  −
!style="width:80px;"|Enemy Planes Shot Down
  −
!style="width:64px;"|Airstrike Contact
  −
!style="width:64px;"|Artillery Spotting
  −
!style="width:120px;"|Night Contact
  −
|-
  −
|style="color:green;"| '''Air Supremacy (AS+)'''<br>制空権確保!
   
| <math>\text{FP} \ge 3\text{EFP}</math>
 
| <math>\text{FP} \ge 3\text{EFP}</math>
 
| 3/120 - 7/120
 
| 3/120 - 7/120
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| Allied Only
 
| Allied Only
 
|-
 
|-
|style="color:green;"| '''Air Superiority (AS)'''<br>航空優勢!
+
|style="color:green"| '''Air Superiority (AS)'''<br>航空優勢!
 
| <math>3\text{EFP} > \text{FP} \ge 1.5\text{EFP}</math>
 
| <math>3\text{EFP} > \text{FP} \ge 1.5\text{EFP}</math>
 
| 9/120 - 21/120
 
| 9/120 - 21/120
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| Allied & Enemy
 
| Allied & Enemy
 
|-
 
|-
|style="color:red;"| '''Air Incapability (AI)'''<br>制空権喪失!  
+
|style="color:red"| '''Air Incapability (AI)'''<br>制空権喪失!  
 
| <math>\frac{1}{3}\text{EFP} \ge \text{FP}</math>
 
| <math>\frac{1}{3}\text{EFP} \ge \text{FP}</math>
 
| 30/120 - 70/120
 
| 30/120 - 70/120
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| Enemy Only
 
| Enemy Only
 
| Enemy Only  
 
| Enemy Only  
|-
   
|}
 
|}
    
After determining it, each fleet will lose a random number of planes across all slots based on the imposed Air State.
 
After determining it, each fleet will lose a random number of planes across all slots based on the imposed Air State.
   −
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%"
+
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
!Proportional Air State Shootdown Formulas
 
!Proportional Air State Shootdown Formulas
 
|-
 
|-
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       \text{random}
 
       \text{random}
 
       \left(  
 
       \left(  
         0, \frac{\text{Airstate}_\text{Mod}}{3}
+
         0 ; \frac{\text{Mod}_\text{Air State}}{3}
       \right) + \frac{\text{Airstate}_\text{Mod}}{4}
+
       \right) + \frac{\text{Mod}_\text{Air State}}{4}
   \right] \times 0.1 \times \text{Jet}_\text{Mod}
+
   \right] \times 0.1 \times \text{Mod}_\text{Jet}
    
\right \rfloor</math>
 
\right \rfloor</math>
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For each slot of the '''Enemy Fleet:'''
 
For each slot of the '''Enemy Fleet:'''
   −
<math>\text{Plane Loss} = \left \lfloor \text{Plane}_\text{Count} * \left ( 0.035 \times \text{random} \left [ 0 A \right ] + 0.065 \times  \text{random} \left [ 0 A \right ] \right ) \right \rfloor</math>
+
<math>\text{Plane Loss} = \left \lfloor \text{Plane}_\text{Count} \times \left( 0.035 \times \text{random} \left[ 0 ; A \right] + 0.065 \times  \text{random} \left[ 0 ; A \right] \right) \right \rfloor</math>
    
Where:
 
Where:
 
* <math>\text{Plane}_\text{Count}</math> is the plane's count in the slot.
 
* <math>\text{Plane}_\text{Count}</math> is the plane's count in the slot.
* <math>\text{Airstate}_\text{Mod}</math> is the Air State modifier for each side, with:
+
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier for each side, with:
** <math>\text{Airstate}_\text{Mod} = \begin{cases} 1, & \text{ for Air Supremacy} \\ 3, & \text{ for Air Superiority } \\ 5, & \text{ for Air Parity } \\ 7, & \text{ for Air Denial } \\ 10, & \text{ for Air Incapability } \end{cases}</math>
+
** {{color|green|'''AS+'''}}: 1
* <math>\text{Jet}_\text{Mod}</math> is the Jet-type aircraft modifier. Assumes 0.6 if the plane is a Jet, otherwise assumes 1.
+
** {{color|green|'''AS'''}}: 2
 +
** '''AP''': 5
 +
** {{color|red|'''AD'''}}: 7
 +
** {{color|red|'''AI'''}}: 10
 +
* <math>\text{Mod}_\text{Jet}</math> is '''0.6''' for {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}}, '''1''' otherwise.
 
* The random function takes a random integer within the range in a linear distribution.
 
* The random function takes a random integer within the range in a linear distribution.
 
|}
 
|}
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* The Air States between the allied and enemy fleets are mirrored. For example, attaining AS+ imposes AI to the enemy fleet.
 
* The Air States between the allied and enemy fleets are mirrored. For example, attaining AS+ imposes AI to the enemy fleet.
 
* If both sides launch no planes, the Air State will be Air Parity.
 
* If both sides launch no planes, the Air State will be Air Parity.
* By solely using planes with no {{AA}} stat, an enemy fleet might start Air Supremacy Combat with 0 total Fighter Power.
+
* By solely using planes with no {{AA}} AA stat, an enemy fleet might start Air Supremacy Combat with 0 total Fighter Power.
 
** In such case, the allied fleet will attain AS+ even if no planes are launched.
 
** In such case, the allied fleet will attain AS+ even if no planes are launched.
  
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