• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
no edit summary
Line 6: Line 6:     
The Day Battle has the following structure:
 
The Day Battle has the following structure:
* Detection
+
# Detection
* Engagement
+
# Engagement
* First Shelling Phase
+
# First Shelling Phase
* Second Shelling Phase
+
# Second Shelling Phase
* Closing Torpedo Salvo
+
# Closing Torpedo Salvo
    
Other phases that may happen during '''Detection''' and '''Engagement''':
 
Other phases that may happen during '''Detection''' and '''Engagement''':
Line 24: Line 24:  
During Detection, your fleet attempts to detect the enemy fleet. The success rate of Detection is influenced by many factors such as number and quality of Recon planes, RADARs, fleet Line of Sight, and such. It is not required to have any equipment to have successful Detection. Generally, it is extremely unlikely to fail detection unless using a very low leveled fleet.
 
During Detection, your fleet attempts to detect the enemy fleet. The success rate of Detection is influenced by many factors such as number and quality of Recon planes, RADARs, fleet Line of Sight, and such. It is not required to have any equipment to have successful Detection. Generally, it is extremely unlikely to fail detection unless using a very low leveled fleet.
   −
Planes that participate in this phase: {{YellowPlane}} Carrier-based Reconnaissance Aircraft, {{Seaplane}} Reconnaissance Seaplanes, {{Seaplane}} Seaplane Bombers, {{Flying Boat}} Flying Boats
+
Planes that participate in this phase:  
 +
* {{YellowPlane}} [[:Category:Recon Aircraft|Carrier Recons]]
 +
* {{Seaplane}} [[SPR|Seaplane Recons]]
 +
** {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Night Recons|link_category=Night Recon}}
 +
* {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Seaplane}}|bomber}} [[SPB|Seaplane Bombers]]
 +
* {{Flying Boat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Flying boats|link_category=Flying Boat}}
    
In case your fleet fails to detect the enemy fleet, your fleet will not participate in the [[Aerial Combat|Aerial Combat Phase]].
 
In case your fleet fails to detect the enemy fleet, your fleet will not participate in the [[Aerial Combat|Aerial Combat Phase]].
Line 72: Line 77:     
=Shelling Phase=
 
=Shelling Phase=
Following engagement, each side will begin the Shelling phase. A ship's single attack, carrier plane sweep, or ASW attack, as well as Artillery Spotting and Special Attacks are shelling attacks.
+
Following engagement, each side will begin the Shelling phase. A ship's single attack, carrier plane sweep, or ASW attack, as well as [[Artillery Spotting]] and [[Special Attacks]] are shelling attacks.
    
Some rules are applied for shelling attacks:
 
Some rules are applied for shelling attacks:
* Standard and Light Aircraft Carriers (CV and CVL) are unable to shell if they are moderately or heavily damaged. This includes Installations that are of the Aircraft Carrier (CV) and Aviation Battleship (BBV) types.
+
* Standard and Light Aircraft Carriers (CV and CVL) are unable to shell if they are {{color|orange|'''moderately damaged (中破)'''}} or {{color|red|'''heavily damaged (大破)'''}}. This includes Installations that are of the Aircraft Carrier (CV) and Aviation Battleship (BBV) types.
** Armored Aircraft Carriers (CVB) are only unable to shell when heavily damaged instead.
+
** Armored Aircraft Carriers (CVB) are only unable to shell when {{color|red|'''heavily damaged (大破)'''}} instead.
 
* Aircraft Carriers will not attack if they have no bombers or the equipped bombers' slots are reduced to 0 during the sortie.
 
* Aircraft Carriers will not attack if they have no bombers or the equipped bombers' slots are reduced to 0 during the sortie.
* Ships that are able to attack submarines are forced to attack submarines as long there's at least one submarine alive.
+
* Ships that are able to attack submarines are '''forced''' to attack submarines as long there's at least one submarine alive.
 
** Exceptions being [[Suzuya|Suzuya Kai Ni Kou]] and [[Kumano|Kumano Kai Ni Kou]].
 
** Exceptions being [[Suzuya|Suzuya Kai Ni Kou]] and [[Kumano|Kumano Kai Ni Kou]].
* Ships may perform special attacks denominated '''Artillery Spotting''' and '''Touch Attacks''', if applicable.
+
* Ships may perform special attacks denominated '''[[Artillery Spotting]]''' and '''[[Special Attacks]]''', if applicable.
    
The firing order is defined when each of the Shelling Phase subphases starts, and will skip over sunk and retreated ships, or ships that have no means of attacking under any circumstances, such as a carrier with no bombers ''equipped'', a submarine, or a Wa-Class Transport Ship, for example.
 
The firing order is defined when each of the Shelling Phase subphases starts, and will skip over sunk and retreated ships, or ships that have no means of attacking under any circumstances, such as a carrier with no bombers ''equipped'', a submarine, or a Wa-Class Transport Ship, for example.
   −
If a ship would normally be able to attack but currently is unable to, such as a carrier that is moderately damaged or lost all its equipped bombers, their turn will still be accounted for in the turn order. Ships that are unable to attack during their turn or sink before their turn will still take actionless turns.
+
If a ship would normally be able to attack but currently is unable to, such as a carrier that is {{color|orange|'''moderately damaged (中破)'''}} or lost all its equipped bombers, their turn will still be accounted for in the turn order. Ships that are unable to attack during their turn or sink before their turn will still take actionless turns.
    
==First Shelling Phase==
 
==First Shelling Phase==
Line 104: Line 109:  
=Closing Torpedo Salvo=
 
=Closing Torpedo Salvo=
   −
After the Shelling Phase, any ship with a torpedo stat higher than 0 that is not moderately or heavily damaged will fire a Closing Torpedo. Each torpedo will target a surface ship at random and all torpedoes will strike both sides at the same time. After the Closing Torpedo Salvo, the Day Battle is over.
+
After the Shelling Phase, any ship with a {{Torpedo}} torpedo stat higher than 0 that is no more than {{color|gold|'''lightly damaged (小破)'''}} will fire a Closing Torpedo. Each torpedo will target a surface ship at random and all torpedoes will strike both sides at the same time. After the Closing Torpedo Salvo, the Day Battle is over.
 
* Submarines and Installations cannot be targeted.
 
* Submarines and Installations cannot be targeted.
 
* Ships must have a base {{Torpedo}} stat greater than 0 to attack. {{Torpedo}} stats from equipment do not count.
 
* Ships must have a base {{Torpedo}} stat greater than 0 to attack. {{Torpedo}} stats from equipment do not count.
Line 112: Line 117:  
=Aftermath=
 
=Aftermath=
   −
If any of the enemy ships are still alive after Day Battle ends, a prompt asking if the player desires to pursue the enemy fleet into Night Battle will appear. Accepting this prompt will move the battle to Night Battle, starting with the conditions on which the Day Battle ended.
+
If any of the enemy ships are still alive after Day Battle ends, a prompt asking if the player desires to pursue the enemy fleet into [[Night Battle]] will appear. Accepting this prompt will move the battle to Night Battle, starting with the conditions on which the Day Battle ended.
    
If the Day Battle was preceded by a Night Battle in the same node, such prompt will not appear, and the battle will automatically end instead.
 
If the Day Battle was preceded by a Night Battle in the same node, such prompt will not appear, and the battle will automatically end instead.
4,583

edits

Navigation menu