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! style="width:800px"|Explanation
 
! style="width:800px"|Explanation
 
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| {{ShipLink|Tone}}, {{ShipLink|Chikuma}} || A pair of relatively common CA that have exceptional stats at Kai. They later remodel into CA(V) and continue to perform well at all stages of the game.  
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| {{ShipLink|Tone}} || A relatively common CA that has exceptional stats at Kai. She later remodels into a CA(V) and continues to perform well at all stages of the game.  
 
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|-
 
| {{ShipLink|Myoukou}} || Another CA with high Kai performance ''and'' a great final remodel. Somewhat uncommon.
 
| {{ShipLink|Myoukou}} || Another CA with high Kai performance ''and'' a great final remodel. Somewhat uncommon.
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You should aim for a minimum of 10 DD, 3 CL, 4 CA/V, 4 CV, 4 CVL, 4 FBB, 1 BBV, 1 AV, 2 CLT, plus a few specialized ships that will be mentioned specifically farther down.
 
You should aim for a minimum of 10 DD, 3 CL, 4 CA/V, 4 CV, 4 CVL, 4 FBB, 1 BBV, 1 AV, 2 CLT, plus a few specialized ships that will be mentioned specifically farther down.
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''TODO: Considering adding SS(V) to this part''
    
At this point directions for where to collect specific key ships, if they're hard to find, is also given out, as it is feasible to begin target farming them. Construction is 100% not recommended at this point as farming gets you a better chance at ships per resources spent and gets you additional experience, too.
 
At this point directions for where to collect specific key ships, if they're hard to find, is also given out, as it is feasible to begin target farming them. Construction is 100% not recommended at this point as farming gets you a better chance at ships per resources spent and gets you additional experience, too.
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* 1 Anti-Submarine Warfare DD
 
* 1 Anti-Submarine Warfare DD
 
* 1 Anti-Air DD
 
* 1 Anti-Air DD
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''TODO: Consider adding Naganami - look into how early a player can reasonably pass 5-3 and access the Naganami quarterly quest.''
    
{| class="wikitable"
 
{| class="wikitable"
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| {{Ship/Banner|Akizuki/Kai|small=true}} || IJN's premier AA destroyer with a very powerful Anti-Air Cut In, and by Kai she has all the gear she needs to AACI. An absolute must have. Drops in the boss node of 2-2 only.
 
| {{Ship/Banner|Akizuki/Kai|small=true}} || IJN's premier AA destroyer with a very powerful Anti-Air Cut In, and by Kai she has all the gear she needs to AACI. An absolute must have. Drops in the boss node of 2-2 only.
 
|}
 
|}
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=== Light Cruisers ===
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Following up on the CL mentioned in Part 1. Abukuma takes center stage here and will likely be your first blueprint target: Sendai and Isuzu are also K2'd for night battle gear and OASW/AACI, respectively. Kuma takes a backseat as her lead over other IJN ships disappears at this point.
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''TODO: write more about CLs when polishing this up''
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{| class="wikitable"
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|+ CL
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! style="width:170px"|Ships
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! style="width:800px"|Explanation
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|-
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| {{Ship/Banner|Abukuma/Kai Ni|small=true}} || Excellent CL who can fulfill a variety of roles, the most notable being the ability to perform pre-emptive torpedo attacks without needing to be a CLT or SS(V). She also has solid combat stats and the ability to equip all types of landing crafts and tanks. Stays relevant for a very long time due to her torpedo ability alone.
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|-
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| {{Ship/Banner|Sendai/Kai Ni|small=true}} || Comes with a full set of night battle gear as stock equipment at Kai Ni. She also has solid stats, but it's unlikely she'll be used over Abukuma if the fleet calls for a single CL only - the main reason you are leveling her is for the quickest and easiest access to the useful night battle gear.
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|-
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| {{Ship/Banner|Isuzu/Kai Ni|small=true}}  || At Kai Ni, she gains the ability to OASW automatically regardless of ASW stat or equipped gear. She also gains access to special AACI setups that allow her to perform an okay AACI with minimal equipment slot usage, and it is in fact possible for her to do both of these things at once. Her offensive power is mediocre, however - her main use is OASW and AACI.
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|}
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=== Heavy Cruisers ===
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Heavy Cruisers are often, but not ''always'' interchangeable with CAV in maps. Compared to CAV they often have superior base stats, but are unable to carry Seaplane Bombers and Seaplane Fighters. Sometimes they can be used where CAV cannot, and sometimes CAV can be used where CA cannot.
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For the most part, they're restricted to performing only as beatsticks - with the exception of Maya, who has formidable anti-air presence. I recommend training Maya and at least one surface combat CA.
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{| class="wikitable"
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|+ Surface Combat CA
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|-
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! style="width:170px"|Ships
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! style="width:800px"|Explanation
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|-
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| {{Ship/Banner|Myoukou/Kai Ni|small=true}} || IJN's best non-blueprint-eating CA in terms of raw combat power. While she only has a very tiny edge in attack power compared to her sisters at Kai Ni, she has a serviceable luck stat which makes her potentially able to run a TCI setup for very high damage.
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|-
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| {{Ship/Banner|Haguro/Kai Ni|small=true}}<br/>{{Ship/Banner|Ashigara/Kai Ni|small=true}}<br/>{{Ship/Banner|Nachi/Kai Ni|small=true}} || Myoukou's three sisters. Very ''slightly'' weaker in exchange for reaching Kai Ni slightly earlier. Only level one if you did not opt to level Myoukou during Part 1 - otherwise they can be saved for later.
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|}
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{| class="wikitable"
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|+ Anti-Air CA
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|-
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! style="width:170px"|Ships
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! style="width:800px"|Explanation
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|-
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| {{Ship/Banner|Maya/Kai Ni|small=true}} || Excellent CA. While her Kai is painfully average, she shines bright at Kai Ni with a substantial increase to attack power and access to two powerful AACI setups that are exclusive to her. These setups are also relatively light on equipment slots, and allow her to maintain night battle double attack while running AACI. She also complements Akizuki well in maps with very heavy enemy air presence.
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|}
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=== Aviation Cruisers ===
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As you gain access to more equipment, maps, and events, CAV in their usage begin to branch out from CA. While their stats are typically lower on average, they gain access to equipment that CA don't - anti-installation rockets, Seaplane Bombers and Seaplane Fighters.
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All CAV start out as CA and must be remodeled to Kai (Mogami-class) or Kai Ni (Tone-class) before they become CAV. I recommend getting at least '''two'''.
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{| class="wikitable"
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|+ Tone-class
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|-
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! style="width:170px"|Ships
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! style="width:800px"|Explanation
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|-
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| {{Ship/Banner|Tone/Kai Ni|small=true}} || CAV that retain a CA's higher combat stats. She also comes with a copy of the perpetually useful 20.3cm no.3 Twin Gun Mount.
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However, '''she requires the use of a Blueprint to remodel.''' If you are short on them or have higher priority ships who require one, feel free to leave her for later and pick two other CAV.
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|}
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''TODO: ask Echo how to make "20.3cm no.3" part link to the item's page''

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