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* requires limited resources to stand out from the rest of their class
 
* requires limited resources to stand out from the rest of their class
   −
=== Destroyers ===
+
<tabber>
 +
|-|Destroyers=
 
Destroyers (DD) are weak in daytime surface combat, but make up for it via their performance in anti-submarine combat, night battle, and other utility purposes. They are also frequently very helpful in achieving preferential routing on maps and are sometimes needed to even reach the boss at all. Early on, you should pick '''five''' of these to raise.
 
Destroyers (DD) are weak in daytime surface combat, but make up for it via their performance in anti-submarine combat, night battle, and other utility purposes. They are also frequently very helpful in achieving preferential routing on maps and are sometimes needed to even reach the boss at all. Early on, you should pick '''five''' of these to raise.
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|+ Good DDs
 
|+ Good DDs
 
|-
 
|-
! Ships !! Explanation
+
! style="width:250px"|Ships
 +
! style="width:800px"|Explanation
 
|-
 
|-
 
| {{ShipLink|Shimakaze}}, {{ShipLink|Yukikaze}} || These two are unique in that they come online and reach their full potential (or most of their full potential) at only level 20. Their all around stats are excellent and Yukikaze will likely be your first reliable Torpedo Cut-In Destroyer.  
 
| {{ShipLink|Shimakaze}}, {{ShipLink|Yukikaze}} || These two are unique in that they come online and reach their full potential (or most of their full potential) at only level 20. Their all around stats are excellent and Yukikaze will likely be your first reliable Torpedo Cut-In Destroyer.  
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|+ Other DDs
 
|+ Other DDs
 
|-
 
|-
! Ships !! Explanation
+
! style="width:250px"|Ships
 +
! style="width:800px"|Explanation
 
|-
 
|-
 
| any member of the {{ShipLink|Mutsuki|Kisaragi|Yayoi|Uzuki|Satsuki|Fumizuki|Nagatsuki|Mochizuki|Minazuki|Mikazuki|Kikuzuki|text=Mutsuki-class}} || These ships have universally poor performance in combat, but their below average resupply cost makes them efficient in expeditions. Keep some and use them to run expeditions only.
 
| any member of the {{ShipLink|Mutsuki|Kisaragi|Yayoi|Uzuki|Satsuki|Fumizuki|Nagatsuki|Mochizuki|Minazuki|Mikazuki|Kikuzuki|text=Mutsuki-class}} || These ships have universally poor performance in combat, but their below average resupply cost makes them efficient in expeditions. Keep some and use them to run expeditions only.
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  |}
 
  |}
   −
=== Light Cruisers ===
+
|-|Light Cruisers=
    
Heavier than destroyers, they perform better in daytime combat roles and can fill a wide variety of utility purposes. Many maps in the main game require one to get preferential routing, but there is rarely, if ever, room for more. They are very important for branching in World 2, so you should train '''two''' of them so that you can still sortie to these maps while one is repairing.
 
Heavier than destroyers, they perform better in daytime combat roles and can fill a wide variety of utility purposes. Many maps in the main game require one to get preferential routing, but there is rarely, if ever, room for more. They are very important for branching in World 2, so you should train '''two''' of them so that you can still sortie to these maps while one is repairing.
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|+ Best early game CL
 
|+ Best early game CL
 
|-
 
|-
! Ships !! Explanation
+
! style="width:250px"|Ships
 +
! style="width:800px"|Explanation
 
|-
 
|-
 
| {{ShipLink|Kuma}} || IJN CL are very unimpressive at Kai, but Kuma is an exception - her stats are very high in all areas, 10 more each than other Kai CL. She's also very easy to find, first appearing in 1-1 and everywhere hereafter. She shines brightly in the first few worlds, where surface combat against other ships is all that matters and no one is high enough level to reach their final remodels.  
 
| {{ShipLink|Kuma}} || IJN CL are very unimpressive at Kai, but Kuma is an exception - her stats are very high in all areas, 10 more each than other Kai CL. She's also very easy to find, first appearing in 1-1 and everywhere hereafter. She shines brightly in the first few worlds, where surface combat against other ships is all that matters and no one is high enough level to reach their final remodels.  
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|+ Secondary CL
 
|+ Secondary CL
 
|-
 
|-
! Ships !! Explanation
+
! style="width:250px"|Ships
 +
! style="width:800px"|Explanation
 
|-
 
|-
 
| {{ShipLink|Isuzu}},{{ShipLink|Sendai}}  || Average performance at Kai, but excellent utility performance at Kai Ni.
 
| {{ShipLink|Isuzu}},{{ShipLink|Sendai}}  || Average performance at Kai, but excellent utility performance at Kai Ni.
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|+ Other CL
 
|+ Other CL
 
|-
 
|-
! Ships !! Explanation
+
! style="width:250px"|Ships
 +
! style="width:800px"|Explanation
 
|-
 
|-
 
| {{ShipLink|Tenryuu}}, {{ShipLink|Tatsuta}} || Exactly like the Mutsuki-class destroyers - poor in combat, but efficient for expeditions. Send them on expeditions only.
 
| {{ShipLink|Tenryuu}}, {{ShipLink|Tatsuta}} || Exactly like the Mutsuki-class destroyers - poor in combat, but efficient for expeditions. Send them on expeditions only.
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|}
 
|}
   −
=== Torpedo Cruisers ===  
+
|-|Torpedo Cruisers==  
    
Very similar to CL, and they start as CL, but they trade all utility and shelling firepower for devastating torpedoes and the ability to launch them pre-emptively. However, they are somewhat fragile and are sometimes penalized in map routing. Both CLT listed here should be leveled.
 
Very similar to CL, and they start as CL, but they trade all utility and shelling firepower for devastating torpedoes and the ability to launch them pre-emptively. However, they are somewhat fragile and are sometimes penalized in map routing. Both CLT listed here should be leveled.
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|+ Torpedo Cruisers
 
|+ Torpedo Cruisers
 
|-
 
|-
! Ships !! Explanation
+
! style="width:250px"|Ships
 +
! style="width:800px"|Explanation
 
|-
 
|-
 
| {{ShipLink|Kitakami}}, {{ShipLink|Ooi}} || The torpedo queens. They remodel early and have the highest torpedo stat out of all shipgirls by a significant margin. They are extremely powerful right out the gate and they will stay that way forever.
 
| {{ShipLink|Kitakami}}, {{ShipLink|Ooi}} || The torpedo queens. They remodel early and have the highest torpedo stat out of all shipgirls by a significant margin. They are extremely powerful right out the gate and they will stay that way forever.
 
|}
 
|}
   −
=== Heavy Cruisers and Aviation Cruisers ===
+
|-|Heavy Cruisers/Aviation Cruisers=
    
Similar to CL, but they trade some of the utility for more raw firepower and armor. Many very early game fleets will only have room for 2 at most. There are also Aviation Cruisers CA(V), which fit into the same slot in a fleet and trade some offensive power for the ability to carry Seaplane Bombers and Seaplane Fighters, an ability that will be important later. For now, level '''two''' of them at the very most (but at least one).
 
Similar to CL, but they trade some of the utility for more raw firepower and armor. Many very early game fleets will only have room for 2 at most. There are also Aviation Cruisers CA(V), which fit into the same slot in a fleet and trade some offensive power for the ability to carry Seaplane Bombers and Seaplane Fighters, an ability that will be important later. For now, level '''two''' of them at the very most (but at least one).
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|+ Good CA(V)
 
|+ Good CA(V)
 
|-
 
|-
! Ships !! Explanation
+
! style="width:250px"|Ships
 +
! style="width:800px"|Explanation
 
|-
 
|-
 
| {{ShipLink|Tone}}, {{ShipLink|Chikuma}} || A pair of relatively common CA that have exceptional stats at Kai. They later remodel into CA(V) and continue to perform well at all stages of the game.  
 
| {{ShipLink|Tone}}, {{ShipLink|Chikuma}} || A pair of relatively common CA that have exceptional stats at Kai. They later remodel into CA(V) and continue to perform well at all stages of the game.  
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|}
 
|}
   −
=== Seaplane Tenders ===
+
|-|Seaplane Tenders=
    
They can carry seaplanes and equip minisubs, allowing them to perform an opening torpedo. However, their stats are generally poor. Their key use early on is routing, particularly allowing you to achieve optimal routing in World 2. There are only two available to you at the start, and you should collect both.
 
They can carry seaplanes and equip minisubs, allowing them to perform an opening torpedo. However, their stats are generally poor. Their key use early on is routing, particularly allowing you to achieve optimal routing in World 2. There are only two available to you at the start, and you should collect both.
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|+ This is a very difficult choice
 
|+ This is a very difficult choice
 
|-
 
|-
! Ships !! Explanation
+
! style="width:250px"|Ships
 +
! style="width:800px"|Explanation
 
|-
 
|-
 
| {{ShipLink|Chiyoda}}, {{ShipLink|Chitose}} || The only two AV available outside of events and late game maps. They're not great, but they're all you've got. They remodel into CVL at level 15 and onwards, '''but one should be kept as an AV'''.
 
| {{ShipLink|Chiyoda}}, {{ShipLink|Chitose}} || The only two AV available outside of events and late game maps. They're not great, but they're all you've got. They remodel into CVL at level 15 and onwards, '''but one should be kept as an AV'''.
 
|}
 
|}
   −
=== Standard Carriers ===
+
|-|Standard Carriers=
    
Heavy ships whose primary roles are heavy pre-emptive strikes and securing air superiority. They're quite rare at first and you aren't allowed to bring many to one map, in most cases. Thankfully, the game gives you Akagi for free. For now, try to acquire and level '''one''' only (alongside Akagi). Some are better than others, but the differences between them are not large and you should take whoever you can get.
 
Heavy ships whose primary roles are heavy pre-emptive strikes and securing air superiority. They're quite rare at first and you aren't allowed to bring many to one map, in most cases. Thankfully, the game gives you Akagi for free. For now, try to acquire and level '''one''' only (alongside Akagi). Some are better than others, but the differences between them are not large and you should take whoever you can get.
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|+ Caption text
 
|+ Caption text
 
|-
 
|-
! Ships !! Explanation
+
! style="width:250px"|Ships
 +
! style="width:800px"|Explanation
 
|-
 
|-
 
| {{ShipLink|Akagi}} || The game gives her to you for free as the reward of a very early and very easy quest. Great all around stats, good plane capacity. Definitely use her.
 
| {{ShipLink|Akagi}} || The game gives her to you for free as the reward of a very early and very easy quest. Great all around stats, good plane capacity. Definitely use her.
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|}
 
|}
   −
=== Light Carriers ===  
+
|-|Light Carriers=  
    
They're like Standard Carriers, but with less of everything (including deployment cost). Map routing is kinder to them and sometimes requires them.
 
They're like Standard Carriers, but with less of everything (including deployment cost). Map routing is kinder to them and sometimes requires them.
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|+ Slow CVL
 
|+ Slow CVL
 
|-
 
|-
! Ships !! Explanation
+
! style="width:250px"|Ships
 +
! style="width:800px"|Explanation
 
|-
 
|-
 
| {{ShipLink|Junyou|text=Jun'you}}, {{ShipLink|Hiyou}} || The best CVL at Kai stage - good stats, good plane capacity. The only demerit is that they're slow, which won't matter too much in these early stages except for World 2-5. They're identical at Kai, but Jun'you has a (very good) final remodel and Hiyou does not. Choose whichever suits your liking - you'll come back to the other one later.
 
| {{ShipLink|Junyou|text=Jun'you}}, {{ShipLink|Hiyou}} || The best CVL at Kai stage - good stats, good plane capacity. The only demerit is that they're slow, which won't matter too much in these early stages except for World 2-5. They're identical at Kai, but Jun'you has a (very good) final remodel and Hiyou does not. Choose whichever suits your liking - you'll come back to the other one later.
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|+ Fast CVL. Pick your poison - they all have a considerable downside, but you'll need one to attempt 2-5.
 
|+ Fast CVL. Pick your poison - they all have a considerable downside, but you'll need one to attempt 2-5.
 
|-
 
|-
! Ships !! Explanation
+
! style="width:250px"|Ships
 +
! style="width:800px"|Explanation
 
|-
 
|-
 
| {{ShipLink|Chitose}}, {{ShipLink|Chiyoda}} || Remember those AV from earlier? They're the strongest of the fast Kai CVL, but they do not reach Kai until level '''35''' and their base CVL form is very weak. If you choose to go with one of them, level her as an AV while running World 2 maps and then perform both remodels back to back once she reaches level 35.
 
| {{ShipLink|Chitose}}, {{ShipLink|Chiyoda}} || Remember those AV from earlier? They're the strongest of the fast Kai CVL, but they do not reach Kai until level '''35''' and their base CVL form is very weak. If you choose to go with one of them, level her as an AV while running World 2 maps and then perform both remodels back to back once she reaches level 35.
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|}
 
|}
   −
=== Battleships ===
+
|-|Battleships=
    
Heavily armoured and with high daytime firepower, they're also very expensive to sortie and repair. They come in three flavours: Battleship (BB), Aviation Battleship (BBV), and Fast Battleship (FBB).
 
Heavily armoured and with high daytime firepower, they're also very expensive to sortie and repair. They come in three flavours: Battleship (BB), Aviation Battleship (BBV), and Fast Battleship (FBB).
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|+ BB, FBB
 
|+ BB, FBB
 
|-
 
|-
! Ships !! Explanation
+
! style="width:250px"|Ships
 +
! style="width:800px"|Explanation
 
|-
 
|-
 
| {{ShipLink|Kongou}}, {{ShipLink|Hiei}}, {{ShipLink|Kirishima}}, {{ShipLink|Haruna}} || Their performance at Kai is identical to one another. They drop in the boss nodes of all World 2 maps. Solid stats with a reasonable resupply cost.
 
| {{ShipLink|Kongou}}, {{ShipLink|Hiei}}, {{ShipLink|Kirishima}}, {{ShipLink|Haruna}} || Their performance at Kai is identical to one another. They drop in the boss nodes of all World 2 maps. Solid stats with a reasonable resupply cost.
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|+ BBV
 
|+ BBV
 
|-
 
|-
! Ships !! Explanation
+
! style="width:250px"|Ships
 +
! style="width:800px"|Explanation
 
|-
 
|-
 
| {{ShipLink|Fusou}}, {{ShipLink|Yamashiro}} || The most common Battleship drops. They start off as BB, and remodel to BBV at Kai. They drop virtually everywhere from World 2 onwards.
 
| {{ShipLink|Fusou}}, {{ShipLink|Yamashiro}} || The most common Battleship drops. They start off as BB, and remodel to BBV at Kai. They drop virtually everywhere from World 2 onwards.
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In the end, you should have a small but well rounded fleet of 5DD, 2CL, 1~2 CA(V), 2 CV, 2 CVL, 1BBV, 1 (F)BB, 1 AV, 2 CLT. This combination of ships, if Kai and modernized, will allow you to tackle every main world map from 1-1 up to 5-2.
 
In the end, you should have a small but well rounded fleet of 5DD, 2CL, 1~2 CA(V), 2 CV, 2 CVL, 1BBV, 1 (F)BB, 1 AV, 2 CLT. This combination of ships, if Kai and modernized, will allow you to tackle every main world map from 1-1 up to 5-2.
   −
=== Ships you should collect ASAP, even if you're not leveling them ===
+
|-|Ships of Note (Misc.)===
    
(this section needs a better name and better formatting, I'll fix it later)
 
(this section needs a better name and better formatting, I'll fix it later)
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FBB: {{ShipLink|Kongou}}, {{ShipLink|Hiei}}, {{ShipLink|Kirishima}}, {{ShipLink|Haruna}}
 
FBB: {{ShipLink|Kongou}}, {{ShipLink|Hiei}}, {{ShipLink|Kirishima}}, {{ShipLink|Haruna}}
 +
</tabber>
    
== PART 2: An Event is coming up and you want to do it ==
 
== PART 2: An Event is coming up and you want to do it ==
596

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