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* too rare to reasonably expect a player to have
 
* too rare to reasonably expect a player to have
 
* worse than recommended ships
 
* worse than recommended ships
* requires limited resources to remodel
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* requires limited resources to stand out from the rest of their class
    
=== Destroyers ===
 
=== Destroyers ===
Destroyers (DD) are weak in daytime surface combat, but make up for it via their performance in anti-submarine combat, night battle, and other utility purposes. They are also frequently very helpful in achieving preferential routing on maps and are often needed to even reach the boss at all. Early on, you should pick '''five''' of these to raise.
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Destroyers (DD) are weak in daytime surface combat, but make up for it via their performance in anti-submarine combat, night battle, and other utility purposes. They are also frequently very helpful in achieving preferential routing on maps and are sometimes needed to even reach the boss at all. Early on, you should pick '''five''' of these to raise.
    
{| class="wikitable"
 
{| class="wikitable"
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| Zuikaku, Shoukaku || Better than Souryuu/Hiryuu, weaker than Akagi/Kaga. You will not see them outside of doing the CV recipe in Construction, as they only drop in 4-4 and beyond.
 
| Zuikaku, Shoukaku || Better than Souryuu/Hiryuu, weaker than Akagi/Kaga. You will not see them outside of doing the CV recipe in Construction, as they only drop in 4-4 and beyond.
 
|}
 
|}
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=== Light Carriers ===
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They're like Standard Carriers, but with less of everything (including deployment cost).

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