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| #* Note that the chance to encounter them will be greater on higher difficulty. | | #* Note that the chance to encounter them will be greater on higher difficulty. |
| #* Admirals who complete the main operation will be able to participate in the expanded operations. | | #* Admirals who complete the main operation will be able to participate in the expanded operations. |
− | # '''Regarding the Expanded Operation''' | + | # '''Expanded Operation''' |
| #*The Expanded Operation consists of the following two maps: | | #*The Expanded Operation consists of the following two maps: |
| #*#''Western Front! Deploy a Mobile Task Force'' (A separate front) | | #*#''Western Front! Deploy a Mobile Task Force'' (A separate front) |
| #*#''Survive! Vanilla Bay Night Battle!'' (Final Operational Map) | | #*#''Survive! Vanilla Bay Night Battle!'' (Final Operational Map) |
| #* Admirals who clear all the operations will be able to rendezvous with the destroyer [[Hagikaze]]! | | #* Admirals who clear all the operations will be able to rendezvous with the destroyer [[Hagikaze]]! |
| + | # '''Reagarding the Expanded Operation......''' |
| + | #*Depending on how the operation is carried out, it is possible to encounter foreign ships such as the heavy cruiser [[Prinz Eugen]] and the battleship [[Roma]]! Also, the new carrier [[Graf Zeppelin]] can be encountered. Destroyer [[Arashi]] can be encountered on the last map! |
| + | # '''Regarding the new enemy "PT小鬼群" |
| + | #*During the fall event maps, a new enemy ship, "PT小鬼群" will appear. Attacks from large ships such as battleships will not be effective. Smaller ships such as destroyers will be effective. |
| + | #*Large ships equipped with secondary guns can compensate somewhat. |
| + | # '''The Strong Enemy of the Expanded Operation......''' |
| + | #* Strong abyssal ships will show up in the final stages of the expanded operations. There exists an Armor Crush effect that will make it easier to deal damage to them. |
| + | #* If the crush effect takes place, some changes will happen. |
| + | #* Enemy armor will revive at 0500 (JST) everyday (will not revive on the last day). |