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=Introduction=
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The {{TextGlow|'''Exercise (演習)'''|black|text-colour=Lime|glow-size=2px}} menu can be accessed from the '''Sortie (出撃)''' button on the main menu. Unlike the rest of the game, this section of the game is '''"PVP"''', where a random selection of 5 other players' fleet on the server can be fought twice a day.
The {{TextGlow|'''Exercise (演習)'''|black|text-colour=Lime|glow-size=2px}} menu can be accessed from the '''Sortie (出撃)''' button on the main menu. Unlike the rest of the game, this section of the game is '''"PVP"''', where a random selection of 5 other players' fleet on the server can be fought twice a day.
   
*The exercise list will reset each day at 03 h and 15 h JST, for a total of 10 PVP battles a day.
 
*The exercise list will reset each day at 03 h and 15 h JST, for a total of 10 PVP battles a day.
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=Matchmaking Modes=
 
=Matchmaking Modes=
   
The three different matchmaking modes are as follows:
 
The three different matchmaking modes are as follows:
   
* Exercise Fleet (Group 1) (演習艦隊【第一群】): Opponents will be selected from those that have a higher HQ level. Fleets are generally tougher but will have better experience rewards.
 
* Exercise Fleet (Group 1) (演習艦隊【第一群】): Opponents will be selected from those that have a higher HQ level. Fleets are generally tougher but will have better experience rewards.
   
* Exercise Fleet (Group 2) (演習艦隊【第二群】): Opponents with an equivalent HQ level are selected. Fleets will generally be evenly matched but provide less experience.
 
* Exercise Fleet (Group 2) (演習艦隊【第二群】): Opponents with an equivalent HQ level are selected. Fleets will generally be evenly matched but provide less experience.
   
* Entire Server (全体): This is the original PvP matchmaking system and it is the '''default''' mode. Oppontents are selected as follows:
 
* Entire Server (全体): This is the original PvP matchmaking system and it is the '''default''' mode. Oppontents are selected as follows:
 
** 1 random player within the '''Top 1000''' of the server.
 
** 1 random player within the '''Top 1000''' of the server.
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=Fleet Formations=
 
=Fleet Formations=
 
The formation of the opponent's fleet is determined by a few factors:
 
The formation of the opponent's fleet is determined by a few factors:
   
* If ''the opponent'' has '''3 or fewer ships in the fleet''', their formation will be '''line ahead''' regardless of your composition. Otherwise:
 
* If ''the opponent'' has '''3 or fewer ships in the fleet''', their formation will be '''line ahead''' regardless of your composition. Otherwise:
 
# If ''you'' have a '''SS or SSV flagship''' and '''at least 1 other SS/SSV''', their formation will be '''line abreast'''.
 
# If ''you'' have a '''SS or SSV flagship''' and '''at least 1 other SS/SSV''', their formation will be '''line abreast'''.
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=Experience Gain=
 
=Experience Gain=
   
Please see [[Experience and Rank#Exercises|Experience and Rank]] for more details on the formula used for calculating experience earned in exercises.
 
Please see [[Experience and Rank#Exercises|Experience and Rank]] for more details on the formula used for calculating experience earned in exercises.
    
===Experience Chart===
 
===Experience Chart===
   
The table below represents the '''post-cap experience without the rank multiplier''' depending on the 1st and 2nd ships of the opponent.  
 
The table below represents the '''post-cap experience without the rank multiplier''' depending on the 1st and 2nd ships of the opponent.  
   
* The first column represents the flagship level and the first row is the 2nd ship level.
 
* The first column represents the flagship level and the first row is the 2nd ship level.
 
* The red numbers represent the 100s thresholds for experience.  
 
* The red numbers represent the 100s thresholds for experience.  
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