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− | =Introduction=
| + | The {{TextGlow|'''Exercise (演習)'''|black|text-colour=Lime|glow-size=2px}} menu can be accessed from the '''Sortie (出撃)''' button on the main menu. Unlike the rest of the game, this section of the game is '''"PVP"''', where a random selection of 5 other players' fleet on the server can be fought twice a day. |
− | The {{TextGlow|'''Exercise (演習)'''|black|text-colour=Lime|glow-size=2px}} menu can be accessed from the '''Sortie (出撃)''' button on the main menu. Unlike the rest of the game, this section of the game is '''"PVP"''', where a random selection of 5 other players' fleet on the server can be fought twice a day. | |
| *The exercise list will reset each day at 03 h and 15 h JST, for a total of 10 PVP battles a day. | | *The exercise list will reset each day at 03 h and 15 h JST, for a total of 10 PVP battles a day. |
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| =Matchmaking Modes= | | =Matchmaking Modes= |
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| The three different matchmaking modes are as follows: | | The three different matchmaking modes are as follows: |
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| * Exercise Fleet (Group 1) (演習艦隊【第一群】): Opponents will be selected from those that have a higher HQ level. Fleets are generally tougher but will have better experience rewards. | | * Exercise Fleet (Group 1) (演習艦隊【第一群】): Opponents will be selected from those that have a higher HQ level. Fleets are generally tougher but will have better experience rewards. |
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| * Exercise Fleet (Group 2) (演習艦隊【第二群】): Opponents with an equivalent HQ level are selected. Fleets will generally be evenly matched but provide less experience. | | * Exercise Fleet (Group 2) (演習艦隊【第二群】): Opponents with an equivalent HQ level are selected. Fleets will generally be evenly matched but provide less experience. |
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| * Entire Server (全体): This is the original PvP matchmaking system and it is the '''default''' mode. Oppontents are selected as follows: | | * Entire Server (全体): This is the original PvP matchmaking system and it is the '''default''' mode. Oppontents are selected as follows: |
| ** 1 random player within the '''Top 1000''' of the server. | | ** 1 random player within the '''Top 1000''' of the server. |
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| =Fleet Formations= | | =Fleet Formations= |
| The formation of the opponent's fleet is determined by a few factors: | | The formation of the opponent's fleet is determined by a few factors: |
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| * If ''the opponent'' has '''3 or fewer ships in the fleet''', their formation will be '''line ahead''' regardless of your composition. Otherwise: | | * If ''the opponent'' has '''3 or fewer ships in the fleet''', their formation will be '''line ahead''' regardless of your composition. Otherwise: |
| # If ''you'' have a '''SS or SSV flagship''' and '''at least 1 other SS/SSV''', their formation will be '''line abreast'''. | | # If ''you'' have a '''SS or SSV flagship''' and '''at least 1 other SS/SSV''', their formation will be '''line abreast'''. |
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| =Experience Gain= | | =Experience Gain= |
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| Please see [[Experience and Rank#Exercises|Experience and Rank]] for more details on the formula used for calculating experience earned in exercises. | | Please see [[Experience and Rank#Exercises|Experience and Rank]] for more details on the formula used for calculating experience earned in exercises. |
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| ===Experience Chart=== | | ===Experience Chart=== |
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| The table below represents the '''post-cap experience without the rank multiplier''' depending on the 1st and 2nd ships of the opponent. | | The table below represents the '''post-cap experience without the rank multiplier''' depending on the 1st and 2nd ships of the opponent. |
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| * The first column represents the flagship level and the first row is the 2nd ship level. | | * The first column represents the flagship level and the first row is the 2nd ship level. |
| * The red numbers represent the 100s thresholds for experience. | | * The red numbers represent the 100s thresholds for experience. |