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| * <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. Please see [[Combat#Formation Selection|Combat]] for more details. | | * <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. Please see [[Combat#Formation Selection|Combat]] for more details. |
| * <math>\text{Mod}_\text{morale}</math> is the morale modifier of the attacking ship. Morale is referring to the value of attacking timing, not the value before entering battle. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details. | | * <math>\text{Mod}_\text{morale}</math> is the morale modifier of the attacking ship. Morale is referring to the value of attacking timing, not the value before entering battle. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details. |
− | ** sparkled is '''1.2''', | + | ** Sparkled is '''1.2''', |
− | ** normal is '''1.0''', | + | ** Normal is '''1.0''', |
− | ** orange is '''0.8''', | + | ** Orange is '''0.8''', |
− | ** red is '''0.5'''. | + | ** Red is '''0.5'''. |
| | | |
| '''Notes:''' | | '''Notes:''' |
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| ** These values apply for Player as attacker and Enemy as targets. Values for Enemy attacker vs Player target are unclear/unknown, except single vs single = 90. | | ** These values apply for Player as attacker and Enemy as targets. Values for Enemy attacker vs Player target are unclear/unknown, except single vs single = 90. |
| | | |
− | {| class="wikitable" | + | {|class="wikitable" |
| |+ Fleet type base accuracy values for Player side<ref>https://twitter.com/Xe_UCH/status/1172380690207215616</ref><ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref> | | |+ Fleet type base accuracy values for Player side<ref>https://twitter.com/Xe_UCH/status/1172380690207215616</ref><ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref> |
| |- | | |- |
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| ** Double Attack: '''1.1''', | | ** Double Attack: '''1.1''', |
| ** Other multipliers are unknown. | | ** Other multipliers are unknown. |
− | * <math>\text{Mod}_\text{AP}</math> is the Armour-Piercing Shell accuracy modifier. | + | * <math>\text{Mod}_\text{AP}</math> is the {{RedAmmo}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} accuracy modifier: |
| | | |
− | {|class="wikitable" style="text-align:center" | + | {|class="wikitable" |
| !Type!!Modifier | | !Type!!Modifier |
| |- | | |- |
− | |Main Gun<br>Armour-Piercing Shell||1.1 | + | |{{RedAmmo}}{{RedGunHeavy}}||1.1 |
| |- | | |- |
− | |Main Gun<br>Armour-Piercing Shell<br>RADAR||1.25 | + | |{{RedAmmo}}{{RedGunHeavy}}{{Radar}}||1.25 |
| |- | | |- |
− | |Main Gun<br>Secondary Gun<br>Armour-Piercing Shell||1.2 | + | |{{RedAmmo}}{{RedGunHeavy}}{{YellowGun}}||1.2 |
| |- | | |- |
− | |Main Gun<br>Secondary Gun<br>Armour-Piercing Shell<br>RADAR||1.3 | + | |{{RedAmmo}}{{RedGunHeavy}}{{YellowGun}}{{Radar}}||1.3 |
| |} | | |} |
| | | |