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* <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. Please see [[Combat#Formation Selection|Combat]] for more details.
 
* <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. Please see [[Combat#Formation Selection|Combat]] for more details.
 
* <math>\text{Mod}_\text{morale}</math> is the morale modifier of the attacking ship. Morale is referring to the value of attacking timing, not the value before entering battle. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details.
 
* <math>\text{Mod}_\text{morale}</math> is the morale modifier of the attacking ship. Morale is referring to the value of attacking timing, not the value before entering battle. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details.
** sparkled is '''1.2''',
+
** Sparkled is '''1.2''',
** normal is '''1.0''',
+
** Normal is '''1.0''',
** orange is '''0.8''',
+
** Orange is '''0.8''',
** red is '''0.5'''.
+
** Red is '''0.5'''.
    
'''Notes:'''
 
'''Notes:'''
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** These values apply for Player as attacker and Enemy as targets. Values for Enemy attacker vs Player target are unclear/unknown, except single vs single = 90.
 
** These values apply for Player as attacker and Enemy as targets. Values for Enemy attacker vs Player target are unclear/unknown, except single vs single = 90.
   −
{| class="wikitable"
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{|class="wikitable"
 
|+ Fleet type base accuracy values for Player side<ref>https://twitter.com/Xe_UCH/status/1172380690207215616</ref><ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref>
 
|+ Fleet type base accuracy values for Player side<ref>https://twitter.com/Xe_UCH/status/1172380690207215616</ref><ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref>
 
|-
 
|-
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** Double Attack: '''1.1''',
 
** Double Attack: '''1.1''',
 
** Other multipliers are unknown.
 
** Other multipliers are unknown.
* <math>\text{Mod}_\text{AP}</math> is the Armour-Piercing Shell accuracy modifier.
+
* <math>\text{Mod}_\text{AP}</math> is the {{RedAmmo}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} accuracy modifier:
   −
{|class="wikitable" style="text-align:center"
+
{|class="wikitable"
 
!Type!!Modifier
 
!Type!!Modifier
 
|-
 
|-
|Main Gun<br>Armour-Piercing Shell||1.1
+
|{{RedAmmo}}{{RedGunHeavy}}||1.1
 
|-
 
|-
|Main Gun<br>Armour-Piercing Shell<br>RADAR||1.25
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|{{RedAmmo}}{{RedGunHeavy}}{{Radar}}||1.25
 
|-
 
|-
|Main Gun<br>Secondary Gun<br>Armour-Piercing Shell||1.2
+
|{{RedAmmo}}{{RedGunHeavy}}{{YellowGun}}||1.2
 
|-
 
|-
|Main Gun<br>Secondary Gun<br>Armour-Piercing Shell<br>RADAR||1.3
+
|{{RedAmmo}}{{RedGunHeavy}}{{YellowGun}}{{Radar}}||1.3
 
|}
 
|}
  
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