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remove confusable morale value ranges
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* <math>\text{Accuracy}_\text{atk}</math> is the calculated accuracy of the attack. Please see [[#Accuracy_Formulas|below]] for the various accuracy formulas.
 
* <math>\text{Accuracy}_\text{atk}</math> is the calculated accuracy of the attack. Please see [[#Accuracy_Formulas|below]] for the various accuracy formulas.
 
* <math>\text{Evasion}_\text{def}</math> is the calculated evasion of the defending ship. Please see [[#Evasion_Formulas|below]] for the various evasion formulas.
 
* <math>\text{Evasion}_\text{def}</math> is the calculated evasion of the defending ship. Please see [[#Evasion_Formulas|below]] for the various evasion formulas.
* <math>\text{Morale}_\text{defender}</math> is the morale state modifier of the defending ship.
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* <math>\text{Morale}_\text{defender}</math> is the morale state modifier of the defending ship. Morale is referring to the value of attacking timing, not the value before entering battle. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details.
** >52 morale (sparkled) is '''0.7''',
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** sparkled is '''0.7''',
** 30-52 morale (normal) is '''1.0''',
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** normal is '''1.0''',
** 20-29 morale (orange) is '''1.2''',
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** orange is '''1.2''',
** 0-19 morale (red) is '''1.4'''.
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** red is '''1.4'''.
 
* <math>\text{Acc}_\text{proficiency}</math> is the '''average''' plane proficiency accuracy bonus. Please see [[Plane Proficiency]] for more details.
 
* <math>\text{Acc}_\text{proficiency}</math> is the '''average''' plane proficiency accuracy bonus. Please see [[Plane Proficiency]] for more details.
 
** The average is calculated only from dive bombers, torpedo bombers, seaplane bombers and large flying boats.
 
** The average is calculated only from dive bombers, torpedo bombers, seaplane bombers and large flying boats.
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** <math>\bigstar</math> is the equipment's improvement level.
 
** <math>\bigstar</math> is the equipment's improvement level.
 
* <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. Please see [[Combat#Formation Selection|Combat]] for more details.
 
* <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. Please see [[Combat#Formation Selection|Combat]] for more details.
* <math>\text{Mod}_\text{morale}</math> is the morale modifier of the attacking ship. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details.
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* <math>\text{Mod}_\text{morale}</math> is the morale modifier of the attacking ship. Morale is referring to the value of attacking timing, not the value before entering battle. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details.
** >50 morale (sparkled) is '''1.2''',
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** sparkled is '''1.2''',
** 30-50 morale (normal) is '''1.0''',
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** normal is '''1.0''',
** 20-29 morale (orange) is '''0.8''',
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** orange is '''0.8''',
** 0-19 morale (red) is '''0.5'''.
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** red is '''0.5'''.
    
'''Notes:'''
 
'''Notes:'''
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