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| * <math>\text{Accuracy}_\text{atk}</math> is the calculated accuracy of the attack. Please see [[#Accuracy_Formulas|below]] for the various accuracy formulas. | | * <math>\text{Accuracy}_\text{atk}</math> is the calculated accuracy of the attack. Please see [[#Accuracy_Formulas|below]] for the various accuracy formulas. |
| * <math>\text{Evasion}_\text{def}</math> is the calculated evasion of the defending ship. Please see [[#Evasion_Formulas|below]] for the various evasion formulas. | | * <math>\text{Evasion}_\text{def}</math> is the calculated evasion of the defending ship. Please see [[#Evasion_Formulas|below]] for the various evasion formulas. |
− | * <math>\text{Morale}_\text{defender}</math> is the morale state modifier of the defending ship. | + | * <math>\text{Morale}_\text{defender}</math> is the morale state modifier of the defending ship. Morale is referring to the value of attacking timing, not the value before entering battle. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details. |
− | ** >52 morale (sparkled) is '''0.7''', | + | ** sparkled is '''0.7''', |
− | ** 30-52 morale (normal) is '''1.0''', | + | ** normal is '''1.0''', |
− | ** 20-29 morale (orange) is '''1.2''', | + | ** orange is '''1.2''', |
− | ** 0-19 morale (red) is '''1.4'''. | + | ** red is '''1.4'''. |
| * <math>\text{Acc}_\text{proficiency}</math> is the '''average''' plane proficiency accuracy bonus. Please see [[Plane Proficiency]] for more details. | | * <math>\text{Acc}_\text{proficiency}</math> is the '''average''' plane proficiency accuracy bonus. Please see [[Plane Proficiency]] for more details. |
| ** The average is calculated only from dive bombers, torpedo bombers, seaplane bombers and large flying boats. | | ** The average is calculated only from dive bombers, torpedo bombers, seaplane bombers and large flying boats. |
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| ** <math>\bigstar</math> is the equipment's improvement level. | | ** <math>\bigstar</math> is the equipment's improvement level. |
| * <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. Please see [[Combat#Formation Selection|Combat]] for more details. | | * <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. Please see [[Combat#Formation Selection|Combat]] for more details. |
− | * <math>\text{Mod}_\text{morale}</math> is the morale modifier of the attacking ship. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details. | + | * <math>\text{Mod}_\text{morale}</math> is the morale modifier of the attacking ship. Morale is referring to the value of attacking timing, not the value before entering battle. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details. |
− | ** >50 morale (sparkled) is '''1.2''', | + | ** sparkled is '''1.2''', |
− | ** 30-50 morale (normal) is '''1.0''', | + | ** normal is '''1.0''', |
− | ** 20-29 morale (orange) is '''0.8''', | + | ** orange is '''0.8''', |
− | ** 0-19 morale (red) is '''0.5'''. | + | ** red is '''0.5'''. |
| | | |
| '''Notes:''' | | '''Notes:''' |