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|{{StarShell}} {{Equipment/Link|Star Shell}}
 
|{{StarShell}} {{Equipment/Link|Star Shell}}
 
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* Increases the {{Hit}} of your fleet.
+
* Increases the {{Hit}} of the fleet.
* Increases the cut-in rate of your fleet.
+
* Increases the cut-in rate of the fleet.
 
* Greatly decreases the cut-in rate of the enemy fleet.
 
* Greatly decreases the cut-in rate of the enemy fleet.
 
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|{{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlight}}
 
|{{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlight}}
 
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* Greatly increases the {{Hit}} of your fleet.
+
* Greatly increases the {{Hit}} of the fleet.
* Greatly increases the cut-in rate of your fleet.
+
* Greatly increases the cut-in rate of the fleet (+7 %<ref>https://twitter.com/Divinity_123/status/1545861227393466369?s=20&t=ygdUkBNoiLFqZoO0QI2l4Q</ref>.).
 
* Decreases the cut-in rate of the enemy fleet.
 
* Decreases the cut-in rate of the enemy fleet.
 
* {{color|red|The equipping ship has its evasion sharply reduced, and is targeted more often.}}
 
* {{color|red|The equipping ship has its evasion sharply reduced, and is targeted more often.}}
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|{{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Night Recons|link_category=Night Recon}}
 
|{{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Night Recons|link_category=Night Recon}}
 
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* Increases the {{Hit}} of your fleet.
+
* Increases the {{Hit}} of the fleet.
* Increases the {{Firepower}} stat of your entire fleet by +5.
+
* Increases the {{Firepower}} stat of the entire fleet by +5.
* Increases the critical hit rate of your fleet.
+
* Increases the critical hit rate of the fleet.
 
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* The recon cannot trigger on a slot of size 0.
 
* The recon cannot trigger on a slot of size 0.
 
* The success rate is dependent on the level of the ship it is equipped on.
 
* The success rate is dependent on the level of the ship it is equipped on.
 
* Trigger rate is <math>\text{Trigger %} = 4 \times \sqrt{3 \times \text{Level}}</math>
 
* Trigger rate is <math>\text{Trigger %} = 4 \times \sqrt{3 \times \text{Level}}</math>
* If there are multiple night scouts in your fleet, each will have a chance to trigger.
+
* If there are multiple night scouts in the fleet, each will have a chance to trigger.
 
* If the Night Battle was preceded by a day battle:
 
* If the Night Battle was preceded by a day battle:
 
** The Air State must be {{color|red|'''AD'''}}, {{color|green|'''AS'''}} or {{color|green|'''AS+'''}}.
 
** The Air State must be {{color|red|'''AD'''}}, {{color|green|'''AS'''}} or {{color|green|'''AS+'''}}.
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