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{| class="wikitable"
 
{| class="wikitable"
! style="min-width: 150px;" |Equipment
+
!style="min-width:150px"|Equipment
 
!Effect
 
!Effect
!Requirement(s)
+
!Requirements
 
|-
 
|-
 
|{{StarShell}}{{Equipment/Link|Star Shell}}
 
|{{StarShell}}{{Equipment/Link|Star Shell}}
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* Trigger rate is 70% per ship equipped with a Star Shell. By fleet order, if the first ship's 70% fails, the next ship's 70% is rolled, etc.
 
* Trigger rate is 70% per ship equipped with a Star Shell. By fleet order, if the first ship's 70% fails, the next ship's 70% is rolled, etc.
 
|-
 
|-
|{{Searchlight}}{{Equipment/Link|Searchlight}}<br>
+
|{{Searchlight}}{{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlight}}
{{Searchlight}}{{Equipment/Link|Type 96 150cm Searchlight|text=Large Searchlight}}
   
|
 
|
 
* Greatly increases the {{Hit}} of your fleet.
 
* Greatly increases the {{Hit}} of your fleet.
 
* Greatly increases the cut-in rate of your fleet.
 
* Greatly increases the cut-in rate of your fleet.
 
* Decreases the cut-in rate of the enemy fleet.
 
* Decreases the cut-in rate of the enemy fleet.
* <span style="color:red">The equipping ship has its evasion sharply reduced, and is targeted more often.</span>
+
* {{color|red|The equipping ship has its evasion sharply reduced, and is targeted more often.}}
 
|
 
|
 
* Ship must have at least 2 {{HP}}
 
* Ship must have at least 2 {{HP}}
 
* Trigger rate is 100%
 
* Trigger rate is 100%
 
|-
 
|-
|{{SurfaceShipPersonnel}}{{Equipment/Link|Skilled Lookouts}}
+
|{{SurfaceShipPersonnel}}{{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts}}
 
|
 
|
 
* Increases the cut-in rate of the ship equipped with it.
 
* Increases the cut-in rate of the ship equipped with it.
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* If there are multiple night scouts in your fleet, each will have a chance to trigger.
 
* If there are multiple night scouts in your fleet, each will have a chance to trigger.
 
* If the Night Battle was preceded by a day battle:
 
* If the Night Battle was preceded by a day battle:
** The Air State must be <span style="color:red">AD</span>, <span style="color:green">AS</span> or <span style="color:green">'''AS+'''</span>.
+
** The Air State must be {{color|red|'''AD'''}}, {{color|green|'''AS'''}} or {{color|green|'''AS+'''}}.
** The Air State must be <span style="color:red">AD</span>, AP, <span style="color:green">AS</span> or <span style="color:green">'''AS+'''</span> in PvP.
+
** The Air State must be {{color|red|'''AD'''}}, '''AP''', {{color|green|'''AS'''}} or {{color|green|'''AS+'''}} in PvP.
 
|}
 
|}
  
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