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| {| class="wikitable" | | {| class="wikitable" |
− | ! style="min-width: 150px;" |Equipment | + | !style="min-width:150px"|Equipment |
| !Effect | | !Effect |
− | !Requirement(s) | + | !Requirements |
| |- | | |- |
| |{{StarShell}}{{Equipment/Link|Star Shell}} | | |{{StarShell}}{{Equipment/Link|Star Shell}} |
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| * Trigger rate is 70% per ship equipped with a Star Shell. By fleet order, if the first ship's 70% fails, the next ship's 70% is rolled, etc. | | * Trigger rate is 70% per ship equipped with a Star Shell. By fleet order, if the first ship's 70% fails, the next ship's 70% is rolled, etc. |
| |- | | |- |
− | |{{Searchlight}}{{Equipment/Link|Searchlight}}<br> | + | |{{Searchlight}}{{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlight}} |
− | {{Searchlight}}{{Equipment/Link|Type 96 150cm Searchlight|text=Large Searchlight}}
| |
| | | | | |
| * Greatly increases the {{Hit}} of your fleet. | | * Greatly increases the {{Hit}} of your fleet. |
| * Greatly increases the cut-in rate of your fleet. | | * Greatly increases the cut-in rate of your fleet. |
| * Decreases the cut-in rate of the enemy fleet. | | * Decreases the cut-in rate of the enemy fleet. |
− | * <span style="color:red">The equipping ship has its evasion sharply reduced, and is targeted more often.</span> | + | * {{color|red|The equipping ship has its evasion sharply reduced, and is targeted more often.}} |
| | | | | |
| * Ship must have at least 2 {{HP}} | | * Ship must have at least 2 {{HP}} |
| * Trigger rate is 100% | | * Trigger rate is 100% |
| |- | | |- |
− | |{{SurfaceShipPersonnel}}{{Equipment/Link|Skilled Lookouts}} | + | |{{SurfaceShipPersonnel}}{{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts}} |
| | | | | |
| * Increases the cut-in rate of the ship equipped with it. | | * Increases the cut-in rate of the ship equipped with it. |
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| * If there are multiple night scouts in your fleet, each will have a chance to trigger. | | * If there are multiple night scouts in your fleet, each will have a chance to trigger. |
| * If the Night Battle was preceded by a day battle: | | * If the Night Battle was preceded by a day battle: |
− | ** The Air State must be <span style="color:red">AD</span>, <span style="color:green">AS</span> or <span style="color:green">'''AS+'''</span>. | + | ** The Air State must be {{color|red|'''AD'''}}, {{color|green|'''AS'''}} or {{color|green|'''AS+'''}}. |
− | ** The Air State must be <span style="color:red">AD</span>, AP, <span style="color:green">AS</span> or <span style="color:green">'''AS+'''</span> in PvP. | + | ** The Air State must be {{color|red|'''AD'''}}, '''AP''', {{color|green|'''AS'''}} or {{color|green|'''AS+'''}} in PvP. |
| |} | | |} |
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