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− | <includeonly>{| class="mw-collapsible {{#if:{{{uncollapsed|}}}||mw-collapsed}} wikitable" style="width:75%; margin: auto" | + | <includeonly>{| class="mw-collapsible {{#if:{{{uncollapsed|}}}||mw-collapsed}} wikitable" style="width:55%; margin:auto" |
| !Anti-{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT-Imp}} Setups | | !Anti-{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT-Imp}} Setups |
| |- | | |- |
| |Unlike most standard Abyssals, {{Enemy/Link|PT Imp Pack|text=PT-Imp Packs}} are very small and fast. | | |Unlike most standard Abyssals, {{Enemy/Link|PT Imp Pack|text=PT-Imp Packs}} are very small and fast. |
− | * All ship types suffer a severe accuracy and firepower penalty against PT-Imp. | + | * All ship types suffer a severe {{Hit}} accuracy and {{Firepower}} firepower penalty against PT-Imp. |
− | *Attacking them with larger guns is not very effective, smaller guns being recommended instead. | + | * Attacking them with larger guns is not very effective, smaller guns being recommended instead. |
| | | |
− | They have very high evasion and are next to impossible to hit with normal shelling or torpedo attacks.
| + | {|class="wikitable" style="text-align:center; margin:auto" |
− | *This includes special attacks. | + | !colspan=4|Estimated PT-Imps' evasion terms |
− | *In order to sink them, specific equipment setups are required.
| + | |- |
| + | !rowspan=2|Type |
| + | !colspan=3|{{Evasion}} Eva |
| + | |- |
| + | !Line Ahead |
| + | !Line Abreast |
| + | !Echelon |
| + | |- |
| + | |{{Enemy/Link|PT Imp Pack}} |
| + | |81 |
| + | |? |
| + | |87 |
| + | |- |
| + | |{{Enemy/Link|PT Imp Pack II}} |
| + | |81 |
| + | |86 |
| + | |88 |
| + | |- |
| + | |{{Enemy/Link|PT Imp Pack III}} |
| + | |83 |
| + | |88 |
| + | |90 |
| + | |- |
| + | |{{Enemy/Link|PT Imp Pack IV}} |
| + | |84 |
| + | |? |
| + | |? |
| + | |} |
| + | |
| + | '''The Accuracy formula against PT-IMPs:'''<ref>https://twitter.com/Xe_UCH</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=1542319939</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref> |
| + | *<math>\text{Accuracy}_\text{vs.PT} = \biggl\lfloor \left( \left(\text{Accuracy}_\text{Standard} \times 0.42 + 24 \right) \times \text{Mod}_\text{Ship} \times \text{Mod}_\text{Gear} \times \text{Mod}_\text{Vanguard} \right) \biggr\rfloor</math> |
| | | |
− | It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
| + | '''With:''' |
| + | *<math>\text{Accuracy}_\text{Standard}</math> is the standard accuracy described [[Accuracy,_Evasion_and_Criticals#Daytime_Shelling|here]]'' |
| + | **PT-Imps are "DDs" in the game, so the <math>\text{Mod}_\text{formation}</math> for vanguard is 0.88/1.32 for the top and bottom halves respectively. |
| + | **Historical accuracy bonuses during Events is included in the Standard Accuracy Term, i.e. it is affected by the 0.42x modifier. |
| | | |
− | *'''{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}''' has the ability to prioritize focusing on attacking PT-Imp with increased accuracy if any are present. | + | *<math>\text{Mod}_\text{Ship}</math> is the bonus given by ship types, described bellow, |
− | **Ships placed in the composition slots above and below her will gain a small accuracy boost and will prioritize attacking PT-Imp if any are present.
| + | *<math>\text{Mod}_\text{Gear}</math> is the bonus given by equipment, described bellow, |
| + | **When seveal equipment are used on a ship, it is then the product of those bonuses. |
| + | *<math>\text{Mod}_\text{Vanguard}</math> is '''1.2''' when using the '''{{ToolTip|[[Combat#Formation_Selection|Vanguard Formation]]|[[File:Vanguard.png]]}}'''.<ref>The formula is inconsistent for attackers with 2 small guns in vanguard formation. For the most part, underestimations (up to 10% difference in hit rate) are observed. It is not clear what may lead to this at the moment.</ref> |
| | | |
− | Some equipment like the "{{Equipment/Link|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=Armed Boats|link_category=Landing Craft}}" {{LandingCraft}} are known to have damage bonus against PT-Imp too.
| + | {|class="wikitable" style="text-align:center; margin:auto" |
| + | !Ship Type |
| + | !<math>\text{Mod}_\text{Ship}</math> |
| + | |- |
| + | |[[DD]] & [[DE]] |
| + | |1.0 |
| + | |- |
| + | |[[CL]], [[CLT]], & [[CT]] |
| + | |0.82 |
| + | |- |
| + | |All other types |
| + | |0.7 |
| + | |} |
| + | '''{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}''' has the ability to prioritize focusing on attacking PT-Imp with increased accuracy if any are present. |
| + | *Ships placed in the composition slots above and below her will gain a small accuracy boost and will prioritize attacking PT-Imp if any are present. |
| + | |
| + | {|class="wikitable" style="text-align:center; margin:auto" |
| + | !colspan=2 rowspan=2|Equipment |
| + | !colspan=2|<math>\text{Mod}_\text{Gear}</math> |
| + | |- |
| + | !1st equipped |
| + | !2nd equipped |
| + | |- |
| + | |{{RedGunLight}}{{GreenGunDP}} |
| + | |[[:Category:Small Gun|Small Guns]] & [[:Category:Main High-Angle Gun|Main High-Angle Guns]]<ref>{{EquipmentLink|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=Medium Main High-Angle Gun|link_category=Main High-Angle Gun}} not confirmed.</ref> |
| + | |1.3 |
| + | |1.15 |
| + | |- |
| + | |{{YellowGun}}{{GreenGunDP}} |
| + | |[[:Category:Secondary Gun|Secondary Guns]] & [[:Category:Secondary High-Angle Gun|Secondary High-Angle Guns]] |
| + | |colspan=2|1.55 |
| + | |- |
| + | |{{GreenGunMG}} |
| + | |[[:Category:Anti-Air Gun|AA Machine Guns]] |
| + | |1.45 |
| + | |1.35 |
| + | |- |
| + | |{{SurfaceShipPersonnel}} |
| + | |{{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts}} |
| + | |1.75 |
| + | | ? |
| + | |- |
| + | |{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{LandingCraft}}|Armed}} |
| + | |{{Equipment/Link|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=Armed Boats|link_category=Landing Craft}} |
| + | |1.45 |
| + | | ? |
| + | |- |
| + | |{{Seaplane}} |
| + | |[[:Category:Seaplanes|Seaplanes]] ([[SPB|Bombers]] & [[SPR|Recons]]) |
| + | |colspan=2|1.5 |
| + | |- |
| + | |{{ZuiunPlane}} |
| + | |[[:Category:Zuiun|Zuiun]] variants |
| + | |colspan=2|1.5? |
| + | |- |
| + | |{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Surface}} |
| + | |[[:Category:Surface Radar|Surface Radars]] |
| + | |? |
| + | |? |
| + | |- |
| + | |colspan=2|All other equipment |
| + | |colspan=2|1 |
| + | |} |
| | | |
− | The values presented below are theorized to be '''fixed hit rates'''.
| |
− | * This means they are unaffected by any outside factors.
| |
− | * The actual relation with [[Accuracy,_Evasion_and_Criticals#Accuracy_Formulas|accuracy calculations]] and the PT-Imp evasion stat are unknown.
| |
− | * These rates are based on tests conducted during the Summer 2017 Event<ref>https://wikiwiki.jp/kancolle/命中と回避について#oc69c684</ref><ref>https://bs-arekore.at.webry.info/201709/article_3.html</ref>.
| |
− | * The average observed hit rate without anti-TP setups was about 40% for regular fleets and about 10% for TCF.
| |
− | ** The values on the table are the differences in hit rates compared to this.
| |
| | | |
− | {|class="wikitable" style="text-align:center; margin: auto" | + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin: auto" |
− | !style="width:140px" rowspan=2|Equipment Setup | + | !colspan=5|Equipment Setups |
| + | |- |
| + | !style="width:140px" rowspan=2|Equipment layout |
| !colspan=3|Bonus | | !colspan=3|Bonus |
| !style="width:350px" rowspan=2|Notes | | !style="width:350px" rowspan=2|Notes |
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| |- | | |- |
| | {{RedGunLight}} {{SurfaceShipPersonnel}} | | | {{RedGunLight}} {{SurfaceShipPersonnel}} |
− | | 50% | + | | 50%|| 25%|| N/A|| Adding more main guns does not increase the hit rate. Adding more lookouts '''halves''' the rate. |
− | | 25% | |
− | | N/A | |
− | | Adding more main guns does not increase the hit rate. Adding more lookouts '''halves''' the rate. | |
| |- | | |- |
| |{{SurfaceShipPersonnel}} {{GreenGunMG}} | | |{{SurfaceShipPersonnel}} {{GreenGunMG}} |
− | | 50% | + | | 50%|| 25%|| N/A|| |
− | | 25% | |
− | | N/A | |
− | | | |
| |- | | |- |
| |{{SurfaceShipPersonnel}} {{GreenGunMG}} {{GreenGunMG}} | | |{{SurfaceShipPersonnel}} {{GreenGunMG}} {{GreenGunMG}} |
− | | 100%? | + | | 100%?|| 50%|| 30%|| |
− | | 50% | |
− | | 30% | |
− | | | |
| |- | | |- |
| | {{RedGunLight}} {{SurfaceShipPersonnel}} {{GreenGunMG}} | | | {{RedGunLight}} {{SurfaceShipPersonnel}} {{GreenGunMG}} |
− | | 100%? | + | | 100%?|| ??|| ??|| '''Best anti-Imp setup.''' |
− | | ?? | |
− | | ?? | |
− | | '''Best anti-Imp setup.''' | |
| |- | | |- |
| | {{YellowGun}} {{SurfaceShipPersonnel}} | | | {{YellowGun}} {{SurfaceShipPersonnel}} |
− | | N/A | + | | N/A|| 35%|| 15%|| |
− | | 35% | |
− | | 15% | |
− | | | |
| |- | | |- |
| | {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Surface}} {{SurfaceShipPersonnel}} | | | {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Surface}} {{SurfaceShipPersonnel}} |
− | | 10% | + | | 10%|| ??|| ??|| Only applies to '''[[:Category:Surface Radar|Surface Radars]]'''. |
− | | ?? | |
− | | ?? | |
− | | Only applies to '''[[:Category:Surface Radar|Surface Radars]]'''. | |
| |- | | |- |
| | {{YellowGun}} {{GreenGunMG}} {{ZuiunPlane}} | | | {{YellowGun}} {{GreenGunMG}} {{ZuiunPlane}} |
− | | N/A | + | | N/A|| ??|| 45%|| Only applies to {{ZuiunPlane}} '''[[:Category:Zuiun|Zuiun]]''' variants. |
− | | ?? | |
− | | 45% | |
− | | Only applies to {{ZuiunPlane}} '''[[:Category:Zuiun|Zuiun]]''' variant. | |
| |- | | |- |
| | {{YellowGun}} {{Seaplane}} {{SurfaceShipPersonnel}} | | | {{YellowGun}} {{Seaplane}} {{SurfaceShipPersonnel}} |
− | | N/A | + | | N/A|| ??|| 75%|| Only applies to '''[[:Category:Seaplanes|Seaplanes]]''' ([[SPB|Bombers]] & [[SPR|Recons]]). |
− | | ?? | |
− | | 75% | |
− | | Only applies to '''[[:Category:Seaplanes|Seaplanes]]''' ([[SPB|Bombers]] & [[SPR|Recons]]). | |
| |- | | |- |
| | {{RedGunLight}} {{GreenGunMG}} | | | {{RedGunLight}} {{GreenGunMG}} |
− | | 10% | + | | 10%|| N/A|| N/A|| Destroyer only. |
− | | N/A | |
− | | N/A | |
− | | Destroyer only. | |
| |- | | |- |
| | {{RedGunLight}} {{RedGunLight}} {{GreenGunMG}} | | | {{RedGunLight}} {{RedGunLight}} {{GreenGunMG}} |
− | | 30% | + | | 30%|| N/A|| N/A|| Destroyer only. |
− | | N/A | |
− | | N/A | |
− | | Destroyer only. | |
| |- | | |- |
| | {{RedGunLight}} {{GreenGunMG}} {{GreenGunMG}} | | | {{RedGunLight}} {{GreenGunMG}} {{GreenGunMG}} |
− | | 50% | + | | 50%|| N/A|| N/A|| Destroyer only. |
− | | N/A | + | |- |
− | | N/A | + | |colspan=5 style="text-align:left"|The values presented above are theorized to be '''fixed hit rates'''. |
− | | Destroyer only. | + | * This means they are unaffected by any outside factors. |
| + | * These rates are based on tests conducted during the Summer 2017 Event<ref>https://wikiwiki.jp/kancolle/命中と回避について#oc69c684</ref><ref>https://bs-arekore.at.webry.info/201709/article_3.html</ref>. |
| + | * The average observed hit rate without anti-TP setups was about 40% for regular fleets and about 10% for TCF. The values on the table are the differences in hit rates compared to this. |
| |} | | |} |
| | | |
| '''Notes:''' | | '''Notes:''' |
− | * At least two different types of equipment must be combined to see significant boosts to accuracy. | + | * It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness. |
| + | * Having a '''[[Reinforcement Expansion]]''' is important because it can save a ship slot by containing a machine gun or skilled lookouts. |
| + | * Combining equipment is recommended to see significant boosts to accuracy. |
| * Using other setups improving accuracy is also advisable: | | * Using other setups improving accuracy is also advisable: |
| ** [[Combat/Overweight Penalty and Fit Gun Bonus#DD Fit Accuracy|Hiden accuracy bonus]] setups | | ** [[Combat/Overweight Penalty and Fit Gun Bonus#DD Fit Accuracy|Hiden accuracy bonus]] setups |
| ** High accuracy formations like {{ToolTip|[[Combat#Formation_Selection|Double Line]]|[[File:DoubleLine.png]]}} or {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 4]]|[[File:Formation_4.png]]}}. | | ** High accuracy formations like {{ToolTip|[[Combat#Formation_Selection|Double Line]]|[[File:DoubleLine.png]]}} or {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 4]]|[[File:Formation_4.png]]}}. |
| ** [[Sparkle]]d ships. | | ** [[Sparkle]]d ships. |
− |
| |
− | * Having a [[Reinforcement Expansion]] is important because it can save a ship slot by containing a machine gun or skilled lookouts.
| |
− | * {{RedGunLight}} [[:Category:Small Gun|Small Guns]] includes {{GreenGunDP}} [[:Category:Main High-Angle Gun|Main High-Angle Guns]] (small & medium?).
| |
− | * {{YellowGun}} [[:Category:Secondary Gun|Secondary Guns]] includes {{GreenGunDP}} [[:Category:Secondary High-Angle Gun|Secondary High-Angle Guns]].
| |
− | * {{GreenGunMG}} is for any [[:Category:Anti-Air Gun|AA Machine Guns]].
| |
− | * {{SurfaceShipPersonnel}} is for any {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts}}.
| |
| |- | | |- |
− | |References:<ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=1542319939</ref> | + | |References: |
| <references/> | | <references/> |
| |- | | |- |
− | !Last Updated: {{colour|red|14th September 2017}} | + | !Last Updated: 30/06/2022 |
| |- | | |- |
| !{{edit|Template:Anti-PT_Imp_Setups}} | | !{{edit|Template:Anti-PT_Imp_Setups}} |