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===What browsers are supported for this game?===
 
===What browsers are supported for this game?===
Almost all current browser versions are supported. However, due to the game's large overhead, it is highly recommended that you play this game using Google Chrome. This is simply because it has the smallest Flash Player plugin overhead among all the other browsers.
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The game can run perfectly on any modern browser. However a chromium based browser is needed to use KC3.
 
  −
Despite being good browsers, Internet Explorer 11, Mozilla Firefox and Safari have costly overheads on your memory via their Flash player plugins, and this doesn't include the game's overhead itself. So, they are not recommended, especially for players with limited memory/RAM.  
      
===Is this game translated/Is there an English patch?===
 
===Is this game translated/Is there an English patch?===
There is no official translation patch. However, there are third-party applications that can provide partial translations. Take caution when using these apps, as they are not endorsed by DMM (the game publishers). In some of their official tweets, they openly prohibit the use of macros. Understand that by using these, there is a possibility of being banned for violating the game's policies.
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There is no official translation patch. However, there is a third-party translation patch with most of the game translated. Take caution when using these apps, as they are not endorsed by DMM (the game publishers). In some of their official tweets, they openly prohibit the use of macros. Understand that by using these, there is a possibility of being banned for violating the game's policies.
    
===How do I get in?===
 
===How do I get in?===
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===How do resources work in this game?===
 
===How do resources work in this game?===
You have fuel (green), ammo (dark brown/yellow), steel (gray) and bauxite (brown). Fuel and ammo are generally used for resupplying your ships, while fuel and steel are used to repair your ships. Bauxite is used for planes: it is consumed to craft and resupply planes for your carriers.
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There are four base resource in the game: fuel, ammo, steel and bauxite.
 +
Fuel and ammo are generally used for resupplying your ships, while fuel and steel are used to repair your ships. Bauxite is used for planes: it is consumed to craft and resupply planes for your carriers.
    
In crafting, different amounts of resources will be used for different equipment; planes will require lots of bauxite, some guns require lots of ammo. Refer to the [[Development]] page for more information and specific recipes.
 
In crafting, different amounts of resources will be used for different equipment; planes will require lots of bauxite, some guns require lots of ammo. Refer to the [[Development]] page for more information and specific recipes.
    
There are seven ways to gain more resources:
 
There are seven ways to gain more resources:
#Just wait it out: Below the resource regeneration cap, fuel, ammo and steel regenerate at 3 per 3 minutes, while bauxite increases at 1 per 3 minutes.
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# Just wait it out: Below the resource regeneration cap, fuel, ammo and steel regenerate at 3 per 3 minutes, while bauxite increases at 1 per 3 minutes.
#[[Expedition]]s.
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# [[Expedition]]s.
#[[Quests|Dailies/Quests/Missions]].
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# [[Quests|Dailies/Quests/Missions]].
#During [[Sortie]]s, there are nodes that grant you resources.
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# During [[Sortie]]s, there are nodes that grant you resources.
#[[Tutorial:_How_to_Play#Using_the_Factory|Scrapping]] ship girls or equipment items.
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# [[Tutorial:_How_to_Play#Using_the_Factory|Scrapping]] ship girls or equipment items.
#Exchanging a medal, or another similar item, for resources.
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# Exchanging a medal, or another similar item, for resources.
#Purchasing them directly from the store with DMM points.
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# Purchasing them directly from the store with DMM points.
    
===I heard about a resource cap. What is the limit? Can't I gather resources exceeding my limit?===
 
===I heard about a resource cap. What is the limit? Can't I gather resources exceeding my limit?===
The natural regeneration of resources (totaling 1440 over 24 hours) will stop if you cross your resource limit. Other than that, resources gained from sortie, quests, or expeditions suffer no penalty, and can be stockpiled up to the absolute limit of 300,000. To look for your resource regeneration cap, go to your admiral's page and look at the right panel, last row: it is in blue. The formula for calculating it is:  
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There are two caps for your resources:
 +
* The natural regeneration of resources (fuel, ammunition, steel and bauxite) limit called "Soft cap". Above the soft cap the natural genration of resources stop. To look for your soft cap, go to your admiral's page and look at the right panel, last row: it is in blue. The formula for calculating it is:  
    
<math>\text{Resource Regeneration Limit} = 250 \times ((\text{HQ Level}) + 3)</math>
 
<math>\text{Resource Regeneration Limit} = 250 \times ((\text{HQ Level}) + 3)</math>
   −
As of the 28th March update, an absolute resource limit has been introduced. The absolute cap for resources (fuel, ammunition, steel and bauxite) is 350,000 while the cap for items such as Instant Repairs, Instant Constructions, and Development Materials is 3,000. Once you reach this limit, you will not gain any more resources even if you do expeditions or hit supply nodes in sorties. Note that this is different from the resource regeneration cap.
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* The absolute cap for resources, called "Hard cap" is 350,000 while the cap for items such as Instant Repairs, Instant Constructions, and Development Materials is 3,000. Once you reach this limit, you will not gain any more resources even if you do expeditions or hit supply nodes in sorties. Note that this is different from the resource regeneration cap.
    
===Where do I grind for specific resources or items?===
 
===Where do I grind for specific resources or items?===
 
{{Details|Expedition#Theoretical_Hourly_Net_Earnings|l1=Expedition}}
 
{{Details|Expedition#Theoretical_Hourly_Net_Earnings|l1=Expedition}}
*Fuel and ammo: expeditions 5, 13, 16, and 21; [[World 2#2-3|map 2-3]] with submarines in your fleet.
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*Fuel: expeditions 5, 21, 38; [[1-3|map 1-3]] and [[7-4|map 7-4]].
*Steel: expeditions 3, 7, and 20; the northern route of [[World 3#3-3|map 3-2]]. Be advised that the enemy fleet you encounter after the resource node is strong; the steel you just got might not be enough to cover the subsequent repairs.
+
*Ammo: expedition 2, 37.
*Bauxite: expeditions 6, 11, and 15; [[World 2#2-2|map 2-2]] with submarines in your fleet.
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*Steel: expeditions 37; the northern route of [[World 3#3-3|map 3-2]]. Be advised that the enemy fleet you encounter after the resource node is strong; the steel you just got might not be enough to cover the subsequent repairs.
*Instant repair material: expeditions 2, 4, and 10.
+
*Bauxite: expeditions 6, 11, and 15; [[7-4|map 7-4]] with submarines in your fleet.
 +
*Bucket: expeditions 2, 4, and A2.
 +
*DevMat: expdedition A2
 +
*Screw: quest mainly weekly, monthly and quaterly.
    
===Alright, I built my ship and kicked some butt, but I noticed the orange faces. What gives?===
 
===Alright, I built my ship and kicked some butt, but I noticed the orange faces. What gives?===
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===What are [[expedition]]s?===
 
===What are [[expedition]]s?===
 
Expeditions are a mission that gains you resources. To embark upon an expedition, you require a second fleet. You must complete certain quests before :
 
Expeditions are a mission that gains you resources. To embark upon an expedition, you require a second fleet. You must complete certain quests before :
#Complete [[Quests#A3|Quest A3: 「水雷戦隊」を編成せよ!」]]  by setting a light cruiser as the flagship and having three other destroyers in your fleet.
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*Complete [[Quests#A3|A3]]  and [[Quests#A4|A4]].
#After this, Complete [[Quests#A4|Quest A4: 「6隻編成の艦隊を編成せよ!」]] by filling all of the slots in the fleet (Having a fleet with six ships).
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Remember to check the quest to fulfill it and gain your rewards!
#Remember to check the quest to fulfill it and gain your rewards!
      
===How can I prevent my ships from sinking?===
 
===How can I prevent my ships from sinking?===
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A subsequent night battle after a day battle is considered the same battle, so '''ships which are brought to "heavy damage" during the day battle''' can participate in night battles without fear of sinking (and vice-versa).
 
A subsequent night battle after a day battle is considered the same battle, so '''ships which are brought to "heavy damage" during the day battle''' can participate in night battles without fear of sinking (and vice-versa).
  −
Here [http://www.nicovideo.jp/watch/sm22148662 are] [https://www.youtube.com/watch?v=3CayD735o04 two] video clips about ships which were heavily damaged during the day before proceeding to night battle.
      
===How does damage control work?===
 
===How does damage control work?===
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===What are buckets?===
 
===What are buckets?===
Instant Repair ({{Template:IR}} 高速修復材) is an item used to repair ships incredibly quickly (often less than 10 seconds). Once you get [[Akagi]] or any CV that often requires multi-hour repair times, you'll understand their importance.
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Instant Repair ({{Template:IR}} 高速修復材) is an item used to repair ships incredibly quickly (often less than 10 seconds). Repair time increase with level and remodel, soon you'll understand their importance.
    
===How do you exchange medals for rewards?===
 
===How do you exchange medals for rewards?===
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*Drops from maps: see the [[Drop List]].
 
*Drops from maps: see the [[Drop List]].
 
*Crafting: see the [[Construction#Building recipes|Crafting Recipe]]s for each ship.
 
*Crafting: see the [[Construction#Building recipes|Crafting Recipe]]s for each ship.
 +
** Some ship can be only bluid in [[LSC]]
 +
* Many ship are still Event drop only.
    
===Why am I going through resources so fast?===
 
===Why am I going through resources so fast?===
It goes without saying that you don't have an unlimited number of resources. Running CV and BB-heavy fleets is going to eat through your resources faster than you can generate them through time or expeditions. Make sure that you use those poor DD's and CL's too. Yes, they may seem utterly weak when compared to your hard-hitters, but when you hit [[World 3#3-2|3-2]] and find out that you must clear the map with only destroyers, you won't regret leveling them up and getting their respective remodels. Plus, this decreases your resource expenditures!
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It goes without saying that you don't have an unlimited number of resources. Running CV and BB-heavy fleets is going to eat through your resources faster than you can generate them through time or expeditions. Make sure that you use those poor DD's and CL's too. Yes, they may seem utterly weak when compared to your hard-hitters, but when they are needed everywhere, so go leveling them up and gettings their respective remodels.
 +
If it's specificaly the steel that are being consume fast then remember that heavy ship consume a lot of steel to repair. Or maybe you are using [[jets]] which consume steel each time they sortie.
 +
If it's specificaly the bauxite that are being consume fast then your plane are being shut down. To limit this put bomber on the highest plane slot and use plane with [[anti-airresist]].
    
===Does level or type of your flagship matter in crafting?===
 
===Does level or type of your flagship matter in crafting?===
 
It depends.
 
It depends.
*Crafting ships seem to be only dependent upon the amount of resources you spend. However, when constructing a German ship, you must have a German ship as your flagship.
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*Crafting ships seem to be only dependent upon the amount of resources you spend. However, when constructing for certain foreign ship, you must have specifics ship as your flagship.
 
*Crafting equipment may depend on the amount of resources '''and''' type of your flagship.
 
*Crafting equipment may depend on the amount of resources '''and''' type of your flagship.
 +
*Some crafdting receip require more specific secretary (like [[Daihatsu Landing Craft]]).
    
===Is it important to craft equipment?===
 
===Is it important to craft equipment?===
Not until you reach HQ level 20. You can try, but don't expect to craft rare ones.
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HQ level 20 is required to craft rare equipment. But once this level is reach crafting is the main way a new player makes the base equipment needed to advance further into the maps and quests.
   −
===I cannot rename my fleets!===
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===I cannot rename my fleets/Land Base Squadron!===
You are probably playing Kantai Collection using a stand-alone flash player or an API link. Try renaming your fleets while playing on DMM's Kantai Collection page.
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To write something in the game When using KC3 press F10. Copy paste should be used because it workd only for 7s.
    
'''Note:''' Fleet name length is capped at 12 characters (including spaces).
 
'''Note:''' Fleet name length is capped at 12 characters (including spaces).
    
===How do I unlock the third and fourth fleet slots?===
 
===How do I unlock the third and fourth fleet slots?===
*3rd Fleet: Complete [[Quests#A14|Quest A14]] 「川内」型軽巡姉妹の全3艦を編成せよ!
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* 3rd Fleet: Complete [[Quests#A14|Quest A14]]
**Composition quest: have all [[:Category:Sendai Class|Sendai sisters]] ([[Sendai]], [[Jintsuu]] , and [[Naka]]).
+
* 4th Fleet: Complete [[Quests#A16|Quest A16]]
*4th Fleet: Complete [[Quests#A16|Quest A16]] 「金剛」型による高速戦艦部隊を編成せよ!
  −
**Composition quest: have all [[:Category:Kongou Class|Kongou sisters]] ([[Kongou]], [[Haruna]], [[Kirishima]], and [[Hiei]]).
      
===When does the daily/weekly/monthly reset commence?===
 
===When does the daily/weekly/monthly reset commence?===
 
Quest/Mission:
 
Quest/Mission:
*Daily: 05:00 JST
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* Daily: 05:00 JST
*Weekly: Monday 05:00 JST
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* Weekly: Monday 05:00 JST
 
* Monthly: Every 1st day of the month 05:00 JST
 
* Monthly: Every 1st day of the month 05:00 JST
 
Daily PVP roster: 03:00 and 15:00 JST
 
Daily PVP roster: 03:00 and 15:00 JST
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Note: Remodeling resets damage, [[Morale/Fatigue|fatigue]], and supply status. You could take advantage of this by remodeling just after a sortie or two. However, as remodeling resets fatigue, it also removes the sparkle status if the ship has it.
 
Note: Remodeling resets damage, [[Morale/Fatigue|fatigue]], and supply status. You could take advantage of this by remodeling just after a sortie or two. However, as remodeling resets fatigue, it also removes the sparkle status if the ship has it.
  −
===How do I fix Flash stretching the game resolution when using the API?===
  −
Use Flash player to run the game in its native resolution using the API link, or just resize your browser window.
      
===What does the admiral stats page show?===
 
===What does the admiral stats page show?===
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===Why do I keep getting sent to the wrong node?===
 
===Why do I keep getting sent to the wrong node?===
Different nodes on different maps will have different requirements. Some of the nodes are random in nature, while the rest are dependent on your fleet composition (for example, the boss node in [[World 3#3-23|3-2]] can only be reached by a fleet of destroyers). Here is a list of some of the compositional restrictions. See the [[Sortie]] page for a complete list of maps and detailed info on each one.
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Different nodes on different maps will have different requirements. Some of the nodes are random in nature,  
 
+
while the rest are dependent on one of three criteria
*[[World 3#3-2|3-2]]: DDs only. Other fleets will always get thrown north away from the boss node.
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# Fleet composition
*[[World 3#3-3|3-3]]: Two CVs are needed in order to be sent to the 'right path' (Otherwise, your fleet always heads towards node B).
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# Speed of the fleet
*[[World 4#4-4|4-4]]: Two DDs and one CA(V) are needed to guarantee a pre-boss fight.
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# LoS of the fleet (it's called a LoS check)
*[[World 5#5-2|5-2]]: Two CV and one CVL are needed to guarantee a boss fight.
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Follow the fleet recommendation on the map page and everything will be fine.
*[[World 5#5-3|5-3]]: Fleets with 3 or more BBs, as well as fleets with any CV(L) will always be sent away from the boss node. Fleets with 2 DDs are sent very frequently from the preboss node to the boss node. Fleets with any slow ship has a high chance of being sent to node B (which is a submarine node).
+
If needed then go see the branching rule or use Kcnav.
    
===An 'arc' appears in front of my flagship when it was attacked and another ship took damage instead, what happened?===
 
===An 'arc' appears in front of my flagship when it was attacked and another ship took damage instead, what happened?===
This is called 'flagship protection.' Ships that have taken less than light damage (小破) will occasionally protect the flagship from getting damaged. Its cause is unknown but some formations make it more likely to occur than the others. It will occur more often in the Ring-shaped / Diamond shaped formation than in the Line Ahead formation.
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This is called 'flagship protection.' Ships that have taken less than light damage (小破) will occasionally protect the flagship from getting damaged. Its cause is unknown but some formations make it more likely to occur than the others. It will occur more often especially in the vanguard formation.
    
===What ships are 'counters' against other ships (e.g., destroyers against subs)?===
 
===What ships are 'counters' against other ships (e.g., destroyers against subs)?===
Generally, Battleships and regular carriers are the queens of the battlefield except when it comes to submarines. Heavy Cruisers are the jack-of-all-trades, and light cruisers or destroyers armed with depth charges are the only ships effective against submarines.
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There are not really "counter" in the game.
 +
However even if the base capability of the ship can greatly help, what's matter the most is the equipment setup.  
 +
For each situation you need to have the appropriate equipment setup:
 +
* Against subarine use a ASW setup
 +
* Against Air raid and CV use an AACi setup
 +
* Against installation use nuke setup
    
===I saw red text on my menu before I began my sortie/when I try to construct a new ship, what does it mean?===
 
===I saw red text on my menu before I began my sortie/when I try to construct a new ship, what does it mean?===
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It depends on at what stage the server acknowledges the disconnection. Typically, the game will calculate the battle's results and your fleet will automatically return to base. Whether XP is rewarded / fuel and ammo are consumed depends on when the disconnection happens.
 
It depends on at what stage the server acknowledges the disconnection. Typically, the game will calculate the battle's results and your fleet will automatically return to base. Whether XP is rewarded / fuel and ammo are consumed depends on when the disconnection happens.
   −
===I notice some players are farming those poor Isuzus. Why?===
+
===I notice some players are farming X ship, why?===
[[Isuzu|Isuzu Kai]] (五十鈴改) comes with stock equipment which is desirable to a lot of admirals: ({{Template:GreenGunDP}} [[12.7cm Twin High-angle Mount]], {{Template:TorpedoWeapon}} 61cm Quad O<sub>2</sub> Torpedo Mount and {{Template:Radar}}[[Type 21 Air RADAR| Type 21 Air Radar]]). Combined with her value as modernization material (+4 AA) and low remodel level requirement (Lv.12), it's an attractive proposition to farm her.
+
There can be two reasons to farm a ship:
 
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* Use them in modernization
Tip: Set Isuzu as the flag ship of fleet and sortie [[World 3#3-2|3-2A]] '''12''' times. After this, she will be Level 12.
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** especially if they can do HP, ASW or Luck modernization
 
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* Obtain the stock equipment
Other examples:
  −
*[[Chitose]] and [[Chiyoda]] are farmed for midget subs ({{Template:TorpedoWeapon}} [[Type A Ko-hyoteki]] come with their Lv.12 remodel)
  −
 
  −
===The enemy BB Ru-Class battleships are kicking my ass at the end of 2-4! How are you supposed to beat the enemy flagship?===
  −
Lots and lots of luck. Jokes aside, they are the first enemy you meet which can not only take a beating, but can dish out a beating too. You will need to have remodeled your shipgirls, mexed their modernization values and ensure you are using good equipment. While getting to the [[World 2#2-4|2-4]] boss can require some luck, you will notice the [[Battleship Ru-Class|Ru-class]] will show up in other maps and you can easily end up against two flagships with two elite partners, which can hurt quite a bit. Just hope that your shipgirls hit them first and sink them ASAP.
     −
On the other hand, if you have three [[:Category: Submarines|submarines]] at level 20 or above, 2-4 is no longer a nightmare. You just need to try a couple of times and you will get past easily. However, you also need to max out their modernization bonuses, especially torpedo{{Torpedo}} and armor{{Template:Armor}}.
+
===How to kill Submarine, Pt Imp, Intsallation===
 +
These three type of enemy need specialized equipment setup to be killed.
 +
*See [[ASW]]
 +
*See [[Installation]]
 +
*See [[PT Imp Pack]]
    
=== What is this weird warning screen showing my flagship after the battle? Why did I get sent back to the base? ===
 
=== What is this weird warning screen showing my flagship after the battle? Why did I get sent back to the base? ===
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===If I can raise stats through modernization, what's the point of leveling up?===
 
===If I can raise stats through modernization, what's the point of leveling up?===
*Firepower {{Firepower}}, Torpedo attack {{Torpedo}}, Anti Air {{AA}} and Armor {{Armor}} stats can be increased using [[Modernization]].
+
* Firepower {{Firepower}}, Torpedo attack {{Torpedo}}, Anti Air {{AA}} and Armor {{Armor}} stats can be increased using [[Modernization]].
*Anti Submarine {{ASW}}, View Range {{LOS}} and Evasion {{Evasion}} stats will only improve from leveling ships up, though repair times also increase.
+
* Anti Submarine {{ASW}}, View Range {{LOS}} and Evasion {{Evasion}} stats will only improve from leveling ships up, though repair times also increase.
*Speculation concludes that hidden accuracy stats and critical hit chances change with level (or level differences between attackers and targets) as well.
+
* Trigger rate of various mechanics increase with the level.
 +
** Note that special DD mix cut-in make 2 hit only when the DD is above level 80.
 +
* A ship need to be lv.99 to be married.
 +
It is certainly worth it to level up the ship.
    
===Is it worth anything to turn Fusou, Mogami, etc. into aviation battleships/cruisers?===
 
===Is it worth anything to turn Fusou, Mogami, etc. into aviation battleships/cruisers?===
 
It is certainly worth it.
 
It is certainly worth it.
   −
For '''Aviation Battleships '''(BBV), the max firepower stat drops 15 ([[Hyuuga]]) or 10 points ([[Ise]], [[Fusou]], [[Yamashiro]]), but every other stat increases. Their BBV forms are still eligible for quest requirements. With the introduction of second remodel for Fusou and Yamashiro, they have recovered the loss to firepower, but that remodel takes a [[Blueprint]] - see that page for details on that.
+
The use of CAv and BBV is to have air power when CV(L) are unavailable. which is far more important than loosing a little firepower.
 
  −
Unlike BBV, '''Aviation Cruisers '''(CAV), they '''don't''' lose max firepower after remodel. However, their initial firepower after the remodel will be very low. Their max firepower are about average for Heavy Cruisers.
      
===Does the slot position of equipment matter?===
 
===Does the slot position of equipment matter?===
In day battles, equipment slot positions doesn't matter for all non-aircraft carriers warships. In night battles, the topmost weapon is used to attack if your ship fails to trigger a special attack (Double Attack or Cut-in Attack, check the [[Combat#Night Battle Special Attack|combat mechanics]] page for more info). This can change what type of attack your warship performs (either a torpedo attack or a main gun attack).
+
No the position of the equipment doesn't change anything.
 
   
However, this is not the case for warships that can equip aircraft (fighters, recon planes, seaplanes, etc.), because each slot has a different aircraft-carrying capacity (see [[#What_does_the_number_beside_my_plane_stand_for.3F|below]]). Keep this in mind when equipping planes.
 
However, this is not the case for warships that can equip aircraft (fighters, recon planes, seaplanes, etc.), because each slot has a different aircraft-carrying capacity (see [[#What_does_the_number_beside_my_plane_stand_for.3F|below]]). Keep this in mind when equipping planes.
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===What is the function of the green ammo?===
 
===What is the function of the green ammo?===
'''{{Template:GreenAmmo}} Sanshiki''', '''San-Shiki''' or '''sanshikidan''' (lit. "type 3") ammunition is a combined shrapnel and incendiary round for anti-aircraft use, and was used by the Imperial Japanese Navy. The shell was historically designed for several gun calibers such as {{Template:RedGunHeavy}} [[41cm Twin Gun Mount|41cm Twin Cannon]], {{Template:RedGunMedium}} [[20.3cm Twin Gun Mount|20.3cm Twin Cannon]], and {{Template:GreenGunDP}} [[12.7cm Twin High-angle Mount|12.7cm High-Angle Twin Cannon]].
+
'''{{Template:GreenAmmo}} Sanshiki''', '''San-Shiki''' or '''sanshikidan''' (lit. "type 3") ammunition is a combined shrapnel and incendiary round for anti-aircraft use, and was used by the Imperial Japanese Navy.
 
+
It's a good early game anti-installation equipment.
In essence, it enables your non-AA guns to be used as effective Anti-Aircraft weapons.
      
===What do the planes with the different-colored icons do?===
 
===What do the planes with the different-colored icons do?===
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===What should I equip on torpedo cruisers (CLT, i.e. Kitakami, Ooi and Kiso)?===
 
===What should I equip on torpedo cruisers (CLT, i.e. Kitakami, Ooi and Kiso)?===
Any gun, torpedo launcher or midget submarine will do. A midget sub will enable them to shoot a torpedo before the shelling phase. Turbines are a good choice as well, and will increase their survivability.
+
Any gun, torpedo launcher or midget submarine will do. A midget sub will enable them to shoot a torpedo before the shelling phase.
# Consider that since CLTs can't equip seaplanes, the CLT's equipment should be focused around opening torpedo salvoes and [[Combat#Night Combat|night battle]].
+
two guns and a midget submarine.
# Before Kai Ni, CLTs only have 2 equipment slots. They can't fire twice during night combat, so maximizing damage in the opening torpedo salvo is the primary consideration.
  −
# [[Kiso]] will only become a CLT after her second upgrade.
  −
 
  −
===== Before Kai Ni (Below level 50) =====
  −
* 1×{{TorpedoWeapon}} Any type of the torpedoes ([[61cm Triple Torpedo Mount]], [[61cm Quad Torpedo Mount]], [[61cm Quad O2 Torpedo Mount|61cm Quad O<sub>2</sub>&nbsp;Torpedo Mount]] and so on)
  −
* 1×{{TorpedoWeapon}} [[Type A Ko-hyoteki]]
  −
 
  −
===== After Kai Ni (Level 50 Kitakami or Ooi, Kiso Level 65): =====
  −
 
  −
====== Fit 1: This fitting gives good opening torpedo damage, more firepower to deal with DD during day combat and double attack during night combat. ======
  −
* 2×{{YellowGun}}[[15.5cm Triple Gun Mount (Secondary)|15.5cm Triple Gun Mount (Secondary)]] or [[OTO 152mm triple extended machine gun]] or
  −
* 1×{{TorpedoWeapon}} [[Type A Ko-hyoteki]]
  −
 
  −
====== Fit 2: This fitting is extreme in opening torpedo and gives a chance to cut-in during night combat. ======
  −
* 2×{{TorpedoWeapon}} Any type of the torpedoes; '''[[61cm Quint O2 Torpedo Mount|61cm Quint O<sub><big>2</big></sub>&nbsp;Torpedo Mount]] '''is''' recommended.'''
  −
* 1×{{TorpedoWeapon}} [[Type A Ko-hyoteki]]
      
==Expeditions==
 
==Expeditions==
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===Help! my fleet failed to do an expedition.===
 
===Help! my fleet failed to do an expedition.===
 
{{Details|Expeditions#Success_Conditions}}
 
{{Details|Expeditions#Success_Conditions}}
 +
Expedition success depend ofsome condition:
 +
* fleet composition
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* level of flagship
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* number of drum equiped
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* sum of stat
    
===I don't have expedition #xx unlocked.===
 
===I don't have expedition #xx unlocked.===
You need to complete earlier expeditions. Don't skip clearing any previous expeditions at least once each (e.g. for expedition #18, you need to clear expeditions 1 until 17).
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You need to complete earlier expeditions. Don't skip clearing any previous expeditions at least once each.
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There a tab for the unlocking on the [[expedition]] page
    
===What expedition is the most efficient?===
 
===What expedition is the most efficient?===
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==How to Unlock Large Ship Construction==
 
==How to Unlock Large Ship Construction==
#Complete [[Quests#G4|Modernization Quest G4]]: You will must successfully modernize a ship 4 times.
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#Complete [[Quests#G4|Modernization Quest G4]]
#Complete [[Quests#F10|Crafting Quest F10]]: You will must scrap 4 pieces of equipment. Do this one item at a time, as the game will consider discarding multiple items at once as one time.
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#Complete [[Quests#F10|Crafting Quest F10]]
 
#Enjoy Large Ship Construction! Keep in mind that LSC require 4-digit resources (1500-7000 per resource per craft), while only few ships are worth trying using LSC.
 
#Enjoy Large Ship Construction! Keep in mind that LSC require 4-digit resources (1500-7000 per resource per craft), while only few ships are worth trying using LSC.
  
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