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Line 16: Line 16:  
|map_4=[[File:{{ROOTPAGENAME}} E-4 Map Phase 3.png|450px]]
 
|map_4=[[File:{{ROOTPAGENAME}} E-4 Map Phase 3.png|450px]]
 
|map_4_text=Phase 3
 
|map_4_text=Phase 3
|map_5=[[File:{{ROOTPAGENAME}} E-4 Map LBAS Range.png|450px]]
+
|map_5=[[File:{{ROOTPAGENAME}} E-4 Map Initial LBAS Range.png|450px]]
|map_5_text= ???
+
|map_5_text= Initial LBAS Range
 +
|map_6=[[File:{{ROOTPAGENAME}} E-4 Map Relocated LBAS Range.png|450px]]
 +
|map_6_text= Relocated LBAS Range
 
|boss_hard= 2000 HP + 3000 HP + 4740 HP
 
|boss_hard= 2000 HP + 3000 HP + 4740 HP
 
|boss_medium= 1500 HP + 2750 HP + 4000 HP
 
|boss_medium= 1500 HP + 2750 HP + 4000 HP
Line 35: Line 37:  
==Branching Table==
 
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = E-4 Branching Rules
+
|title = E-4 Start Point
|id = ???
+
|id = 54-4a
|order = ???
+
|order = 0,1,2,3
|?? -> ?? =  
+
|0 -> 1 = * Single Fleet / Striking Force Fleet
 +
* Surface Task Force
 +
* Transport Combined Fleet
 +
|0 -> 2 = * Carrier Task Force
 +
}}
    +
{{MapBranchingTable
 +
|title = E-4 Branching Rules (Start Point 1)
 +
|id = 54-4b
 +
|order = C,D,D2,H,I,J,X,Y
 +
|C -> D = * Does not meet the requirements to go to F
 +
|C -> F = * Route to F is Unlocked & Meet '''ANY''' of the following requirements:
 +
** Fleet is Fast '''and''' amount of DD+DE ≥ 5
 +
** Fleet is Slow '''and''' amount of CL ≤ 1 '''and''' DD+DE ≥ 6
 +
|D/empty -> D1 = * Does not meet the requirements to go to E
 +
|D/empty -> E = * Meet '''ALL''' of the following requirements:
 +
** Fleet does '''not''' contain Akitsu Maru
 +
** Amount of CV(L/B) = 0
 +
** Amount of DD+DE ≥ 4
 +
|D2 -> E = * Does not meet the requirements to go to F
 +
|D2 -> F = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) + CV(L/B) ≤ 2
 +
** If fleet is Slow, amount of CV(L/B) ≤ 1
 +
** Amount of DD+DE ≥ 2
 +
|H/empty -> I/empty = * Fleet contains [[Akashi Kai]]/[[Akitsushima Kai]]/[[AO|AO Kai]]
 +
|H/empty -> J = * Meet '''ANY''' of the following requirements to Force(?) J
 +
** Single Fleet / Striking Force Fleet
 +
** Does not meet the requirements to go to I
 +
|I -> J = * Does not meet the requirements to go to X
 +
|I -> X = * Meet '''ALL''' of the following requirements:
 +
** Route to X is Unlocked
 +
** Amount of (F)BB(V) ≤ 2
 +
** Amount of CVL ≤ 1
 +
** Does '''not''' contain CV(B)
 +
** Amount of DD ≥ 5
 +
** If amount of DD ≤ 6, meet '''ALL''' of the following:
 +
*** Fleet is Fast
 +
*** If (F)BB(V)+CVL ≤ 2
 +
*** Amount of CA(V) ≤ 2
 +
|J -> K = * Meet '''ALL''' of the following requirements:
 +
** Single Fleet / Striking Force Fleet
 +
** Pass the LoS check (Cn2 ≥ 32 on Hard)
 +
** Does not meet the requirements to go to M
 +
|J -> L/empty = * Fail the LoS check
 +
|J -> M = * Meet '''ALL''' of the following requirements:
 +
** Single Fleet / Striking Force Fleet
 +
** Amount of (F)BB(V) ≤ 1
 +
** Amount of CV(L/B) ≤ 1
 +
** Does '''not''' contain SS(V)
 +
** Pass the LoS check (Cn2 ≥ 32 on Hard)
 +
|J -> X = * Combined Fleet
 +
|X -> Y = * Meet '''ALL''' of the following requirements:
 +
** If fleet is Slow, amount of (F)BB(V) ≤ 1
 +
** Amount of (F)BB(V) ≤ 2
 +
** Amount of CV(L/B) ≤ 1
 +
** Amount of DD ≥ 6
 +
|X -> Y1 = * Does not meet the requirements to go to Y
 +
|Y -> Y2 = * Meet '''ALL''' of the following requirements:
 +
** Pass the LoS check (Cn2 ≥ 76 on Hard)
 +
** Does not meet the requirements to go to Z
 +
|Y -> Y3/empty = * Fail the LoS check
 +
|Y -> Z = * Meet '''ALL''' of the following requirements:
 +
** Pass the LoS check (Cn2 ≥ 76 on Hard)
 +
** Amount of (F)BB(V) ≤ 2
 +
** Does '''not''' contain CV(B)
 +
** Amount of CVL ≤ 1
 +
** Amount of CA(V) ≤ 2
 +
}}
 +
 +
{{MapBranchingTable
 +
|title = E-4 Branching Rules (Start Point 2)
 +
|id = 54-4c
 +
|order = M,M1,P
 +
|N -> O = * Does not meet the requirements to go to P
 +
|N -> P = * Meet '''ALL''' of the following requirements:
 +
** Fast fleet
 +
** Amount of CV(B) ≤ 2
 +
|R -> S = * Does not meet the requirements to go to T
 +
|R -> T = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) + CV(B) ≤ 4
 +
** Amount of DD+DE ≥ 4
 +
|T -> U = * Meet '''ALL''' of the following requirements:
 +
** Does not meet the requirements to go to W
 +
** Pass the LoS check (Cn2 ≥ 87 on Hard)
 +
|T -> V/empty = * Fail the LoS check
 +
|T -> W = * Meet '''ALL''' of the following requirements:
 +
** Amount of CV(L/B) ≤ 3
 +
** Amount of SS(V) = 0
 +
** Pass the LoS check (Cn2 ≥ 87 on Hard)
 
}}
 
}}
   Line 87: Line 176:  
<tabber>
 
<tabber>
 
|-|Striking Force Fleet=
 
|-|Striking Force Fleet=
* SF: '''0-1(F)BB(V), 1CA(V), 1CL, 4-5DD''' [[File:Spring_2022_Event_Tag_6.png]]
+
* SF: '''0-1(F)BB(V), 1CA(V), 1CL, 4-5DD (FAST)''' [[File:Spring_2022_Event_Tag_6.png]]
 
* Route: {{MapRoute|1|grey|A|blue|B|blue|C|red|D|blue|E|pink|F|red|G|blue|H|blue|J|red|M|red}}
 
* Route: {{MapRoute|1|grey|A|blue|B|blue|C|red|D|blue|E|pink|F|red|G|blue|H|blue|J|red|M|red}}
 
* Lightest Fleet will take the shortest path to the boss.  
 
* Lightest Fleet will take the shortest path to the boss.  
* Have a CV(L/B) in the fleet will take an additional {{MapRoute|D1|blue}} -> {{MapRoute|D2|pink}}.
+
* Having a CV(L/B) in the fleet will take an additional {{MapRoute|D1|pink}} -> {{MapRoute|D2|pink}}.
    
|-|Surface Task Force=
 
|-|Surface Task Force=
* STF: '''1BB, 0-1CV(L/B), 2-3CA(V), 1DD + 1CL , 5DD [[File:Spring_2022_Event_Tag_7.png]]
+
* STF: '''1BB, 0-1CV(L/B), 2-3CA(V), 1 CL, 1-2DD + 1CL, 0-1CLT, 4-5DD (FAST)''' [[File:Spring_2022_Event_Tag_7.png]]
 
* Route: {{MapRoute|1|grey|A|blue|B|blue|C|red|D|blue|E|pink|F|red|G|blue|H|blue|J|red|M|red}}
 
* Route: {{MapRoute|1|grey|A|blue|B|blue|C|red|D|blue|E|pink|F|red|G|blue|H|blue|J|red|M|red}}
* The heaviest Fleet which utilizes the 2nd Fleet lock. These locked ship can be reuse for E4 Phase 3 in the later stage.
+
* The heaviest Fleet which utilizes the 2nd Fleet lock. These locked ships can be reused for E4 Phase 3 in the later stage.
 
</tabber>
 
</tabber>
    
* LBAS: Range 7 to {{MapRoute|M|red}}, 0 Airpower (100/224 AD/AP on Last Dance Hard)
 
* LBAS: Range 7 to {{MapRoute|M|red}}, 0 Airpower (100/224 AD/AP on Last Dance Hard)
* If CV(L/B) is present in the fleet, fleet will go through {{MapRoute|D1|pink}} and {{MapRoute|D2|red}} as additional node
+
* If CV(L/B) is present in the fleet, fleet will go through {{MapRoute|D1|pink}} and {{MapRoute|D2|red}} as additional nodes
 
* There is an LoS-Check at {{MapRoute|J|red}} Cn3 = 50 on all difficulties
 
* There is an LoS-Check at {{MapRoute|J|red}} Cn3 = 50 on all difficulties
 
* AACI is recommended
 
* AACI is recommended
 
* 1-2 OASW ships will make passing through the sub-nodes easier.  
 
* 1-2 OASW ships will make passing through the sub-nodes easier.  
* Going without a Battleship will make node J less difficult since there will be only one shelling phase.
+
* Going without a Battleship will make node J less difficult since there will only be one shelling phase.
* If use the Striking Force Fleet, boss support is recommended for LD to help secure the victory
+
* If using the Striking Force Fleet, boss support is recommended for LD to help secure the victory
** Boss Support is optional if use the Surface Task Force Fleet.
+
** Boss Support is optional if using the Surface Task Force Fleet.
    
==Optional: Relocate Land Base==
 
==Optional: Relocate Land Base==
Line 120: Line 209:  
|-
 
|-
 
| Hard
 
| Hard
| AS x2|| S|| AS|| AS || AS|| AS
+
| AS x2|| S|| AS|| AS|| AS|| AS
 
|-
 
|-
 
| Medium
 
| Medium
| AS|| S|| AS|| - ||AS || AS?
+
| AS   || S|| AS|| - || AS|| -
 
|-
 
|-
 
| Easy
 
| Easy
| AS|| S|| -|| - ||AS || AS?
+
| AS   || S|| - || - || AS|| -
 
|-
 
|-
 
| Casual
 
| Casual
| ?|| ?|| ?-| - ||AS || AS? ||AS?
+
| ?   || ?|| - || - || AS|| -
 
|}
 
|}
   Line 149: Line 238:  
* LBAS: Range 9 to {{MapRoute|W|red}}, 331/743 AP/AS on Hard (356/800 on Last Dance)
 
* LBAS: Range 9 to {{MapRoute|W|red}}, 331/743 AP/AS on Hard (356/800 on Last Dance)
 
** The range is changed to 6 if the LBAS has been relocated.
 
** The range is changed to 6 if the LBAS has been relocated.
** There is an LoS-Check at {{MapRoute|T|red}} (42? Cn1 for Hard Mode).
+
** There is an LoS-Check at {{MapRoute|T|red}} (87 Cn2 for Hard Mode).
    
==Phase 2.5: Unlocking the Shortcut to the Final Boss==
 
==Phase 2.5: Unlocking the Shortcut to the Final Boss==
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