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| + | |
| + | <tabber> |
| + | |-|AS Land Base= |
| + | * '''LBAS:''' Air Defense |
| + | * This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense |
| + | |
| + | |-|Node A3= |
| + | The process is the same as it was during phase 1: |
| + | |
| + | * CTF: '''0-2FBB, 2CV(B), 0-1CVL, 0-2CA(V), 2CL + 1CL, 0-2CA(V), 0-2CLT, 2-4DD (FAST)''' [[File:Spring_2022_Event_Tag_4.png]] |
| + | * Route: {{MapRoute|2|grey|M|red|N|red|O|pink|P|red|Q|red}} |
| + | * LBAS: Range 5 to {{MapRoute|Q|red}}, 74/167 AP/AS |
| + | ** There is an LoS check at {{MapRoute|P|red}}. |
| + | ** Using one '''strong''' [[AACI]] ship such as the [[:Category:Akizuki Class|''Akizuki''-class]], [[:Category:Fletcher Class|''Fletcher''-class]] DD is highly recommended. |
| + | ** Having 1-2 [[OASW]] ships to increase the passing rate to the boss is recommended. |
| + | |
| + | |-|Nodes B= |
| + | A similar approach to phase 0.5, however, this will go through Node {{MapRoute|R|red}} in this step. |
| + | |
| + | * '''1CVL 2CA(V) 1CL 3DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]] |
| + | * Route: {{MapRoute|1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink}} |
| + | * LBAS: Fightersweep {{MapRoute|L|pink}} (Range 6) and {{MapRoute|E|pink}} (Range 3) |
| + | ** Fighter muling CVL a to reach AS for the required nodes is recommended. |
| + | ** AACI is highly recommended. |
| + | ** Make sure ships are set up with Anti-PT set up (see [[PT Imp Pack#EnWiki_Notes|here]]) to eliminate all the PT Imp Pack on node {{MapRoute|R|red}}. |
| + | |
| + | |-|Node B3= |
| + | Similar to phase 2, this is regarded as the hardest step to clear in the debuff. |
| + | |
| + | * '''1CVL 2CA(V) 1CL 3DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]] |
| + | * Route: {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink|S|Red|T|Green|U|Red}} |
| + | * LBAS: {{MapRoute|U|red}} (Range 8, 44/88 AD/AP on 甲), {{MapRoute|L|pink}} (Range 6) |
| + | ** There is an LoS Check at {{MapRoute|T|green}} (Cn3): |
| + | *** Casu = 26.0 / Easy = ?? / Med = 40.0 / Hard = 48.0 |
| + | |
| + | ** It's recommended to use historical ships to maximize damage output against the boss |
| + | ** Land base can either concentrate on the boss or be split to defend against air nodes like Node L. |
| + | ** CVL should be a fighter mule. |
| + | ** The main objective at the boss should be to: |
| + | ***Eliminate the smaller enemy ships and wither down the boss to a decent degree during day battle. |
| + | ***Use mainly TCI / GTRL units to maximize your chances of defeating the boss in night battle. |
| + | |
| + | |-|Node G= |
| + | |
| + | |-|Node V= |
| + | </tabber> |