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====Damage State====
 
====Damage State====
{| class="wikitable"
+
{| class="wikitable" style="text-align:center"
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:128px;"|Damage State
+
! Damage State
!style="text-align: center; border-style: solid; border-width: 1px; width:32px;"|Shelling
+
! Shelling
!style="text-align: center; border-style: solid; border-width: 1px; width:32px;"|Torpedo
+
! Torpedo
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:32px;"|Anti-Submarine
+
! ASW
 
|-
 
|-
|style="border-style: solid; border-width: 1px; color:#FFCE00;"|'''Lightly Damaged'''<br>
+
|style="color:#FFCE00"|'''Lightly Damaged (小破)'''
'''(小破)'''
+
| 100%|| 100%|| 100%
|style="text-align: center; border-style: solid; border-width: 1px;"| 100%
  −
|style="text-align: center; border-style: solid; border-width: 1px;"| 100%
  −
|style="text-align: center; border-style: solid; border-width: 1px;"| 100%
   
|-
 
|-
|style="border-style: solid; border-width: 1px;color:orange;"|'''Moderately Damaged'''<br>
+
|style="color:orange"|'''Moderately Damaged (中破)'''
'''(中破)'''
+
| 70%|| 80%|| 70%
|style="text-align: center; border-style: solid; border-width: 1px;"| 70%
  −
|style="text-align: center; border-style: solid; border-width: 1px;"| 80%
  −
|style="text-align: center; border-style: solid; border-width: 1px;"| 70%
  −
|-
  −
|style="border-style: solid; border-width: 1px;color:red;"|'''Heavily Damaged'''<br>
  −
'''(大破) '''
  −
|style="text-align: center; border-style: solid; border-width: 1px;"| 40%
  −
|style="text-align: center; border-style: solid; border-width: 1px;"| 0%
  −
|style="text-align: center; border-style: solid; border-width: 1px;"| 40%
   
|-
 
|-
 +
|style="color:red"|'''Heavily Damaged (大破) '''
 +
| 40%|| 0%|| 40%
 
|}
 
|}
   −
'''Important Notes
+
'''Notes:'''
 
* Damage state does not affect aerial combat.
 
* Damage state does not affect aerial combat.
 
** It will affect carrier attacks in the shelling phase.
 
** It will affect carrier attacks in the shelling phase.
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