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| Maps are made out of nodes connected to each other through paths called '''edges'''. Nodes are only accessible by traveling through those edges. Each node is independent of each other, and the fleet state will carry over from node to node. | | Maps are made out of nodes connected to each other through paths called '''edges'''. Nodes are only accessible by traveling through those edges. Each node is independent of each other, and the fleet state will carry over from node to node. |
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− | The route taken through a given map is defined by the '''fleet type''' and '''fleet composition'''. Rarely, one or multiple '''specific ships''' may also alter routing; these ships are usually historically related to a map's thematic operation or to a specific mechanic. Ship stats (mainly LoS) affects routing as well. Paths that require a given LoS requirement to be met will show an animation of a Recon plane going back and forth towards the destination node. Some routing may also require using certain equipment like "surface radars" or [[Drum]]s.
| + | There are a few mechanics that take place in the map itself. |
− | Additionally, routing might be simply '''random'''.
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− | There are a few mechanics that take place in the map itself.
| + | ==Routing== |
| + | The route taken through a given map is defined by the: |
| + | *'''Fleet Type''', being either a: |
| + | **Single fleet, |
| + | **[[Combined Fleet]], either Carrier Task Force (CTF), Surface Task Force (STF), or Transport Escort Force (TCF/TE), |
| + | **[[Striking Force Fleet]]. |
| + | |
| + | *'''Fleet Composition''', depending on the number of certain ship-types used. |
| + | **Some '''specific ships''' may also alter routing, being usually referred as "historical ship", as they are related to a map's thematic operation or to a specific mechanic. |
| + | |
| + | *The presence of "[[#Active Branching|Active Branching]]", where a path must be manually selected. |
| + | |
| + | *Fleet [[Stats]], mainly [[LoS]]. |
| + | **Paths that require a given LoS requirement to be met will show an animation of a Recon plane going back and forth towards the destination node. |
| + | |
| + | *Equipment types and quantity used in the fleet, like [[:Category:Surface Radar|Surface Radars]] or [[Drum]]s. |
| + | |
| + | *The curent '''[[Ship Locking|Fleet tag]]''' on certain events maps. |
| + | |
| + | *Additionally, routing might be simply '''random'''. |
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| + | On certain events, an edge may be taken in either sense depending on the curent routing. Some edges are marked with an arrow to make the routing clearer. |
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| ==Land Base Air Raids== | | ==Land Base Air Raids== |