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! style="width: 8%"|{{Ammo}}
 
! style="width: 8%"|{{Ammo}}
 
|-
 
|-
|style="text-align:center;"|[[File:StartNode.png]]<br/>'''Start Node'''
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|style="text-align:center;"|[[File:StartNode.png]]<br>'''Start Node'''
 
|The Start Node dictates the point from which the fleet will start.
 
|The Start Node dictates the point from which the fleet will start.
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|-
 
|-
|style="text-align:center;"|[[File:EmptyNode.png]]<br/>'''Empty Node'''
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|style="text-align:center;"|[[File:EmptyNode.png]]<br>'''Empty Node'''
 
|An Empty Node is a tool mainly used to increase routing complexity, creating branching paths, dead-ends, as well as to display a small piece of flavour text.
 
|An Empty Node is a tool mainly used to increase routing complexity, creating branching paths, dead-ends, as well as to display a small piece of flavour text.
 
|style="text-align:center;"|—
 
|style="text-align:center;"|—
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|-
 
|-
|style="text-align:center;"|[[File:ChoiceNode.png]]<br/>'''Active Branching'''
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|style="text-align:center;"|[[File:ChoiceNode.png]]<br>'''Active Branching'''
|{{Anchor|Active Branching}}An Active Branching Node, also known as "Choice Node", is a special type of map mechanic that allows the fleet to route to any of the desired paths. Introduced in the Spring 2015 Event.
+
|{{Anchor|Active Branching}}An Active Branching Node, also known as "Choice Node", is an Empty Node with a mechanic that allows the fleet to route to any of the desired paths.
    
Upon hitting an active branching node, a text bubble will appear above the fleet icon saying "You can select the fleet's course!" (艦隊針路選択可能!). Nodes able to be selected will glow. Clicking on the node will send the fleet in that direction.
 
Upon hitting an active branching node, a text bubble will appear above the fleet icon saying "You can select the fleet's course!" (艦隊針路選択可能!). Nodes able to be selected will glow. Clicking on the node will send the fleet in that direction.
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|-
 
|-
|style="text-align:center;"|[[File:MaelstromNode.png]]<br/>'''Maelstrom'''
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|style="text-align:center;"|[[File:EmptyNode.png]]<br>'''Emergency Repairs Node'''
 +
|Generally only accessible with either '''[[Akashi Kai]]''', '''[[Akitsushima Kai]]''', or any '''Kai [[AO]]''' present in the fleet. By equipping {{EquipmentLink|Ship Repair Facility}}, it is possible to use [[Emergency Repair Materials]] to repair ships mid-sortie. Otherwise, it behave like an Empty Node.
 +
 
 +
Please refer to [[Repairs#Emergency Anchorage Repairs|Emergency Anchorage Repairs]] for more details.
 +
|style="text-align:center;"|—
 +
|style="text-align:center;"|—
 +
 
 +
|-
 +
|style="text-align:center;"|[[File:MaelstromNode.png]]<br>'''Maelstrom'''
 
|{{Anchor|Maelstrom}} Upon entering the node, drains a specific value of a specific resource of the entire '''current fleet'''. This means that penalties derived from low levels of {{Fuel}} and {{Ammo}} are applied immediately. The strenght of Maelstroms can be mitigated by the number of ships independently carrying a RADAR. Maelstroms drain either {{Fuel}} or {{Ammo}}, but not both.
 
|{{Anchor|Maelstrom}} Upon entering the node, drains a specific value of a specific resource of the entire '''current fleet'''. This means that penalties derived from low levels of {{Fuel}} and {{Ammo}} are applied immediately. The strenght of Maelstroms can be mitigated by the number of ships independently carrying a RADAR. Maelstroms drain either {{Fuel}} or {{Ammo}}, but not both.
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| 60%
 
| 60%
 
|  
 
|  
|-
   
|}
 
|}
 
|style="text-align:center;"|0 or X%
 
|style="text-align:center;"|0 or X%
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|-
 
|-
|style="text-align:center;"|[[File:ResourceNode.png]]<br/>'''Resource Node'''
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|style="text-align:center;"|[[File:ResourceNode.png]]<br>'''Resource Node'''
 
|Upon entering, adds a specific amount of a specific Resource ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) or consumables ({{IR}}{{IC}}{{DM}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
 
|Upon entering, adds a specific amount of a specific Resource ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) or consumables ({{IR}}{{IC}}{{DM}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
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|-
 
|-
|style="text-align:center;"|[[File:FinishLineNode.png]]<br/>'''Finish Line'''
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|style="text-align:center;"|[[File:FinishLineNode.png]]<br>'''Finish Line'''
 
|Is considered an Ending node like Boss nodes.
 
|Is considered an Ending node like Boss nodes.
 
*It can sometimes reward one or multiple resources at once, but no consumable.
 
*It can sometimes reward one or multiple resources at once, but no consumable.
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|-
 
|-
|style="text-align:center;"|[[File:TransportLoadoutNode.png]]<br/>'''Transport Loadout'''
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|style="text-align:center;"|[[File:TransportLoadoutNode.png]]<br>'''Transport Loadout'''
 
|Present in any map with Trasport Loadout operation. Upon reaching this node, the fleet's {{Drum}}, {{LandingCraft}}, {{Landing Craft}}, and {{Rations}}, as well as ships that are not '''Heavily Damaged''' will be taken account of. The result of this node determines the quantity of Transport Points (TP) deducted of a map's Transport Gauge after a successful Boss Battle with A-Rank or higher. Simply reaching this node has no effect on the map's Transport Gauge.
 
|Present in any map with Trasport Loadout operation. Upon reaching this node, the fleet's {{Drum}}, {{LandingCraft}}, {{Landing Craft}}, and {{Rations}}, as well as ships that are not '''Heavily Damaged''' will be taken account of. The result of this node determines the quantity of Transport Points (TP) deducted of a map's Transport Gauge after a successful Boss Battle with A-Rank or higher. Simply reaching this node has no effect on the map's Transport Gauge.
 
*See [[Transport Operation]] page for breakdown of values.
 
*See [[Transport Operation]] page for breakdown of values.
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|-
 
|-
|style="text-align:center;"|[[File:EmptyNode.png]]<br/>'''Emergency Repairs Node'''
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|style="text-align:center;"|[[File:AirReconNode.png]]<br>'''Aerial Reconnaisance Node'''
|Generally only accessible with either [[Akashi|Akashi Kai]] or [[Akitsushima|Akitsushima Kai]] present in the fleet. By equipping {{EquipmentLink|Ship Repair Facility}}, it's possible to use [[Emergency Repair Materials]] to repair ships mid-sortie.
  −
 
  −
Please refer to [[Repairs#Emergency Anchorage Repairs|Emergency Anchorage Repairs]] for more details.
  −
|style="text-align:center;"|—
  −
|style="text-align:center;"|—
  −
 
  −
|-
  −
|style="text-align:center;"|[[File:AirReconNode.png]]<br/>'''Aerial Reconnaisance Node'''
   
|Exclusive to [[6-3]]. Can reward some Ammo {{Ammo}}, Bauxite {{Bauxite}}, or Devmats {{DM}}, using some aircraft. The type of aircraft as well as the ship carrying it influences the result. Unlike Resource Nodes, the resources obtainable originate from a drop pool.
 
|Exclusive to [[6-3]]. Can reward some Ammo {{Ammo}}, Bauxite {{Bauxite}}, or Devmats {{DM}}, using some aircraft. The type of aircraft as well as the ship carrying it influences the result. Unlike Resource Nodes, the resources obtainable originate from a drop pool.
 
*If the Boss Battle is a Defeat, the resources are forfeited. Otherwise, a small message saying that the resources were secured will be shown on the lower right side of the victory screen.
 
*If the Boss Battle is a Defeat, the resources are forfeited. Otherwise, a small message saying that the resources were secured will be shown on the lower right side of the victory screen.
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|style="text-align:center;"|—
 
|style="text-align:center;"|—
 
|}
 
|}
      
'''Note about Consumption:'''
 
'''Note about Consumption:'''
 
* These percent values are applied to a ship's maximum Fuel/Ammo stat. The amount subtracted is '''rounded down but at least 1''' in most cases, except for ''Pursuing the enemy into night battle'' and ''Night to Day Battle'' where the ammo cost is '''rounded up'''.
 
* These percent values are applied to a ship's maximum Fuel/Ammo stat. The amount subtracted is '''rounded down but at least 1''' in most cases, except for ''Pursuing the enemy into night battle'' and ''Night to Day Battle'' where the ammo cost is '''rounded up'''.
<references/>
+
** Some mechanics like [[Special Attacks]] will increase ammo consumption.
 
* In maps introduced prior to Fall 2017 Event (including pre-[[Game_Updates/2018/August_15th|Phase 2]] maps), Submarine battle nodes costed 20% {{Fuel}} 0% {{Ammo}}, and Air Raid nodes costed 8% {{Fuel}} 4% {{Ammo}}
 
* In maps introduced prior to Fall 2017 Event (including pre-[[Game_Updates/2018/August_15th|Phase 2]] maps), Submarine battle nodes costed 20% {{Fuel}} 0% {{Ammo}}, and Air Raid nodes costed 8% {{Fuel}} 4% {{Ammo}}
   −
 
+
<references/>
 
{{Mechanics}}
 
{{Mechanics}}
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
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