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| <includeonly>{| class="mw-collapsible {{#if:{{{uncollapsed|}}}||mw-collapsed}} wikitable" style="text-align: center; border-style: solid; border-width: 1px;" | | <includeonly>{| class="mw-collapsible {{#if:{{{uncollapsed|}}}||mw-collapsed}} wikitable" style="text-align: center; border-style: solid; border-width: 1px;" |
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− | !style="border-radius: 6px 0 0 0; border-style: solid; border-width: 1px" colspan="5"|Anti-{{Enemy/Link|PT Imp Pack|link=PT Imp Group|text=PT Imp}} Setups | + | !style="border-radius: 6px 0 0 0; border-style: solid; border-width: 1px" colspan="5"|Anti-{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT Imp}} Setups |
| |- | | |- |
− | |style="text-align: left; border-radius: 6px 0 0 0;" colspan="5"|Unlike most standard Abyssal enemies, the {{Enemy/Link|PT Imp Pack|link=PT Imp Group|text=PT Imp Group}} is relatively small and fast. <br>Attacking them with large-caliber guns will not do much damage; smaller guns are recommended to deal normal damage. | + | |style="text-align: left; border-radius: 6px 0 0 0" colspan="5"|Unlike most standard Abyssal enemies, the {{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT Imp Pack}} is relatively small and fast. <br>Attacking them with large-caliber guns will not do much damage; smaller guns are recommended to deal normal damage. |
| <br>They have a very high evasion rate and are next to impossible to hit with normal shelling and torpedo attacks. | | <br>They have a very high evasion rate and are next to impossible to hit with normal shelling and torpedo attacks. |
| <br>This even includes special attacks. In order to sink them, your ships will require specific equipment setups. | | <br>This even includes special attacks. In order to sink them, your ships will require specific equipment setups. |
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| <references/> | | <references/> |
| |- | | |- |
− | !style="border-radius: 6px 0 0 0; width:128px;" rowspan="2"|Equipment Setup | + | !style="border-radius: 6px 0 0 0; width:128px" rowspan="2"|Equipment Setup |
− | !style="width:96px;" colspan="3"|Bonus | + | !style="width:96px" colspan="3"|Bonus |
− | !style="border-radius: 0 6px 0 0; width:256px;" rowspan="2"|Notes | + | !style="border-radius: 0 6px 0 0; width:256px" rowspan="2"|Notes |
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− | !style="width:32px;"|DD | + | !style="width:32px"|DD |
− | !style="width:32px;"|CL | + | !style="width:32px"|CL |
− | !style="width:32px;"|CA/BB | + | !style="width:32px"|CA/BB |
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| | {{RedGunLight}} {{SurfaceShipPersonnel}} | | | {{RedGunLight}} {{SurfaceShipPersonnel}} |
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− | | {{Radar}} {{SurfaceShipPersonnel}} | + | | {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Surface}} {{SurfaceShipPersonnel}} |
| | 10% | | | 10% |
| | ?? | | | ?? |
| | ?? | | | ?? |
− | | Only applies to RADARs with LOS stats greater than 5. | + | | Only applies to [[:Category:Surface Radar|Surface Radars]]. |
| |- | | |- |
− | | {{YellowGun}} {{GreenGunMG}} {{Seaplane}} | + | | {{YellowGun}} {{GreenGunMG}} {{ZuiunPlane}} |
| | N/A | | | N/A |
| | ?? | | | ?? |
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| | style="text-align:left;" colspan="5" | '''Important Notes''' | | | style="text-align:left;" colspan="5" | '''Important Notes''' |
− | * Small Caliber Guns + Lookout + Machine Gun is the best anti-imp setup. | + | *{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D}} has the ability to prioritize focusing on attacking PT-Imp with increased accuracy if any are present. |
| + | **Ships placed in the composition slots above and below her will gain a small accuracy boost and will prioritize attacking PT-Imp if any are present. |
| + | |
| + | *[[:Category:Small Gun|Small Guns]] + {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts}} + [[:Category:Anti-Air Gun|AA Machine Guns]] is the best anti-Imp setup. |
| * It is inadvisable to run anti-imp setups on any ship but destroyers because it compromises their combat effectiveness. | | * It is inadvisable to run anti-imp setups on any ship but destroyers because it compromises their combat effectiveness. |
| * Having a reinforcement expansion is important because it allows the ship to not waste a slot on a machine gun/skilled lookouts. | | * Having a reinforcement expansion is important because it allows the ship to not waste a slot on a machine gun/skilled lookouts. |
| * The values presented above are theorised to be '''fixed hit rates'''. | | * The values presented above are theorised to be '''fixed hit rates'''. |
| ** This means they are unaffected by any outside factors. | | ** This means they are unaffected by any outside factors. |
− | * {{RedGunLight}} includes {{GreenGunDP}} high-angle small caliber main guns. | + | * {{RedGunLight}} [[:Category:Small Gun|Small Guns]] includes {{GreenGunDP}} [[:Category:Main High-Angle Gun|Main High-Angle Guns]] (small & medium). |
− | * {{YellowGun}} includes {{GreenGunDP}} high-angle secondary guns. | + | * {{YellowGun}} [[:Category:Secondary Gun|Secondary Guns]] includes {{GreenGunDP}} [[:Category:Secondary High-Angle Gun|Secondary High-Angle Guns]]. |
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| !colspan="1"|{{edit|Template:Anti-PT_Imp_Setups}} | | !colspan="1"|{{edit|Template:Anti-PT_Imp_Setups}} |