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Created page with "==Aerial Combat== <span style="font-size:17px;font-weight:bold;">Aerial Combat Stages</span> {| class="wikitable" |- ! scope="col" style="text-align:center;" |Stage ! scope="c..."
==Aerial Combat==
<span style="font-size:17px;font-weight:bold;">Aerial Combat Stages</span>
{| class="wikitable"
|-
! scope="col" style="text-align:center;" |Stage
! scope="col" style="text-align:center;" |Notes
|-
|Fighter Combat
|Battle for air supremacy. Determines if Artillery Spotting and/or Contact are possible.
|-
|Anti-bomber Combat
|Number of bombers shot down by fighters is affected by the result of the previous phase
|-
|Anti-Air Cut-In
|An Anti-Air Director may cause heavy damage to enemy bombers
|-
|Fleet Anti-air Defense
|Fleet defends against enemy bombers
|-
|Bombing
|See ''Damage Calculation'' for details
|}

===Fighter Combat===
<center><math>\text {Fighter Power} = \sum^\text{All slots} \text{Floor(} \sqrt{\text{Number planes in slot}} \times \text {Plane anti-air stat} \text{)}</math>
</center>

* {{GreenPlane}} Fighter planes, and specific {{BluePlane}}{{RedPlane}}{{Seaplane}} Torpedo / Dive / Seaplane bombers with an +AA stat participate in the Fighter Combat.
* Recon planes (carrier based{{YellowPlane}} or seaplane recon{{Seaplane}}) will '''NOT''' participate in Fighter Combat.
* The allied fleet and enemy fleet's Fighter Powers are compared to determine the result of Fighter Combat:
{| class="wikitable"
|-
! scope="col" style="width:190px; text-align:center;" |Fighter Power<br>(FP = Own Fighter Power,<br>EFP = Enemy Fighter Power)
! scope="col" style="width:100px; text-align:center;" |Result
! scope="col" style="width:165px; text-align:center;" |Text Display
! scope="col" style="width:110px; text-align:center;" | % Shot Down
! scope="col" style="width:100px; text-align:center;" |[[Combat#Contact|Contact]]
! scope="col" style="width:100px; text-align:center;" |[[Artillery Spotting|Artillery Spotting]]
! scope="col" style="width:100px; text-align:center;" |[[Combat#Night Combat|Night Spotting]]
|-
|FP ≥ 3×EFP<br/> ''or'' Enemy Failed Detection <br/> ''or'' EFP=0 and Planes launched
|Air Supremacy (AS+)
|<span style="color:green">'''制空権確保!'''</span><br />''Seikuuken Kakuho!''
| style="text-align:center;" |0~90%
|Allied only
|Allied only
|Allied only
|-
|3×EFP > FP ≥ 1.5×EFP
|Air Superiority
(AS)
|<span style="color:green">'''航空優勢! '''</span><br />''Koukuu Yuusei!''
| style="text-align:center;" |0~80%
|Both sides
|Allied only
|Both sides
|-
|1.5×EFP > FP ≥ 2/3×EFP<br> ''or'' '''Aerial Combat Stage did not occur'''
|Air Parity
|No text displayed
| style="text-align:center;" |0~60%
|Both sides
|Impossible for either side
|Impossible for regular combat nodes<br/> Both sides for PvP as well as Night Combat Only nodes
|-
|2/3×EFP > FP ≥ 1/3×EFP
|Air Incapability
|No text displayed
| style="text-align:center;" |0~40%
|Both sides
|Enemy only
|Both sides
|-
|FP < 1/3×EFP
|Air Denial
|<span style="color:red">'''制空権喪失! '''</span><br />''Seikuuken Soushitsu!''
| style="text-align:center;" |0~10%
|Enemy only
|Enemy only
|Enemy only
|}
*This calculation does not take into account any anti-air weaponry equipped on ships. Carrier anti-air stat is also not considered.
*The percentage of planes shot down applies for both sides' respective outcomes, and is calculated per slot.
:*For example, securing Air Superiority means allied planes shoot down up to 80% of enemy planes, and the enemy under Air Incapability will shoot down up to 40%.
:*As this is applied per slot, 80% of one enemy bomber group can be shot down while a second has 0% shot down.
*[[Combat#Contact|Contact]] can be triggered by having at least 1 carrier scout plane, seaplane scout, and/or torpedo bomber equipped. It increases damage during the bombing phase depending on the accuracy bonus of the squad triggering Contact.
*Even if allied planes secure air supremacy, planes can still be lost (up to 10%), and the subsequent anti-air defense stage can eliminate more bombers.

====Enemy Ship Fighter Power====
{| class="wikitable"
|-
! scope="col" style="text-align:center; width:300px;" |Enemy Ship Type
! scope="col" style="text-align:center;" |Fighter Power
! scope="col" style="text-align:center; width:280px;" |Enemy Ship Type
! scope="col" style="text-align:center;" |Fighter Power
|-
|[[Light Carrier Nu-Class]]
| style="text-align:center;" |8
|Armored Carrier Demon
| style="text-align:center;" |44
|-
|[[Light Carrier Nu-Class]] Elite
| style="text-align:center;" |24
|Armored Carrier Princess
| style="text-align:center;" |48
|-
|[[Light Carrier Nu-Class]] Flagship
| style="text-align:center;" |23
|Floating Fortress
| style="text-align:center;" |27
|-
|[[Standard Carrier Wo-Class]]
| style="text-align:center;" |10
|Escort Fortress
| style="text-align:center;" |29
|-
|[[Standard Carrier Wo-Class]] Elite
| style="text-align:center;" |27
|Southern War Demon
| style="text-align:center;" |41
|-
|[[Standard Carrier Wo-Class]] Flagship
| style="text-align:center;" |28
|Southern War Princess
| style="text-align:center;" |47
|-
|[[Standard Carrier Wo-Class]] Flagship 2
| style="text-align:center;" |84
|[[Northern Princess]] World 3-5
| style="text-align:center;" |76
|-
|[[Standard Carrier Wo-Class]] Kai Flagship
| style="text-align:center;" |102
|[[Northern Princess]] World 3-5 (HQ < 85)
| style="text-align:center;" |72
|-
|[[Battleship Re-Class]]
| style="text-align:center;" |94
| [[Northern Princess]] World 3-5 Final Form
| style="text-align:center;" |109
|-
|[[Battleship Re-Class]] Elite
| style="text-align:center;" |107
|[[Northern Princess]] World 3-5 Final Form (HQ < 85)
| style="text-align:center;" |105
|-
|[[Aircraft Carrier Demon]]
| style="text-align:center;" |96
| Anchorage Water Demon
| style="text-align:center;" |0
|}

=== Anti-Air Cut-In ===
[[File:Bandicam_2014-11-20_02-55-57-126.avi_snapshot_00.26_-2014.11.20_03.09.34-.jpg|thumb|An Anti-Air Cut-In]]
Certain equipment combinations will provide a chance for an Anti-Air Cut-In (AACI) during the aerial combat. When activated, the cut-in CG (shown on the right) would appear before engaging the enemy fighters, but does not appear to affect the resulting air control state (AS+, AS, Air Parity or Denial). Although there's currently no conclusion on how it's applied onto the [[Combat#Fleet_Anti-air_Defense|Fleet Anti-air Defense formula]], a general consensus suggests the effectiveness scales with the AA stat ({{AA}}) of the ship triggering it.

====Requirement====
* One of the following sets:
*# <u>Heavy Main Gun</u>{{Template:RedGunHeavy}}, <u>Type 3 Shell</u> {{GreenAmmo}}, plus <u>Anti-Aircraft Fire Director</u> '''(AAFD)''' {{AntiAircraftFireDirector}}
*#* ''Can be supplemented with an AA RADAR'' {{Radar}}
*#* Only available for BB(V)s due to Heavy Gun requirement.
*# <u>High-Angle mount</u> ([[List_of_Main_Guns_by_stats|main gun]] or [[List_of_Secondary_Guns_by_stats|secondary]]) {{GreenGunDP}} plus <u>'''AAFD'''</u>{{AntiAircraftFireDirector}}
*#* ''Can be supplemented with an AA RADAR'' {{Radar}}
*#* Achievable by any surface ship.
*# [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director|'''<u>10cm Twin High-angle Mount + AAFD</u>''']] plus <u>AA RADAR</u>{{Radar}}
*#* ''Can be supplemented with an HA mount ''{{GreenGunDP}}'' or another 10cm Twin High-angle Mount + AAFD''
*#* Available to any ship capable of equipping a Light Main Gun.
*# [[25mm Triple Autocannon Mount (Concentrated Deployment)|'''<u>25mm Triple Autocannon Mount (Concentrated Deployment)</u>''']], [[List of Anti-Air Guns by stats|<u>AA Gun</u>]] (any) {{GreenGunMG}}, plus <u>AA RADAR</u> {{Radar}}
*#* Achievable by any surface ship.
*# Either [[12.7cm Twin High-angle Mount + Anti-Aircraft Fire Director|'''<u>12.7cm Twin High-angle Mount + AAFD</u>''']] or [[90mm Single High Angled Gun|'''<u>90mm Single High Angled Gun</u>''']], plus <u>AA RADAR</u> {{Radar}}
*#* ''Can be supplemented with an High-angle Mount + AAFD''
*#* As both 12.7cm Twin High-angle Mount + AAFD and 90mm Single High Angled Gun are considered secondary guns, only ships capable of equipping them may use this setup.

* '''[[Akizuki]]''' has a built-in AA fire director, which allows her to trigger AACI without an AAFD with the following setup
:* <u>High-Angle mount</u> (any) {{GreenGunDP}} plus either or both:
::* ''<u>RADAR</u> (any kind)'' {{Radar}}
::* ''<u>High-Angle mount</u> (any)'' {{GreenGunDP}}
*[[Maya|Maya Kai 2]] may trigger AACI with a unique setup:
:* [[25mm Triple Autocannon Mount (Concentrated Deployment)|'''<u>25mm Triple Autocannon Mount (Concentrated Deployment)</u>''']], plus <u>High-Angle mount</u> (any) {{GreenGunDP}}
::* ''Can be supplemented with an AA RADAR'' {{Radar}}

====Notes====
* [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director|10cm Twin High-angle Mount + AAFD]], [[12.7cm Twin High-angle Mount + Anti-Aircraft Fire Director|12.7cm Twin High-angle Mount + AAFD]] and [[90mm Single High Angled Gun]] can substitute for a regular High-angle mount. Their built-in AAFD functions when paired with an AA RADAR.
* Slots otherwise empty can be equipped with anything else without disabling the Anti-Air Cut-In.
* A maximum of 1 ship will perform AACI per battle (regardless of how many ships are capable of doing so, or whether it is a [[Combined Fleet]] engagement), and due to AA stat of the ship performing the cut-in affecting the number of planes shot down, it may be desired to limit the number of ships with AACI setup.
* Successful enemy AACI will not display; typically, greater than normal losses of planes after a battle can be contributed to enemy AACI.
* Does not affect the determination of [[Combat#Fighter_Combat|Air Superiority]].
* Cannot shoot down pure enemy fighters, as usual.

====Effect====
* Provide an AoE blast on all the incoming enemy '''bombers''', from the ship who is triggering it.'' ([http://kancolle.wikia.com/wiki/User_blog:Reikyu/A_brief_look_at_AA_defense_and_AA_cut-in_performance source 1], [http://kankoregouchin.blog.fc2.com/blog-entry-41.html 2], ''[http://kankoregouchin.blog.fc2.com/blog-entry-43.html 3]'')''

====Trigger Chance====
* '''AA stat''' ({{AA}}) of the ship performing the cut-in (equipment bonuses included) affects trigger rate. The correlation seems to be about +0.4% trigger rate for every point of AA ? ''([http://kankoregouchin.blog.fc2.com/blog-entry-43.html source 1], [http://kankoregouchin.blog.fc2.com/blog-entry-41.html 2])''
* '''Air radars''' provide marginal bonuses on AACI:
:* For HA + AAFD setup, Air radar on CA does not increase the trigger chance on a large scale ??.'' ([http://kankoregouchin.blog.fc2.com/blog-entry-41.html source])''
:* Type 13 Air radar Kai on Akizuki (and other DDs?) increases the trigger chance by '''~10%'''. When AACI was activated, it also helps with shooting down more bombers. (''[http://kankoregouchin.blog.fc2.com/blog-entry-43.html source]'')

With an AA Cut-In from a ship with high AA stat ({{AA}}), it is possible to '''obliterate all incoming bombers''' before they inflict any damage, and even prevent opposing carriers from shelling since they have 0 bombers left.''' In PVP Exercises, opposing fleets can do AA Cut-Ins, but the animation is not shown.'''

There are reports that enemy ships in map [[World_6:_%E4%B8%AD%E9%83%A8%E6%B5%B7%E5%9F%9F#6-2|6-2]] ''might'' be capable of doing AACI. Other than that, there is currently no enemy ship capable to blast all your bombers with AA weapons.

===Fleet Anti-air Defense===
Each enemy bomber slot is assigned at random to a defending ship. Those ships then, for each assigned enemy slot, have an approximately 50% chance to shoot down enemy planes. The number of planes shot down is given by the equations below:

<center>
<math>\text{Shot Down} = \text{Floor((Ship AA } + \text{Floor(Fleet Anti-air} \times \text{Formation Modifier))} \times 0.2125\text{)}</math>, where <br><math>\text{Fleet Anti-air} = \text{Floor(} \sum^\text{All slots}\text{Equipment AA Bonus} \times \text{Equipment Modifier)}</math>
</center>
The "Fleet Anti-Air" bonus is the sum of every equipment slot of every ship in the fleet (including the defending ship).

[[Category:Game Mechanics]]
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