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Line 352: Line 352:     
|-| Node E,L,R =
 
|-| Node E,L,R =
 +
A similar approach to phase 0.5, however, this will go through Node {{MapRoute|R|red}} in this step.
 +
 
* '''1CVL 2CA(V) 1CL 3DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]]
 
* '''1CVL 2CA(V) 1CL 3DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]]
* Route: {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink}}
+
* Route: {{MapRoute|1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink}}
 
* LBAS: Fightersweep {{MapRoute|L|pink}} (Range 6) and {{MapRoute|E|pink}} (Range 3)
 
* LBAS: Fightersweep {{MapRoute|L|pink}} (Range 6) and {{MapRoute|E|pink}} (Range 3)
** Approach is similar to doing phase 0.5 however you will go through Node R in this step
+
** Fighter muling CVL a to reach AS for the required nodes is recommended.
** Fighter muling CVL a to reach AS for the required nodes is recommended  
+
** AACI is highly recommended.
** AACI is highly recommended
+
** Make sure ships are set up with Anti-PT set up (see [[PT Imp Pack#EnWiki_Notes|here]]) to eliminate all the PT Imp Pack on node {{MapRoute|R|red}}.
** Make sure ships are set up with Anti-Imp set up (AA gun/ Lookouts / Secondary Guns) to eliminate all the imps on node R
      
|-| Node U =  
 
|-| Node U =  
 +
Similar to phase 2, this is regarded as the hardest step to clear in the debuff.
 +
 
* '''1CVL 2CA(V) 1CL 3DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]]
 
* '''1CVL 2CA(V) 1CL 3DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]]
 
* Route: {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink|S|Red|T|Green|U|Red}}
 
* Route: {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink|S|Red|T|Green|U|Red}}
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*** Casu = 26.0 / Easy = ?? / Med = 40.0 / Hard = 48.0
 
*** Casu = 26.0 / Easy = ?? / Med = 40.0 / Hard = 48.0
   −
* This is regarded as the hardest step to clear in the debuff
   
** It's recommended to use historical ships to maximize damage output against the boss
 
** It's recommended to use historical ships to maximize damage output against the boss
 
** Land base can either concentrate on the boss or be split to defend against air nodes like Node L.
 
** Land base can either concentrate on the boss or be split to defend against air nodes like Node L.
** CVL should be a fighter mule
+
** CVL should be a fighter mule.
** The main objective at the boss should be to eliminate the smaller enemy ships and wither down the boss to a decent degree
+
** The main objective at the boss should be to:
** In night battle use mainly TCI / GTRL units to maximize your chances of defeating the boss.
+
***Eliminate the smaller enemy ships and wither down the boss to a decent degree during day battle.
 +
***Use mainly TCI / GTRL units to maximize your chances of defeating the boss in night battle.
    
|-|AS Land Base =
 
|-|AS Land Base =
 
* '''LBAS:''' Air Defense
 
* '''LBAS:''' Air Defense
* This can be done passively since getting AS on the air raid requires a land base set on air defense with a strong enough air defense
+
* This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense
 
</tabber>
 
</tabber>
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