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* In single fleet, {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} needs to be selected.
 
* In single fleet, {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} needs to be selected.
 
* In a combined fleet, {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 4]]|[[File:Formation_4.png]]}} needs to be selected.
 
* In a combined fleet, {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 4]]|[[File:Formation_4.png]]}} needs to be selected.
 +
 +
* The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when is facing a fleet mixed with submarines.
    
|-|Multiplier=
 
|-|Multiplier=
Line 50: Line 52:  
|{{Radar}}'''Radar Only'''
 
|{{Radar}}'''Radar Only'''
 
| 1.77|| 2.13|| 1.61|| 1.93
 
| 1.77|| 2.13|| 1.61|| 1.93
 +
|-
 +
|{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Sp}} '''{{Equipment/Link|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=15m Duplex Kai}} Only'''
 +
| 2.63|| 2.34|| 1.77|| 2.13
 
|-
 
|-
 
|{{RedAmmo}}'''AP Only'''
 
|{{RedAmmo}}'''AP Only'''
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| 2.39|| 2.89|| 2.17|| 2.61
 
| 2.39|| 2.89|| 2.17|| 2.61
 
|-
 
|-
|{{Radar}} {{Equipment/Link|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=15m Duplex Kai}} Only
+
|'''{{RedAmmo}}AP + {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Sp}} {{Equipment/Link|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=15m Duplex Kai}}'''
| ??|| ??|| ??|| ??
+
| 2.63|| 3.16|| 2.39|| 2.87
 
|}
 
|}
 
The equipment bonuses do not stack further than 1 radar and/or 1 AP shell.
 
The equipment bonuses do not stack further than 1 radar and/or 1 AP shell.
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|-|Cost=
 
|-|Cost=
Triggering the touch implies an ammo consumption increase of 12%. <!---math to be confirmed--->
+
The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be '''x1.6''' of the original ammo consumption of those ships when the attack is triggered.
    
|-|Trigger Rate=
 
|-|Trigger Rate=
??
+
Currently measured above 70%, it seems similar to Big 7 touches:
 +
* Can be triggered even if artillery spotting fails to activate.
 +
* Can only be activated '''once per sortie'''.
 +
* Has a chance to trigger every time Yamato takes a turn at shelling.
 +
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 +
* Trigger rate is affected by Yamato's luck {{Luck}} stat.
    
</tabber>
 
</tabber>
Line 155: Line 165:  
|{{Radar}}'''Radar Only'''
 
|{{Radar}}'''Radar Only'''
 
| 1.90|| 2.09|| 1.90
 
| 1.90|| 2.09|| 1.90
 +
|-
 +
|{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Sp}} '''{{Equipment/Link|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=15m Duplex Kai}} Only'''
 +
| 2.09|| 2.30|| 2.09
 
|-
 
|-
 
|{{RedAmmo}}'''AP Only'''
 
|{{RedAmmo}}'''AP Only'''
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| 2.56|| 2.82|| 2.56
 
| 2.56|| 2.82|| 2.56
 
|-
 
|-
|{{Radar}} {{Equipment/Link|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=15m Duplex Kai}} Only
+
|'''{{RedAmmo}}AP + {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Sp}} {{Equipment/Link|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=15m Duplex Kai}}'''
| ??|| ??|| ??
+
| 2.82|| 3.10|| 2.82
 
|}
 
|}
 
The equipment bonuses do not stack further than 1 radar and/or 1 AP shell.
 
The equipment bonuses do not stack further than 1 radar and/or 1 AP shell.
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|-|Cost=
 
|-|Cost=
Triggering the touch implies an ammo consumption increase of 16%. <!---math to be confirmed--->
+
The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be '''x1.8''' of the original ammo consumption of those ships when the attack is triggered.
    
|-|Trigger Rate=
 
|-|Trigger Rate=
??
+
Currently measured above 70%, it seems similar to Big 7 touches:
 +
* Can be triggered even if artillery spotting fails to activate.
 +
* Can only be activated '''once per sortie'''.
 +
* Has a chance to trigger every time Yamato takes a turn at shelling.
 +
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 +
* Trigger rate is affected by Yamato's luck {{Luck}} stat.
    
</tabber>
 
</tabber>
 
</div></div>
 
</div></div>
 +
 +
Main source: [https://docs.google.com/spreadsheets/d/1WgZcBjw8Q58or9Mtjq-nzC-bJeu_2OvZfICfTs2iAfA/edit#gid=1858041438]
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