Line 1: |
Line 1: |
− | Colorado has a special attack that targets 3 enemies: | + | [[Colorado]] and [[Maryland]] are able to perform a special attack: |
| | | |
| <tabber> | | <tabber> |
| |-|Activation requirements= | | |-|Activation requirements= |
− | * Colorado must be the '''flagship'''. | + | * A '''{{Class|Colorado}}''' must be the '''flagship'''. |
| ** '''Secretary''' for combined fleets. | | ** '''Secretary''' for combined fleets. |
| ** She must not be more than {{color|gold|'''lightly damaged (小破)'''}}. | | ** She must not be more than {{color|gold|'''lightly damaged (小破)'''}}. |
− | * The 2nd and 3rd ships in the fleet must be battleships. | + | * The 2nd and 3rd ships in the fleet must be [[FBB]]/[[BB]]/[[BBV]]. |
| ** They must not be {{color|red|'''heavily damaged (大破)'''}}. | | ** They must not be {{color|red|'''heavily damaged (大破)'''}}. |
| | | |
| * There must be 6 or more surface ships in the fleet. | | * There must be 6 or more surface ships in the fleet. |
| ** There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed. | | ** There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed. |
− | ** There must be no surface ship in the fleet sunk or retreated via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|text=FCF}} during sortie causing remaining < 6. Ships in the escort fleet are not affected. | + | ** There must be no surface ship in the fleet sunk or [[Evacuation|evacuated]] via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|text=FCF}} during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted. |
| | | |
− | * In single fleet, {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} needs to be selected. | + | * In single fleet, {{ToolTip|[[Echelon]]|[[File:Echelon.png]]}} needs to be selected. |
− | * In a combined fleet, {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 2]]|[[File:Formation_2.png]]}} needs to be selected. | + | * In a combined fleet, {{ToolTip|[[Cruising Formation 2]]|[[File:Formation_2.png]]}} needs to be selected. |
| | | |
| |-|Multiplier= | | |-|Multiplier= |
| If triggered: | | If triggered: |
− | *Colorado will do '''a 1st attack''', | + | *The flagship will do '''a 1st attack''', |
| *The 2nd ship will do '''a 2nd attack''', | | *The 2nd ship will do '''a 2nd attack''', |
− | *The 3rd ship will do '''a 3rd attack'''. | + | *The 3rd ship will do '''a 3rd attack''', |
− | *Each attack target a ship at random. | + | *Each attack targets a ship at random, |
| + | *If all enemies sunk, then touch stops early. |
| | | |
− | {| class="wikitable" style="text-align: center;"
| + | '''"Big 7"''' refers here to {{Ship/Link|Nagato/Kai|Nagato/Kai Ni|text=Nagato Kai/Ni}}, {{Ship/Link|Mutsu/Kai|Mutsu/Kai Ni|text=Mutsu Kai/Ni}}, {{Ship/Link|Nelson Kai}}, {{Ship/Link|Rodney Kai}}{{cite}}, {{Ship/Link|Colorado|Colorado/Kai|text=Colorado/Kai}}, and {{Ship/Link|Maryland|Maryland/Kai|text=Maryland/Kai}}. |
− | !rowspan=2|Equipment
| + | {|class="wikitable" style="text-align: center" |
− | !colspan=3|2nd and 3rd {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}}
| |
− | !colspan=3|2nd {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}}
| |
− | !colspan=3|3rd {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}}
| |
− | !colspan=2|No {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}}
| |
| |- | | |- |
− | |'''Attack 1'''||'''Attack 2'''||'''Attack 3'''||'''Attack 1'''||'''Attack 2'''||'''Attack 3'''||'''Attack 1'''||'''Attack 2'''||'''Attack 3'''||'''Attack 1'''||'''Attack 2 & 3''' | + | !colspan=8|Attack Multipliers |
| + | |- |
| + | !rowspan=3|Equipment |
| + | !rowspan=2 colspan=1|Any<br>Flagship |
| + | !colspan=1|2nd ship |
| + | !colspan=1|3rd ship |
| + | !colspan=1|2nd ship |
| + | !colspan=1|3rd ship |
| + | |- |
| + | !colspan=2|is Big 7 |
| + | !colspan=2|not Big 7 |
| + | |- |
| + | |'''Attack 1'''||'''Attack 2'''||'''Attack 3'''||'''Attack 2'''||'''Attack 3''' |
| |- | | |- |
| |'''No Bonus Equipment''' | | |'''No Bonus Equipment''' |
− | | 1.79|| 1.59|| 2.17|| 1.56|| 1.38|| 1.61|| 1.50|| 1.32|| 1.55|| 1.30|| 1.15 | + | | 1.50|| 1.50|| 1.52||colspan=2| 1.30 |
| |- | | |- |
− | |'''{{Radar}}Radar Only''' | + | |{{Radar}} '''[[:Category:Surface Radar|Surface Radar]] Only''' |
− | | 2.06|| 1.83|| 2.50|| 1.79|| 1.59|| 1.85|| 1.72|| 1.52|| 1.79|| 1.50|| 1.32
| + | | 1.73|| 1.72|| 1.75||colspan=2| 1.50 |
| |- | | |- |
− | |'''{{RedAmmo}}AP Only''' | + | |{{Radar}} '''{{Equipment/Link|SG Radar (Late Model)}} Only''' |
− | | 2.42|| 2.14|| 2.93|| 2.11|| 1.86|| 2.17|| 2.02|| 1.79|| 2.10|| 1.76|| 1.55 | + | | 1.98|| 1.98|| 2.01||colspan=2| 1.72 |
| |- | | |- |
− | |'''{{RedAmmo}}AP + {{Radar}}Radar''' | + | |{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} Only''' |
− | | 2.79|| 2.46|| 3.37|| 2.42|| 2.14|| 2.50|| 2.32|| 2.05|| 2.41|| 2.02|| 1.79 | + | | 2.03|| 2.02|| 2.05||colspan=2| 1.76 |
| + | |- |
| + | |{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Radar}} [[:Category:Surface Radar|Radar]]''' |
| + | | 2.33|| 2.32|| 2.36||colspan=2| 2.02 |
| + | |- |
| + | |{{RedAmmo}} '''{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP|link_category=Armour-Piercing Shells}} + {{Radar}} {{Equipment/Link|SG Radar (Late Model)|text=SG LM}}''' |
| + | | 2.68|| 2.67|| 2.72||colspan=2| 2.32 |
| |} | | |} |
− | The equipment bonuses do not stack further than 1 radar and/or 1 AP shell. | + | *The modifiers are [[Damage Calculations|post-cap]] on day battle, and [[Damage Calculations|pre-cap]] on night battle. |
− | *Only ships equipped with those equipment will get a bonus for their attack(s). | + | *The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship. |
| + | **Only ships equipped with those equipment will get a bonus for their attack(s). |
| | | |
| |-|Cost= | | |-|Cost= |
| * All three ships involved consume additional ammunition when triggered: | | * All three ships involved consume additional ammunition when triggered: |
| | | |
− | {| class="wikitable" | + | {|class="wikitable" |
| !Fleet type | | !Fleet type |
− | !Triggering type | + | !Triggering type!!Additional ammo consumption |
− | !Additional ammo consumption | |
| |- | | |- |
| |rowspan=4|Single | | |rowspan=4|Single |
− | |Day battle (no night battle) | + | |Day battle (no night battle)||10% |
− | |10% | |
| |- | | |- |
− | |Day battle (with night battle) | + | |Day battle (with night battle)||15% |
− | |15% | |
| |- | | |- |
− | |Night battle (after day battle) | + | |Night battle (after day battle)||15% |
− | |15% | |
| |- | | |- |
− | |Night battle Node | + | |Night battle Node||5% |
− | |5% | |
| |- | | |- |
| |rowspan=3|Combined | | |rowspan=3|Combined |
− | |Day battle (no night battle) | + | |Day battle (no night battle)||0% |
− | |0% | |
| |- | | |- |
− | |Day battle (with night battle) | + | |Day battle (with night battle)||10% |
− | |10% | |
| |- | | |- |
− | |Night battle (after day battle) | + | |Night battle (after day battle)||10% |
− | |10% | |
| |} | | |} |
| | | |
| |-|Trigger Rate= | | |-|Trigger Rate= |
| + | * Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships.<ref>https://docs.google.com/spreadsheets/d/1WM9aEgxE5ZV5aGoCp1tzM0ZX2CugILIPtSeigHPhp80/edit#gid=1646567925</ref> |
| + | ** If all three ships are lv.99 the trigger rate is around 52%~60%. |
| * Can be triggered even if artillery spotting fails to activate. | | * Can be triggered even if artillery spotting fails to activate. |
| * Can only be activated '''once per sortie'''. | | * Can only be activated '''once per sortie'''. |
− | * Has a chance to trigger every time Colorado takes a turn at shelling. | + | * Has a chance to trigger every time the flagship takes a turn at shelling. |
| ** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle. | | ** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle. |
− | * Trigger rate is affected by Colorado's luck {{Luck}} stat.
| + | <references/> |
| | | |
| |-|Special CG= | | |-|Special CG= |
− | [[File:Colorado Special Attack.png|500px|center]]
| + | <gallery widths=300px heights=300px> |
| + | Ship Special Colorado.png|Colorado Special Attack |
| + | Ship Special Colorado Kai.png|Colorado Special Attack Kai |
| + | Ship Special Maryland.png|Maryland Special Attack |
| + | Ship Special Maryland Kai.png|Maryland Special Attack Kai |
| + | </gallery> |
| | | |
− | |-|Special CG Kai= | + | |-|Voiceline= |
− | [[File:Colorado Kai Special Attack.png|500px|center]]
| + | {{SeasonalHeaderOld|collapsed=false}} |
| + | {{SeasonalQuote |
| + | |scenario = Colorado Special Attack |
| + | |origin = Colorado戦隊全力斉射!各個目標に砲撃開始!一気に殲滅する。Fire! |
| + | |translation = Colorado Squadron, full broadside! Open fire when you've confirmed your targets! We'll destroy them in one broadside. Fire! |
| + | |audio = Colorado-Special_1.mp3 |
| + | |notes = Special Attack Line |
| + | }} |
| + | |} |
| + | {{SeasonalHeaderOld|collapsed=false}} |
| + | {{SeasonalQuote |
| + | |scenario = Maryland Special Attack |
| + | |origin = 統制射撃を開始する。各艦、目標諸元入力。OK?……Open fire! |
| + | |translation = Ready to begin directed fire. All ships, use the following targeting data. OK? ...Open fire! |
| + | |audio = Ship Voice Maryland Special 1.mp3 |
| + | |notes = Special Attack Line |
| + | }} |
| + | |} |
| </tabber> | | </tabber> |