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− | <math>\text{Atk}_\text{anti-ship} = \Biggl\lfloor \biggl\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{DB/TP} + \bigstar \big) \times \sqrt{\text{Mod}_\text{count} \times\text{Count}_\text{Plane}} + 25 \Big) \biggr\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math> | + | <math>\text{Atk}_\text{anti-ship} = \Biggl\lfloor \biggl\lfloor \Big( \big( \text{DB/TP} + \bigstar \big) \times \sqrt{\text{Mod}_\text{count} \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{type} \biggr\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math> |
| + | |
| + | * <math>\text{DB/TP}</math> is the '''dive bombing''' {{Dive}} or/and '''torpedo''' {{Torpedo}} stats of the plane. |
| + | * <math>\bigstar</math> is the [[Improvement#Improvement_Bonuses|improvement bonuses]] of the equipment. |
| | | |
− | * <math>\text{Mod}_\text{type}</math> is the type modifier.
| |
− | ** <math>0.8</math> for land-based attack aircraft.
| |
− | ** <math>1.0</math> for carrier-based bombers and seaplane bombers.
| |
− | ** <math>0.7071</math> for jet fighter-bombers.
| |
− | * <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane.
| |
− | * <math>\bigstar</math> is the upgrade bonus of the equipment.
| |
| * <math>\text{Mod}_\text{count}</math> is the plane count modifier. | | * <math>\text{Mod}_\text{count}</math> is the plane count modifier. |
− | ** <math>1.0</math> for heavy land-based attack aircraft. | + | ** '''1.0''' for heavy land-based attack aircraft. |
− | ** <math>1.8</math> otherwise. | + | ** '''1.8''' otherwise. |
| ** Land-based attackers will use their '''torpedo stat''' for anti-ship. | | ** Land-based attackers will use their '''torpedo stat''' for anti-ship. |
− | * <math>\text{Plane Count}</math> is the remaining planes in the slot. | + | |
− | ** It will usually be <math>18</math> unless the base has been used elsewhere in the map. | + | * <math>\text{Plane}_\text{Count}</math> is the curent planes count in the slot. |
− | * <math>\text{Mod}_\text{crit}</math> is the critical multiplier of <math>1.5</math>. | + | ** It will be '''18''' (only '''9''' for large land-based planes) for fully resupplied bases on their 1st attack. |
− | * <math>\text{Mod}_\text{proficiency}</math> is the proficiency critical multiplier of <math>1.2</math> for maxed proficiency planes. | + | |
− | * <math>\times \text{Mod}_\text{Contact}</math> is the contact bonus. Please see [[Aerial_Combat#Contact_Bonus|contact]] for more details on the bonus. | + | * <math>\text{Mod}_\text{type}</math> is the type modifier: |
− | * <math>\text{Mod}_\text{LBAA}</math> is the bonus for land-based attack aircraft. It is <math>1.8</math> for LBAA and <math>1.0</math> otherwise. | + | ** '''0.8''' for land-based attack aircraft. |
− | * <math>\text{Mod}_\text{LBR}</math> is the bonus for having a land-based reconnaissance present in the base. | + | ** '''1.0''' for carrier-based bombers and seaplane bombers. |
− | ** <math>1.125</math> for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}. | + | ** '''0.7071''' for [[Jets]]. |
− | ** <math>1.15</math> for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}. | + | |
| + | * <math>\text{Mod}_\text{crit}</math> is the critical multiplier of '''1.5'''. |
| + | * <math>\text{Mod}_\text{proficiency}</math> is the proficiency critical multiplier of '''1.2''' for maxed proficiency {{TextGlow|'''❱❱'''|black|text-colour=gold|glow-size=2px}} planes. |
| + | * <math>\text{Mod}_\text{Contact}</math> is the contact bonus. Please see [[Aerial_Combat#Contact_Bonus|contact]] for more details on the bonus. |
| + | * <math>\text{Mod}_\text{LBAA}</math> is the bonus for land-based attack aircraft. It is '''1.8''' for LBAA and '''1.0''' otherwise. |
| + | |
| + | * <math>\text{Mod}_\text{LBR}</math> is the bonus for having a land-based reconnaissance {{YellowPlane}} present in the base. |
| + | ** '''1.125''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}. |
| + | ** '''1.15''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}. |
| + | |
| * <math>\text{Mod}_\text{boss}</math> is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown. | | * <math>\text{Mod}_\text{boss}</math> is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown. |
− | * <math>\text{Mod}_\text{CF}</math> is the bonus when attacking combined fleets. It is <math>1.1</math> vs combined fleets and <math>1.0</math> otherwise. | + | * <math>\text{Mod}_\text{CF}</math> is the bonus when attacking combined fleets. It is '''1.1''' against combined fleets and '''1.0''' otherwise. |
| |} | | |} |
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− | <math>\text{Atk}_\text{anti-ground} = \Biggl\lfloor \Biggl\lfloor \Biggl\lfloor \Biggl( \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{DB/TP} + \bigstar \big) \times \sqrt{1.8 \times\text{Count}_\text{Plane}} + 25 \Big) \bigg\rfloor \times \text{Mod}_\text{AIpre} \Biggr) \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \Biggr\rfloor \times \text{Mod}_\text{AIpost3} \Biggr\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math> | + | <math>\text{Atk}_\text{anti-instal} = \Biggl\lfloor \Biggl\lfloor \Biggl\lfloor \Biggl( \bigg\lfloor \Big( \big( \text{DB/TP} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{type} \bigg\rfloor \times \text{Mod}_\text{AIpre} \Biggr) \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \Biggr\rfloor \times \text{Mod}_\text{AIpost3} \Biggr\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math> |
| + | |
| + | * <math>\text{DB/TP}</math> is the '''dive bombing''' {{Dive}} or/and '''torpedo''' {{Torpedo}} stats of the plane. |
| + | ** Land-based attackers will use their '''dive bombing stat''' {{Dive}} for anti-installation. |
| | | |
− | * <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane.
| |
− | ** Land-based attackers will use their '''dive-bombing stat''' for anti-ground.
| |
| * <math>\text{Mod}_\text{AIpre}</math> is the pre-cap anti-installation multiplier. | | * <math>\text{Mod}_\text{AIpre}</math> is the pre-cap anti-installation multiplier. |
| ** Everything before this is capped at 170. Please see [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how the cap works. | | ** Everything before this is capped at 170. Please see [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how the cap works. |
− | ** <math>1.6</math> versus Artillery Imps | + | ** '''1.6''' versus Artillery Imps |
− | ** <math>1.18</math> versus Isolated Island Demon | + | ** '''1.18''' versus Isolated Island Demon |
| + | |
| * <math>\text{Mod}_\text{AIpost1}</math> is the first post-cap anti-installation multiplier. | | * <math>\text{Mod}_\text{AIpost1}</math> is the first post-cap anti-installation multiplier. |
− | ** <math>2.1</math> versus Supply Depot Princess | + | ** '''2.1''' versus Supply Depot Princess |
| + | |
| * <math>\text{Mod}_\text{AIpost2}</math> is the post-cap anti-installation additive bonus. | | * <math>\text{Mod}_\text{AIpost2}</math> is the post-cap anti-installation additive bonus. |
− | ** <math>100</math> versus Supply Depot Princess | + | ** '''100''' versus Supply Depot Princess |
| + | |
| * <math>\text{Mod}_\text{AIpost3}</math> is the second post-cap anti-installation multiplier. | | * <math>\text{Mod}_\text{AIpost3}</math> is the second post-cap anti-installation multiplier. |
− | ** <math>1.55</math> versus Artillery Imps | + | ** '''1.55''' versus Artillery Imps |
− | ** <math>1.7</math> versus Isolated Island Demon | + | ** '''1.7''' versus Isolated Island Demon |
− | * Other variables are the same as for anti-ship. | + | |
| + | * ''Other variables are the same as for anti-ship.'' |
| |} | | |} |
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| <math>\text{Atk}_\text{anti-sub} = \bigg\lfloor \Big\lfloor \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \Big\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math> | | <math>\text{Atk}_\text{anti-sub} = \bigg\lfloor \Big\lfloor \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \Big\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math> |
| | | |
− | * <math>\text{A}</math> is a constant based on the '''base ASW''' of the plane. | + | * <math>\text{A}</math> is a '''constant''' based on the '''base ASW''' {{ASW}} of the plane. |
− | ** <math>0.35</math> for 7-9 ASW. | + | ** '''0.35''' for 7-9 ASW. |
| ** <math>0.7</math> for 10+ ASW. | | ** <math>0.7</math> for 10+ ASW. |
− | * <math>\text{B}</math> is a random number based on the '''base ASW''' of the plane. It is between <math>0</math> and: | + | |
− | ** <math>0.45</math> for 7-9 ASW. | + | * <math>\text{B}</math> is a '''random number''' based on the '''base ASW''' {{ASW}} of the plane. It is between '''0''' and: |
− | ** <math>0.3</math> for 10+ ASW. | + | ** '''0.45''' for 7-9 ASW. |
− | * Other variables are the same as for anti-ship. | + | ** '''0.3''' for 10+ ASW. |
| + | |
| + | * ''Other variables are the same as for anti-ship.'' |
| |} | | |} |
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| Special bombs refer to armament such as smart bombs/guided bombs/effect bombs/missiles. In the game, this is reflected in some equipment having special buffs against certain types of ships, and with special attack animations. | | Special bombs refer to armament such as smart bombs/guided bombs/effect bombs/missiles. In the game, this is reflected in some equipment having special buffs against certain types of ships, and with special attack animations. |
| + | *All bonues are applied before [[File:Icon Star.png|link=Akashi's Improvement Arsenal]] improvement: |
| + | **<math>\left( \text{DB/TP} \times \text{Bonus} \right) + \bigstar</math> |
| | | |
| {| class="wikitable" | | {| class="wikitable" |
| !Plane | | !Plane |
| !Target bonus | | !Target bonus |
− | !Bonus | + | !<math>\text{DB/TP}</math> Bonus |
| !Notes | | !Notes |
| + | |- |
| + | !{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}<ref>https://twitter.com/juu_kanoya/status/1364361975061430274</ref><ref>https://twitter.com/yukicacoon/status/1364852802103640064</ref> |
| + | |rowspan=2|DD |
| + | |Set to '''25''' |
| + | |Uses its {{Torpedo}} stat of '''0''' otherwise. |
| |- | | |- |
| !{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}} | | !{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}} |
− | |DD
| |
| |1.15x | | |1.15x |
− | |rowspan=4|Applied before [[File:Icon Star.png|link=Akashi's Improvement Arsenal]] improvement:<br><math>\left( \text{TP} \times \text{Bonus} \right) + \text{upgrade}</math> | + | |Missile animation |
| |- | | |- |
| !{{Equipment/Link|Do 217 K-2 + Fritz-X}} | | !{{Equipment/Link|Do 217 K-2 + Fritz-X}} |
| |BB | | |BB |
| |1.35x | | |1.35x |
| + | |Fritz-X animation |
| |- | | |- |
| !{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}} | | !{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}} |
| |rowspan=2|Surface ships | | |rowspan=2|Surface ships |
| |1.15x | | |1.15x |
| + | |Missile animation |
| |- | | |- |
| !{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}} | | !{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}} |
| |1.16x | | |1.16x |
| + | |Missile animation |
| + | |- |
| + | !rowspan=5|{{Equipment/Link|B-25}}<ref>https://discord.com/channels/118339803660943369/178613137430282240/981575002967130112</ref><ref>https://twitter.com/Camellia_bb/status/1532006059174690816</ref> |
| + | |DD |
| + | |2.45x |
| + | |rowspan=5|'''Skip Bombing''' attack & annimation.<ref>[[Abyssal Twin-engine Land-based Dive Bomber Ace]] & [[Abyssal Twin-engine Land-based Dive Bomber Ace]] can also perform such attacks.</ref> |
| + | General hit rate of 18~23 accuracy on this aircraft,<br>around 21, equivalent to an accuracy {{Hit}} stat of 3. |
| + | |- |
| + | |CL |
| + | |2.25x |
| |- | | |- |
− | !{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}
| + | |CA |
− | |rowspan=2|DD | + | |2.00x |
− | |Anti-Ship Attack Power's <math>\text{DB/TP}</math> set to '''25''' <ref>https://twitter.com/juu_kanoya/status/1364361975061430274</ref><ref>https://twitter.com/yukicacoon/status/1364852802103640064</ref>
| |
− | |Uses its {{Torpedo}} stat of '''0''' otherwise.
| |
| |- | | |- |
− | !{{Equipment/Link|B-25}}
| + | |BB |
− | |Anti-Ship Attack Power's <math>\text{DB/TP}</math> set to '''19?''' <ref>https://twitter.com/syoukuretin/status/1530322357285711873</ref> | + | |1.45~1.65x |
− | |Skip Bombing
| |
| |- | | |- |
| + | |CV |
| + | |??<ref>sample size too low, but it exists</ref> |
| |} | | |} |
| <references/> | | <references/> |
− | {{Clear}}
| |
| | | |
| ==Sortie Fighter-Power== | | ==Sortie Fighter-Power== |
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| Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values. | | Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values. |
| | | |
− | <math>\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane}}_\text{Count} + \text{Proficiency} \right] \right) \times \text{Mod}_\text{LBR}</math> | + | <math>\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane}}_\text{Count} + \text{Mod}_\text{proficiency} \right] \right) \times \text{Mod}_\text{LBR}</math> |
| + | |
| + | * <math>\text{Plane}_\text{Count}</math> is the curent planes count in the slot. |
| + | ** It will be '''18''' for fully resupplied bases on their 1st attack. |
| | | |
| * <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane. | | * <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane. |
| * <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane. | | * <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane. |
− | * <math>\text{Plane}_\text{Count}</math> is the remaining planes in the slot. | + | |
− | ** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
| + | * <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{TextGlow|'''❱❱'''|black|text-colour=gold|glow-size=2px}} planes it is: |
− | * <math>\text{Proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency planes it is:
| + | ** '''25.464''' for [[Interceptor]]s, carrier-based [[Fighter]]s, and [[SPF|seaplane fighters]]. |
− | ** <math>25.464</math> for [[Interceptor]]s, carrier-based [[Fighter]]s, and [[SPF|seaplane fighters]]. | + | ** '''9.464''' for [[SPB|seaplane bombers]]. |
− | ** <math>9.464</math> for [[SPB|seaplane bombers]]. | + | ** '''3.464''' for all other planes. |
− | ** <math>3.464</math> for all other planes. | + | |
− | * <math>\text{Mod}_\text{LBR}</math> is the land-based reconnaissance bonus. | + | * <math>\text{Mod}_\text{LBR}</math> is the land-based reconnaissance {{YellowPlane}} bonus. |
− | ** <math>1.15</math> for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}. | + | ** '''1.15''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}. |
− | ** <math>1.18</math> for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}. | + | ** '''1.18''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}. |
| |} | | |} |
| | | |
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| * Aircraft rescued by the Catalina will be restored : | | * Aircraft rescued by the Catalina will be restored : |
| ** it saves some bauxite when resupplying, | | ** it saves some bauxite when resupplying, |
− | ** it '''doesn't''' prevent any loss of [[Plane Proficiency]]. | + | ** it '''does not''' prevent any loss of [[Plane Proficiency]]. |
| * The number of Catalina used to rescue affects the rescue ratio. | | * The number of Catalina used to rescue affects the rescue ratio. |
| ** Catalina ranks do not affect the rescue ratio. | | ** Catalina ranks do not affect the rescue ratio. |
| *Losses are reduced per rescued slot (the final resupply value is about ~60% of what should be lost in battle). This doesn't carry over bases that are splitted. | | *Losses are reduced per rescued slot (the final resupply value is about ~60% of what should be lost in battle). This doesn't carry over bases that are splitted. |
− |
| |
− | ==Skip Bombing==<!---Need more sources--->
| |
− | An LBAS only type of attack for the {{Equipment/Link|B-25}} and the [[Abyssal Twin-engine Land-based Dive Bomber Ace]] & [[Abyssal Twin-engine Land-based Dive Bomber Ace]].
| |
− |
| |
− | * When relevant planes attack, there is a chance for a "Skip Bombing" attack to trigger, where the attack will be focused on certain types of ships and avoid the others, playing a special attack animation.
| |
− | * The {{Equipment/Link|B-25}} has been proven to do increased damage to destroyers (~2.28x-2.44x multiplier)<ref>https://twitter.com/syoukuretin/status/1530322357285711873</ref>.
| |
− | <references/>
| |
− | {{Clear}}
| |
− |
| |
| | | |
| |-|Air Defense= | | |-|Air Defense= |