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| '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' | | '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' |
| Please only update guides through their respective sandbox pages. | | Please only update guides through their respective sandbox pages. |
| + | |
| + | ==Map overview== |
| + | |
| + | E1 is a single-fleet three-phase map consisting of one two-part unlocking Phase and one Boss Phase. |
| + | * No [[LBAS]] is available to sortie. |
| + | * This map utilizes [[File:{{ROOTPAGENAME}} Tag 1.png]] '''R-Area Defense Unit''' lock. |
| + | |
| + | ==Phase 1: Unlocking the Route to Rabaul== |
| + | In this phase, there are three requirements to unlocking the path to Rabaul. |
| + | |
| + | <tabber> |
| + | |-|Node E= |
| + | * '''1SS''' |
| + | * Route: {{MapRoute|A|blue|B|red|C|pink|D|red|E|blue}} |
| + | ** Only {{MapRoute|D|red}} is capable of damaging the submarine, but as it is right in front of an empty end node the submarine can be equipped with a Damage Control item and continue the sortie after {{MapRoute|D|red}} without consuming said item. |
| + | |
| + | |-|Node K= |
| + | * '''1SS''' |
| + | * Route: {{MapRoute|A|blue|F|red|G|pink|H|pink|I|red|K|blue}} |
| + | ** Only {{MapRoute|I|red}} is capable of damaging the submarine, but as it is right in front of an empty end node the submarine can be equipped with a Damage Control item and continue the sortie after {{MapRoute|I|red}} without consuming said item. |
| + | |
| + | |-|Node J= |
| + | * '''1FBB, 1CVL, 0-1CL, 3-4DD''' |
| + | * Route: {{MapRoute|1|grey|A|Blue|F|Red|H|pink|J|red}} |
| + | ** {{MapRoute|J|red}} contains a light torpedo squadron. |
| + | ** Setting up the fleet with AA and ASW to deal with Nodes {{MapRoute|F|red}} and {{MapRoute|J|pink}} is recommended. |
| + | </tabber> |
| + | |
| + | ==Phase 2: Making contact with Rabaul Base== |
| + | This phase requires the fleet attempting to reach Rabaul base on Node {{MapRoute|M|grey|}}. On higher difficulties, up to '''3 visits''' are required to complete this phase. |
| + | |
| + | * '''1FBB, 1CVL, 0-1CL, 3-4DD''' |
| + | * Route: {{MapRoute|1|grey|A|Blue|F|Red|H|pink|J|red|L|red|M|grey}} |
| + | ** Setting up the fleet with AA and ASW to deal with Nodes {{MapRoute|F|red}}, {{MapRoute|J|pink}} and {{MapRoute|L|red}} is recommended. |
| + | |
| + | ==Phase 3: Defeating the Heavy Cruiser Princess== |
| + | The Boss Node {{MapRoute|R|red}} features a Heavy Cruiser Princess accompanied by up to two submarines. |
| + | |
| + | * '''1FBB, 1CVL, 1CL, 3DD''' |
| + | * Route: {{MapRoute|F|red|H|pink|J|red|L|red|N|pink|O|red|Q|blue|R|red}} |
| + | ** There is an LoS check at {{MapRoute|O|red}}. |
| + | ** Using a fast fleet with 4DD skips {{MapRoute|L|red}}. |
| + | ** Since the enemy fleet also contains submarines, it is recommended to set up the fleet for Vanguard Formation with ASW Elements in the upper half of the fleet and utilize that formation at the boss (for example: CL/DD, DD, CVL, FBB, DD, DD). |
| + | ** [[AACI]] for the 2 air nodes on Route is highly recommended |
| + | ** Boss Support is not recommended due to Vanguard Formation nerfing its damage. |
| + | ** It is recommended to set up one ship with TCI and/or other high damage Yasen Attacks |
| | | |
| ==Ship Bonuses== | | ==Ship Bonuses== |