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harmonization
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** AACI for the 2 Air Raids on Route is highly recommended
 
** AACI for the 2 Air Raids on Route is highly recommended
   −
=Dark's Consolidated Guide from Tota and Grun=
+
=Dark's Consolidated Guide from Tota and Grun (Jiga's harmonization)=
 
==Map overview==
 
==Map overview==
   −
E1 is a single-fleet two phase map consisting of one unlocking Phase and one Boss Phase.  
+
E1 is a single-fleet three-phase map consisting of one unlocking Phase and one Boss Phase.
 +
* No [[LBAS]] is available to sortie.
 +
* This map utilizes [[File:{{BASEPAGENAME}} Tag 1.png]] '''R-Area Defense Unit''' lock.
   −
No LBAS is available to sortie.
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==Phase 1: Unlocking the Route to the Boss==
 +
In this phase, there will be 3 objectives needed to do in order to successfully unlock the path to Rabaul.
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*It is common to all difficulties.
   −
This map uses {{Shiplock|{{BASEPAGENAME}} Tag 1}} '''R-Area Defense Unit''' lock.
  −
  −
==Phase 1: Unlocking the Route to the Boss==
  −
In this phase there will be 3 objectives needed to do in order to successfully unlock the path to Rabaul:
   
<tabber>
 
<tabber>
 
|-|Node E=
 
|-|Node E=
* '''Fleet:''' 1SS
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* '''1SS'''
* '''Route:''' {{MapRoute|A|blue|B|red|C|pink|D|red|E|blue}}
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* Route: {{MapRoute|A|blue|B|red|C|pink|D|red|E|blue}}
* '''Notes:''' Only {{MapRoute|D|red}} is capable of damaging the submarine. But as it is right in front of an empty end node the submarine can be equipped with a Damage Control item and continue the sortie after {{MapRoute|D|red}} without consuming said item.
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** Only {{MapRoute|D|red}} is capable of damaging the submarine, but as it is right in front of an empty end node the submarine can be equipped with a Damage Control item and continue the sortie after {{MapRoute|D|red}} without consuming said item.
 +
 
 
|-|Node K=
 
|-|Node K=
* '''Fleet:''' 1SS
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* '''1SS'''
* '''Route:''' {{MapRoute|A|blue|F|red|G|pink|H|pink|I|red|K|blue}}
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* Route: {{MapRoute|A|blue|F|red|G|pink|H|pink|I|red|K|blue}}
* '''Notes:''' Only {{MapRoute|K|red}} is capable of damaging the submarine. But as it is right in front of an empty end node the submarine can be equipped with a Damage Control item and continue the sortie after {{MapRoute|K|red}} without consuming said item.
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* Only {{MapRoute|K|red}} is capable of damaging the submarine, but as it is right in front of an empty end node the submarine can be equipped with a Damage Control item and continue the sortie after {{MapRoute|K|red}} without consuming said item.
 +
 
 
|-|Node J=
 
|-|Node J=
* '''Fleet:''' FBB CVL 0-1CL 3-4DD
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* '''1FBB, 1CVL, 0-1CL, 3-4DD'''
* '''Route:''' {{MapRoute|1|grey|A|Blue|F|Red|H|pink|J|red}}}
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* Route: {{MapRoute|1|grey|A|Blue|F|Red|H|pink|J|red}}}
* '''Notes:'''
   
** {{MapRoute|J|red}} contains a light torpedo squadron. Line ahead formation is good enough to wipe out the fleet.  
 
** {{MapRoute|J|red}} contains a light torpedo squadron. Line ahead formation is good enough to wipe out the fleet.  
 
** Setting up the fleet with AA and ASW to deal with Nodes {{MapRoute|F|red}} and {{MapRoute|J|pink}} is recommended.
 
** Setting up the fleet with AA and ASW to deal with Nodes {{MapRoute|F|red}} and {{MapRoute|J|pink}} is recommended.
*** 2 DD fitted with OASW is recommended to pass through {{MapRoute|F|red}}
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*** 2 DD fitted with OASW is recommended to pass through {{MapRoute|F|red}}.
 
</tabber>
 
</tabber>
    
==Phase 2: Making contact with Rabaul Base==
 
==Phase 2: Making contact with Rabaul Base==
On this phase, the fleet attempt to reach Rabaul base on Node {{MapRoute|M|grey|}}, on higher difficulties up to '''3 visits''' will be required to complete the conditions for this phase.
+
In this phase, the fleet attempt to reach the Rabaul base on Node {{MapRoute|M|grey|}}, on higher difficulties up to '''3 visits''' will be required to complete the conditions for this phase.
   −
* '''Recommended Fleet:''' 1 FBB, 1 CVL, 1CL, 3 DD
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* '''1FBB, 1CVL, 1CL, 3DD'''
* '''Route:''' {{MapRoute|1|grey|A|Blue|F|Red|H|pink|J|red|L|Red|M|Grey|}}
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* Route: {{MapRoute|1|grey|A|Blue|F|Red|H|pink|J|red|L|Red|M|Grey|}}
* Bring a ship with AACI for air node
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** Bring a ship with [[AACI]] for air node
* Bring 2 OASW capable DD for submarine nodes
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** Bring 2 OASW capable DD for submarine nodes
* For surface nodes,use vanguard or line ahead to pass these nodes
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** For surface nodes, use vanguard or line ahead to pass these nodes
    
Once the conditions are met the path to the boss will be open.
 
Once the conditions are met the path to the boss will be open.
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The Boss Node {{MapRoute|R|red}} features a Heavy Cruiser Princess accompanied by up to two submarines.
 
The Boss Node {{MapRoute|R|red}} features a Heavy Cruiser Princess accompanied by up to two submarines.
   −
* '''Fleet:''' FBB CVL CL 3DD
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* '''1FBB, 1CVL, 1CL, 3DD'''
* '''Route:''' {{MapRoute|F|red|H|pink|J|red|L|red|N|pink|O|red|Q|blue|R|red}}
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* Route: {{MapRoute|F|red|H|pink|J|red|L|red|N|pink|O|red|Q|blue|R|red}}
* '''Notes:'''
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** There is an LoS check at {{MapRoute|Q|red}}.
** There is an LoS check at {{MapRoute|Q|red}}
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** Using a fast fleet with 4DD skips {{MapRoute|L|red}}.
** Using a fast fleet with 4DD skips {{MapRoute|L|red}}
+
** Since the enemy fleet also contains submarines, it is recommended to set up the fleet for Vanguard Formation with ASW Elements in the upper half of the fleet and utilize that formation at the boss (for example: CL/DD, DD, CVL, FBB, DD, DD).
** Since the enemy fleet also contains submarines, it is recommended to set up the fleet for Vanguard Formation with ASW Elements in the upper half of the fleet and to utilize that formation at the boss. (For Example CL/DD DD CVL FBB DD DD)
+
** [[AACI]] for the 2 Air Raids on Route is highly recommended
** AACI for the 2 Air Raids on Route is highly recommended
   
** For boss node use vanguard to maximize combat efficiency between ASW and combat ships
 
** For boss node use vanguard to maximize combat efficiency between ASW and combat ships
*** Boss Support is not recommended because of the debuff applied with vanguard formation selected.  
+
*** Boss Support is not recommended because of the debuff applied with the vanguard formation selected.  
 
*** TCI is recommended for 1 ship to score the kill
 
*** TCI is recommended for 1 ship to score the kill
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