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''This page is about the Modernization mechanic. Please see [[Remodel_(Menu)]] for information about the UI.''
+
{{PortMechanicsPortal}}
 
  −
=Introduction=
   
[[file:moderniztion_intro01.jpg|300px|right]]
 
[[file:moderniztion_intro01.jpg|300px|right]]
Modernization is used to increase the [[Stats]] of a given ship, namely, the firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, armour {{Armor}}, HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}. 1 to 5 other ship girls are required in order to perform a Modernization.
+
Modernization is used to increase the [[Stats]] of a given ship, namely, the firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, armor {{Armor}}, HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}. 1 to 5 other ship girls are required in order to perform a Modernization.
 +
*''This page is about the Modernization mechanic. Please see [[Remodel_(Menu)]] for information about the UI.''
    
=How To Modernize=
 
=How To Modernize=
   
# Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level.
 
# Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level.
   
# Select a ship girl to be placed in a modernization slot.
 
# Select a ship girl to be placed in a modernization slot.
   
# Stats that will be improved will turn blue and show the potential maximum improvement.
 
# Stats that will be improved will turn blue and show the potential maximum improvement.
   
#* HP, ASW, and Luck will just display a blue up arrow.
 
#* HP, ASW, and Luck will just display a blue up arrow.
 
+
# Once the selection is made, click the '''Begin Synthesis!! (合成開始!!)''' button to modernize.
# Once the selection is made, click the '''Begin Synthesis!! (合成開始!!)''' button to modernize.
   
#* The button will be greyed out if the ship girl cannot be modernized any further.
 
#* The button will be greyed out if the ship girl cannot be modernized any further.
    
=Overview=
 
=Overview=
   
* Modernization upgrades for firepower, torpedo, AA, and armor are reset upon [[Remodel (Mechanic)|remodeling]].
 
* Modernization upgrades for firepower, torpedo, AA, and armor are reset upon [[Remodel (Mechanic)|remodeling]].
 
** HP, ASW, and luck modernization upgrades are carried over.
 
** HP, ASW, and luck modernization upgrades are carried over.
Line 31: Line 24:     
=General Modernization=
 
=General Modernization=
 
+
This applies to firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, and armor {{Armor}}. The formula for bonus stats from Modernization to these stats is:
This applies to firepower, torpedo, anti-air and armour. The formula for bonus stats from Modernization to these stats is:
+
{{Formula
 
+
|Title=Modernization Stat Formula
<math>\text{Stat}_\text{success} = \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor</math><br>
+
|Math=\begin{align}
<math>\text{Stat}_\text{failure} = \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor</math>
+
\text{Stat}_\text{success} &= \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor \\
 
+
\text{Stat}_\text{failure} &= \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor
* <math>\text{Stat}_\text{input}</math> is the stat increase displayed on the Modernization menu.
+
\end{align}
 
+
|Var=<math>\text{Stat}_\text{input}</math> the stat increase displayed on the Modernization menu.
'''Important Notes'''
+
|Notes=There is a fixed 50/50 chance of success/failure.
* There is a fixed 50/50 chance of success/failure.
   
* Success/failure is calculated '''independently per stat'''.
 
* Success/failure is calculated '''independently per stat'''.
 
** This means that it is possible for one stat to succeed and another to fail.
 
** This means that it is possible for one stat to succeed and another to fail.
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** This can change the modernization efficiency listed below.
 
** This can change the modernization efficiency listed below.
 
* For maximum gains, it is better to spam multiple +5 modernizations.
 
* For maximum gains, it is better to spam multiple +5 modernizations.
 +
}}
   −
{| class="wikitable" style="text-align:center;"
+
{|class="wikitable" style="text-align:center"
 
|+General Modernization Chart
 
|+General Modernization Chart
 
!Input Value
 
!Input Value
!'''1'''
+
!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12
!'''2'''
  −
!'''3'''
  −
!'''4'''
  −
!'''5'''
  −
!'''6'''
  −
!'''7'''
  −
!'''8'''
  −
!'''9'''
  −
!'''10'''
  −
!'''11'''
  −
!'''12'''
   
|-
 
|-
 
!Success
 
!Success
|1
+
|1||2||3||5||6||7||8||9||11||12||13||14
|2
  −
|3  
  −
|5
  −
|6
  −
|7
  −
|8
  −
|9
  −
|11
  −
|12
  −
|13
  −
|14
   
|-
 
|-
 
!Failure
 
!Failure
| 0
+
| 0|| 1|| 2|| 2|| 3|| 3| 4|| 5|| 5|| 6|| 6|| 7|| 7
| 1
  −
| 2
  −
| 2
  −
| 3
  −
| 3
  −
| 4
  −
| 5
  −
| 5
  −
| 6
  −
| 6
  −
| 7
   
|-
 
|-
 
!Efficiency %<ref>Calculated as the weighted expected value for a given input.</ref>
 
!Efficiency %<ref>Calculated as the weighted expected value for a given input.</ref>
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|-
 
|-
 
!Input Value
 
!Input Value
!'''13'''
+
!13!!14!!15!!16!!17!!18!!19!!20!!21!!22!!23!!24
!'''14'''
  −
!'''15'''
  −
!'''16'''
  −
!'''17'''
  −
!'''18'''
  −
!'''19'''
  −
!'''20'''
  −
!'''21'''
  −
!'''22'''
  −
!'''23'''
  −
!'''24'''
   
|-
 
|-
 
!Success
 
!Success
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|-
 
|-
 
!Input Value
 
!Input Value
!'''25'''
+
!25!!26!!27!!28!!29!!30!!31!!32!!33!!34!!35!!36<ref>Currently impossible to achieve.</ref>
!'''26'''
  −
!'''27'''
  −
!'''28'''
  −
!'''29'''
  −
!'''30'''
  −
!'''31'''
  −
!'''32'''
  −
!'''33'''
  −
!'''34'''
  −
!'''35'''
  −
!'''36'''<ref>Not possible to currently achieve.</ref>
   
|-
 
|-
 
!Success
 
!Success
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!Efficiency
 
!Efficiency
 
| '''90''' || 88.5 || 88.9 ||89.3  || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || -
 
| '''90''' || 88.5 || 88.9 ||89.3  || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || -
|-
+
|}
|}<references/>
+
<references/>
 +
{{Clear}}
   −
{{Clear}}
+
=Special Modernizations=
 +
When using certain ships, it is additionally possible to modernize HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}.
   −
=Luck Modernization=
+
{|class="wikitable" style="text-align:center"
 +
|+Special Modernization Chart
 +
!Ships used as fodder
 +
!Modernization get
 +
!Affected ships
 +
!Notes
 +
|-
 +
![[Maruyu]]
 +
| +1.2 {{Luck}}
 +
|rowspan=2|All
 +
|rowspan=2|5 Maruyu Kai should always be used at once
 +
|-
 +
![[Maruyu Kai]]
 +
| +1.6 {{Luck}}
 +
|-
 +
!1 DE
 +
|rowspan=3| +1/2 {{ASW}} /or/ +1/2 {{Luck}}
 +
|rowspan=4| All for {{Luck}} & {{HP}}<br>All with initial base {{ASW}} for {{ASW}}
 +
|rowspan=4 width=200px|Using higher-level DE increases the chance of gaining +2 of a stat
 +
|-
 +
!2 DE of different classes
 +
|-
 +
!2 same DE
 +
|-
 +
!2 different DE of the same class
 +
| +1/2 {{HP}} /or/ +1/2 {{Luck}}
 +
|-
 +
![[Pumpkin]]s
 +
| +1/2/3 {{Luck}}|||All||Requires the use of duplicates or same class ships to gain more luck
 +
|-
 +
![[Kamoi]]
 +
| +1/2 {{HP}}
 +
|Only [[Mizuho]], [[Kamoi]], {{Class|Agano}}, {{Class|Yamato}}
 +
|rowspan=2| +30% per base AV/AO<br>+40% per Kai+ AV/AO
 +
|-
 +
![[Mizuho]]
 +
| +1/2 {{HP}}
 +
|Only [[Mizuho]], [[Kamoi]]
 +
|}
 +
;Notes
 +
*Using 4 DE will count as 2 pairs,
 +
*Using 3 or 5 DE with count as 1 or 2 pairs, and a single ship.
    +
==Luck Modernization==
 
Luck can be modernized either by using [[Maruyu]] or [[DE]]s. Remember that '''luck modernization is not reset on remodel.'''  
 
Luck can be modernized either by using [[Maruyu]] or [[DE]]s. Remember that '''luck modernization is not reset on remodel.'''  
   −
'''Important Notes'''
+
;Notes
 
* Modernization success is '''guaranteed''' if using 5 Maruyu.
 
* Modernization success is '''guaranteed''' if using 5 Maruyu.
 
** This is why it is very important to remodel her to Kai before using her as modernization fodder.
 
** This is why it is very important to remodel her to Kai before using her as modernization fodder.
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===Maruyu===
 
===Maruyu===
   
A base remodel Maruyu will provide '''+1.2''' luck while her Kai remodel provides '''+1.6''' luck. Refer to the chart below for Modernization results:
 
A base remodel Maruyu will provide '''+1.2''' luck while her Kai remodel provides '''+1.6''' luck. Refer to the chart below for Modernization results:
   −
{| class="wikitable" style="text-align:center;"
+
{|class="wikitable" style="text-align:center"
 
|+Maruyu Luck Modernization Chart
 
|+Maruyu Luck Modernization Chart
!rowspan="2" colspan="2"| Success/Failure<br>(Expected Result)
+
!rowspan=2 colspan=2|Success/Failure<br>(Expected Result)
!colspan="6"| Base Remodel
+
!colspan=6|Base Remodel
 
|-
 
|-
! 0
+
! 0!! 1!! 2!! 3!! 4!! 5
! 1
  −
! 2
  −
! 3
  −
! 4
  −
! 5
   
|-
 
|-
! rowspan="6"| Kai Remodel
+
! rowspan=6| Kai Remodel
 
! 0
 
! 0
| -
+
| -|| 2/1<br>(1.2)|| 3/2<br>(2.4)|| 4/3<br>(3.6)|| 5/4<br>(4.8)|| 6/-<br>(6.0)
| 2/1<br>(1.2)
  −
| 3/2<br>(2.4)
  −
| 3/4<br>(3.6)
  −
| 5/4<br>(4.8)
  −
| 6/-<br>(6.0)
   
|-
 
|-
 
! 1
 
! 1
| 2/1<br>(1.6)
+
| 2/1<br>(1.6)|| 3/2<br>(2.8)|| 4/-<br>(4.0)|| 6/5<br>(5.2)|| 7/6<br>(6.4)|| -
| 3/2<br>(2.8)
  −
| 4/-<br>(4.0)
  −
| 6/5<br>(5.2)
  −
| 7/6<br>(6.4)
  −
| -
   
|-
 
|-
 
! 2
 
! 2
| 4/3<br>(3.2)
+
| 4/3<br>(3.2)|| 5/4<br>(4.4)|| 6/5<br>(4.6)|| 7/6<br>(6.8)|| -|| -
| 5/4<br>(4.4)
  −
| 6/5<br>(4.6)
  −
| 7/6<br>(6.8)
  −
| -
  −
| -
   
|-
 
|-
 
! 3
 
! 3
| 5/4<br>(4.8)
+
| 5/4<br>(4.8)|| 6/-<br>(6.0)|| 8/7<br>(7.2)|| -|| -|| -
| 6/-<br>(6.0)
  −
| 8/7<br>(7.2)
  −
| -
  −
| -
  −
| -
   
|-
 
|-
 
! 4
 
! 4
| 7/6<br>(6.4)
+
| 7/6<br>(6.4)|| 8/7<br>(7.6)|| -|| -|| -|| -
| 8/7<br>(7.6)
  −
| -
  −
| -
  −
| -
  −
| -
   
|-
 
|-
 
! 5
 
! 5
| 8/-<br>(8.0)
+
| 8/-<br>(8.0)|| -|| -|| -|| -|| -
| -
  −
| -
  −
| -
  −
| -
  −
| -
   
|}
 
|}
   −
===Coastal Defence (DE)===
+
===Coastal Defense (DE)===
 +
DE have a chance of granting '''+1''' luck when used alone or in pairs.
   −
DEs have a 50/50 chance of granting '''+1''' luck when used alone or in pairs. '''The pair must be two different ship girls from the same class.'''
+
*For single DE:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{LUCKmod}_\text{Rate}\text{%} = 29 + 0.8 \times \text{Lv}</math>
 +
|}
 +
*For DE pairs:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{LUCKmod}_\text{Rate}\text{%} = 100 - \text{X}_\text{Rate}\text{%}</math>
 +
|}
   −
* +1 luck or [[#ASW Modernization|ASW]] is guaranteed from single DE upgrades.
+
;With
* +1 luck or [[#HP Modernization|HP]] is guaranteed from paired DE upgrades.
+
*<math>\text{Lv}</math> the level of the DE used in the modding,
** There is a small chance (~6-7%) for an extra +1 luck if the pair is Kai.
+
*<math>\text{X}_\text{Rate}</math> either the ASW or HP modding rate from the below formulas.
   −
=ASW Modernization=
+
Notably:
 +
* +1 luck or [[#HP Modernization|HP]] is guaranteed from upgrades of pairs of different DE from a same class.
 +
* +1 luck or [[#ASW Modernization|ASW]] is guaranteed from upgrades of single DE of any other pairing.
 +
* If the total level of 2 DE is around 80+ (e.g. each of them lv 40+), there is a small chance (~6-7%) for an extra +1 luck
 +
**In the case the ship cannot receive one of the 2 guaranteed stats (e.g. a BB for ASW) then there is a chance to fail the modernization.
   −
Currently, DEs are the only way to modernize ASW. They have a 50/50 chance of granting '''+1''' ASW when used alone or in pairs.  
+
===[[Pumpkin]]s===
 +
It is possible to use the Pumpkins given during the [[Pumpkin Festival]] to increase luck during regular modernization.
 +
*See [[Pumpkin Festival#Luck Modding with Pumpkins|''here'']] for more details.
   −
* +1 ASW or [[#Luck Modernization|Luck]] is guaranteed from single DE upgrades.
+
==ASW Modernization==
* There is a 20-30% chance of gaining +1 ASW  when using pairs of Kai DEs.
+
ASW increase is capped at '''+9'''. Currently, [[DE]]s are the only way to modernize ASW.
** This chance is independent of the HP/Luck gain.
+
* Modernization is only possible for ships that already have some base [[ASW]] stats.
** Using two Kai DE pairs has a chance of +2 ASW.
  −
* ASW increase is capped at '''+9'''.
   
* Modernization will fail if the ship girl is at the ASW cap.
 
* Modernization will fail if the ship girl is at the ASW cap.
 
** Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).
 
** Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).
   −
=HP Modernization=
+
Using '''single''' or a pairs of [[DE]] that are '''not different DE of a same class''' will guarante +1 ASW or +1 [[#Luck Modernization|Luck]].
 +
*It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 ASW.
 +
The ASW mod success rate compared to the Luck mode is approximately as follows [https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit?gid=0#gid=0]:
 +
*For single DE:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{ASWmod}_\text{Rate}\text{%} = 100 - \text{LUCKmod}_\text{Rate}\text{%}</math>
 +
|}
 +
 
 +
*For DE pairs:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{ASWmod}_\text{Rate}\text{%} = 10 + 0.40 \times \sum_\text{DE} \text{Lv}</math>
 +
|}
 +
;With
 +
*<math>\text{Lv}</math> the level of the DE used in the modding.
 +
*<math>\text{LUCKmod}_\text{Rate}</math> the luck modding rate from the above formula.
 +
*Notably :
 +
** If the total level of both DE is around 80+ (e.g. each of them lv 40+), the rate is about 20-30 %.
 +
** Using two DE pairs with a level total at 180+ has a chance of +2 ASW.
    +
==HP Modernization==
 
HP can be increased by using [[DE]]s, [[Mizuho]], or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding.
 
HP can be increased by using [[DE]]s, [[Mizuho]], or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding.
    
For '''unmarried''' ships, HP can always be increased by a maximum of 2 points. Exceptions for [[Marriage|'''married''']] ships are:
 
For '''unmarried''' ships, HP can always be increased by a maximum of 2 points. Exceptions for [[Marriage|'''married''']] ships are:
* Capped at +1 after marriage: [[I-13]], [[I-14]], [[I-19]], [[I-26]], [[I-58]], [[U-511 Kai]], and [[Hayasui]].
+
* Capped at +1 after marriage:
* No HP modernization kept : [[I-168 Kai]], [[I-400]], [[I-401]], [[I-8]], [[Maruyu]], [[Hayasui Kai]], [[Yamato]] (not remodel), [[Musashi]] (not remodel), [[Nagato|Nagato Kai/Ni]], [[Mutsu|Mutsu Kai/Ni]], [[Nelson Kai]], [[Bismarck]], [[Richelieu]], [[Littorio|Littorio/Italia]], and [[Roma|Roma/Kai]].
+
** FBB: [[Massachusetts Kai]], [[Jean Bart]] (base)
 +
** SS(V): [[I-13]] (base), [[I-14]] (base), [[I-19]] (base), [[I-26]] (base), [[I-41]] (base), [[I-47]] (base), [[I-58]] (base), [[U-511 Kai]] (base), [[Salmon]] (base), [[Drum]] (base), [[Scamp]] (base)
 +
** AO: [[Hayasui]] (base)
 +
* No HP modernization kept:
 +
** BB: [[Nagato|Nagato Kai/Ni]], [[Mutsu|Mutsu Kai/Ni]], [[Yamato]] (base), [[Musashi]] (base), [[Nelson Kai]], [[Rodney Kai]], [[Colorado Kai]], [[Maryland Kai]], [[Nevada|Nevada Kai/Mod.2]]
 +
** FBB: [[Bismarck|Bismarck/Kai/Zwei/Drei]], [[Richelieu]] (base), [[Littorio|Littorio/Italia]], [[Roma|Roma/Kai]], [[South Dakota Kai]], [[Washington Kai]],
 +
** SS(V): [[I-168 Kai]], [[I-8]] (base), [[I-36]] (base), [[I-400]] (base), [[I-401]] (base), [[Maruyu]] (base)
 +
** AO: [[Hayasui Kai]],
 +
 
   −
HP can be increased with :
+
Using pairs of '''different''' [[DE]] from the '''same class''' will guarante +1 HP or +1 [[#Luck Modernization|Luck]].
* +1 HP or [[#Luck Modernization|Luck]] is guaranteed from using pairs of DEs.
+
* It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP.  
** There is a small chance (~6-7%) for an extra +1 HP if the pair is Kai.
+
*The HP mod success rate compared to the Luck mode is approximately as follows [https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit?gid=0#gid=0]:
** It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP.  
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
***If the '''total level of two DEs is around 180 or higher''' (each of them lv 90+), the chance to get +1 HP is about 90% [https://twitter.com/Matsu_class_DD/status/1188450823769968641].
+
|valign="center"|  <math>\text{HPmod}_\text{Rate}\text{%} = 30 + 0.35 \times \sum_\text{DE} \text{Lv}</math>
 +
|}
 +
;With
 +
*<math>\text{Lv}</math> the level of the DE used in the modding.
 +
*Notably :
 +
**If both DE are Lv 1, the rate is about 30 %,
 +
**If the total level of both DE is around 180+ (e.g. each of them lv 90+), the rate is about 90% [https://twitter.com/Matsu_class_DD/status/1188450823769968641][https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit#gid=1312760281].
   −
* AV/AO (only Mizuho or Kamoi) can only be used to increase the HP of certain ships.
+
 
** '''Mizuho''' for [[Mizuho]] and [[Kamoi]].
+
[[Mizuho]] and [[Kamoi]] (AV/AO) can be used to increase the HP of certain ships.
** '''Kamoi''' for [[Mizuho]], [[Kamoi]], [[:Category:Agano Class|''Agano''-class]] and [[:Category:Yamato Class|''Yamato''-class]].
+
* '''Mizuho''': [[Mizuho]] and [[Kamoi]].
** Kamoi and Mizuho are '''not interchangeable'''.
+
* '''Kamoi''': [[Mizuho]], [[Kamoi]], {{Class|Agano}}, and {{Class|Yamato}}.
** The success rate for modernization using AV/AO (only Mizuho or Kamoi) can be increased by adding more duplicates.
+
* Kamoi and Mizuho are '''not interchangeable'''.
*** +30% per base AV/AO
+
*  
*** +40% per Kai AV/AO
+
*The HP mod success rate compared to the Luck mode is as follows :
*** If the success rate goes over 100%, a roll for a second HP increase is performed. E.g 120% = 20% chance for +2HP.
+
 
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{HPmod}_\text{Rate}\text{%} = 30 \times \text{N}_\text{b} + 40 \times \text{N}_\text{K}</math>
 +
|}
 +
;With
 +
*<math>\text{N}_\text{b}</math> the number of AV/AO on base form,
 +
*<math>\text{N}_\text{K}</math> the number of AV/AO on Kai+ form.
 +
Notably, if the success rate goes over 100%, a roll for a second HP increase is performed (e.g. 120% = 20% chance for +2HP).
    
=See Also=
 
=See Also=
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