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update LBAS dmg formulas
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Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
 
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
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'''Please note that all formulas between <math>\lfloor \ \rfloor</math> or marked with <math>\downarrow</math> are [[wikipedia:Floor and ceiling functions|rounded down]].'''
    
'''Anti-Ship:'''
 
'''Anti-Ship:'''
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
<math>\text{Attack}_\text{anti-ship} = \left[ \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
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<math>\text{Atk}_\text{anti-ship} = \Biggl\lfloor \biggl\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{DB/TP} + \bigstar \big) \times \sqrt{\text{Mod}_\text{count} \times\text{Count}_\text{Plane}} + 25 \Big) \biggr\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
    
* <math>\text{Mod}_\text{type}</math> is the type modifier.
 
* <math>\text{Mod}_\text{type}</math> is the type modifier.
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** <math>0.7071</math> for jet fighter-bombers.
 
** <math>0.7071</math> for jet fighter-bombers.
 
* <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane.
 
* <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane.
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* <math>\bigstar</math> is the upgrade bonus of the equipment.
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* <math>\text{Mod}_\text{count}</math> is the plane count modifier.
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** <math>1.0</math> for heavy land-based attack aircraft.
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** <math>1.8</math> otherwise.
 
** Land-based attackers will use their '''torpedo stat''' for anti-ship.
 
** Land-based attackers will use their '''torpedo stat''' for anti-ship.
 
* <math>\text{Plane Count}</math> is the remaining planes in the slot.  
 
* <math>\text{Plane Count}</math> is the remaining planes in the slot.  
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'''Anti-Ground:'''
 
'''Anti-Ground:'''
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
<math>\text{Attack}_\text{anti-ground} = \lbrace \left[ \left( \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right) \times \text{Mod}_\text{AIpre} \right] \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \rbrace \times \text{Mod}_\text{AIpost3} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
+
<math>\text{Atk}_\text{anti-ground} = \Biggl\lfloor \Biggl\lfloor \Biggl\lfloor \Biggl( \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{DB/TP} + \bigstar \big) \times \sqrt{1.8 \times\text{Count}_\text{Plane}} + 25 \Big) \bigg\rfloor \times \text{Mod}_\text{AIpre} \Biggr) \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \Biggr\rfloor \times \text{Mod}_\text{AIpost3} \Biggr\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
    
* <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane.
 
* <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane.
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'''ASW:'''
 
'''ASW:'''
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
<math>\text{Attack}_\text{anti-sub} = \left[ \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math>   
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<math>\text{Atk}_\text{anti-sub} = \bigg\lfloor \Big\lfloor \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \Big\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math>   
    
* <math>\text{A}</math> is a constant based on the '''base ASW''' of the plane.
 
* <math>\text{A}</math> is a constant based on the '''base ASW''' of the plane.
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|{{Equipment/Link|SM.79 bis (Skilled)}}||14||252||8||142.2||149.4|| -||  
 
|{{Equipment/Link|SM.79 bis (Skilled)}}||14||252||8||142.2||149.4|| -||  
 
|-
 
|-
|{{Equipment/Link|Shinzan}}||20||180||10||73||76|| -||  
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|{{Equipment/Link|Shinzan}}||20||180||10||73||?|| -||  
 
|-
 
|-
|{{Equipment/Link|Shinzan Kai}}||21||189||11||76||82|| -||  
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|{{Equipment/Link|Shinzan Kai}}||21||189||11||76||?|| -||  
 
|-
 
|-
 
|{{Equipment/Link|Ginga (Egusa Squadron)}}||13||234||7||158.4||158.4|| -||  
 
|{{Equipment/Link|Ginga (Egusa Squadron)}}||13||234||7||158.4||158.4|| -||  
1,324

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