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*'''{{color|red|Increase the dock size to around 150 ships for all players.}}
 
*'''{{color|red|Increase the dock size to around 150 ships for all players.}}
 
**For now, free players are supposed to:
 
**For now, free players are supposed to:
***Clear hundreds of composition and sortie quests each requireing different ships,
+
***Clear hundreds of composition and sortie quests each requiring different ships,
 
***Have high-level META ships,  
 
***Have high-level META ships,  
 
***Perfectly lock ships on each event when the average lock per even is increasing,  
 
***Perfectly lock ships on each event when the average lock per even is increasing,  
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**For instance, rewarding one ring for st-Valentine, after a very hard limited-quest.
 
**For instance, rewarding one ring for st-Valentine, after a very hard limited-quest.
   −
*Rework all the shop economy! Some items are too expensive (resources, consumables, …), too cheap (dock extentions, ring, …), and/or useless.
+
*Rework all the shop economy! Some items are too expensive (resources, consumables, …), too cheap (dock extensions, rings, …), and/or useless.
    
*Equipment preset deployment must be fixed!
 
*Equipment preset deployment must be fixed!
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*A more explanatory crafting system (something that is not some witchcraft recipes like now).
 
*A more explanatory crafting system (something that is not some witchcraft recipes like now).
**Maybe just give some guidelines/probabilities on which class of equipments/ships you are going to craft within a range of resources used.
+
**Maybe just give some guidelines/probabilities on which class of equipment/ships you are going to craft within a range of resources used.
 
**Make LSC great again! For now, it is just a Maruyuu machine…
 
**Make LSC great again! For now, it is just a Maruyuu machine…
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*More info about quest rewards, so we can manage our quests to clear.
 
*More info about quest rewards, so we can manage our quests to clear.
   −
*{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event (for [[Gotland]], [[Fletcher]], & [[Gambier Bay]]).
+
*{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event (for [[Gotland]], [[Fletcher]], [[Gambier Bay]], [[Kamikaze]]...).
*{{color|red|All equipments required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you loosed a unique quest equipments (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipments]]).
+
**Another way to fix it, is to modify those quests, so they can accept the blocked ship, or some other alternative.
 +
*{{color|red|All equipment required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you loosed unique quest equipment (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipments]]).
 
**'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex.
 
**'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex.
**Newer equipments may become obtainable for all, several months after their introduction.
+
**Newer equipment may only become obtainable for all, several months after introduction.
**A hard limit to how many "special" equipments you can own may be added to avoid power creep should be introduce for more equipments.
+
**A hard limit to how many "special" equipment can be owned should be introduced to avoid power creep.
**Some rarer equipments may be only given once (not including events/ranking) via upgrade quests like it is already the case for many rare ones.
+
**Some rarer equipment may be only given once (not including events/ranking) via upgrade quests like it is already the case for many rare ones.
    
|-|General content=
 
|-|General content=
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**Some EOs could be changed/updated every quarter/year :
 
**Some EOs could be changed/updated every quarter/year :
 
***Maybe using older events maps and gimmicks.
 
***Maybe using older events maps and gimmicks.
****It would be interesting to replace the rewards with something like ranking points or even a special currency that could buy some old event-limited equipments.
+
****It would be interesting to replace the rewards with something like ranking points or even a special currency that could buy some old event-limited equipment.
 
***Using randomly generated map (forcing you to explore a bit every month) => maybe just 1 or 2, not to overwhelm us.
 
***Using randomly generated map (forcing you to explore a bit every month) => maybe just 1 or 2, not to overwhelm us.
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**The LBAS air enhancements.
 
**The LBAS air enhancements.
   −
*Some equipments mechanics need to be reworked :
+
*Some equipment mechanics need to be reworked :
 
**The Rice items are useless for now.
 
**The Rice items are useless for now.
 
**The majority of secondary guns are completely useless.
 
**The majority of secondary guns are completely useless.
 
**Most main guns (of any caliber) have no use for their lack of bonus or proper mechanics.
 
**Most main guns (of any caliber) have no use for their lack of bonus or proper mechanics.
 
**Almost all lower-tier AA guns have no purpose but to be scraped.
 
**Almost all lower-tier AA guns have no purpose but to be scraped.
**Several equipments have no purpose in the game, they are not used in sorties, not scrapped for quests or consumed with Akashi, they need some reworks.
+
**Several equipments have no purpose in the game, they are not used in sorties, not scrapped for quests, or consumed with Akashi, they need some reworks.
**There is both an overabundance of equipments and a lack of setup diversity, saying much about the current state of the META.
+
**There is both an overabundance of equipment and a lack of setup diversity, saying much about the current state of the META.
    
|-|Event=
 
|-|Event=
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*For sparkling (making it more visible),
 
*For sparkling (making it more visible),
 
*More accurate percentage for quests (like with 10 % increments),
 
*More accurate percentage for quests (like with 10 % increments),
*To sort ships and equipments by stats, by types, by capacities (like DLC capable), ...
+
*To sort ships and equipment by stats, by types, by capacities (like DLC capable), ...
 
*Dark mode (for my poor eyes),
 
*Dark mode (for my poor eyes),
 
*Notifications for expeditions, repair, craft, morale, …
 
*Notifications for expeditions, repair, craft, morale, …
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''Not really needed, but highly appreciable.
 
''Not really needed, but highly appreciable.
   −
*New equipement classification. Many different equipments share a same icon, it would be more logical and convenient to add some distinctions :
+
*New equipement classification. Many different type of equipment share a same icon, it would be more logical and convenient to add some distinctions :
 
**Separating "high angle guns" depending on if they are DD main, CL main, or secondary,
 
**Separating "high angle guns" depending on if they are DD main, CL main, or secondary,
 
**Separating large & very large guns,
 
**Separating large & very large guns,
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*Auto-leveling mechanic.
 
*Auto-leveling mechanic.
 
*Any power creep equipment :
 
*Any power creep equipment :
**Specific unit/commander equipments.
+
**Specific unit/commander equipment.
 
**Overspecific prototypes (like missile planes)
 
**Overspecific prototypes (like missile planes)
**Invented/fake equipements (KMX planes, land-based planes on CVs…)
+
**Invented/fake equipment (KMX planes, land-based planes on CVs, foreigners labeled as Jap…)
 
*Post WW2 content (to some extent).
 
*Post WW2 content (to some extent).
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**UI elements superposition,  
 
**UI elements superposition,  
 
**Aircrafts in combat,  
 
**Aircrafts in combat,  
**Fuel / ammunition resupplying,
+
**Fuel/ammo resupplying,
 
**Some old CG being low resolution in the Galery,  
 
**Some old CG being low resolution in the Galery,  
 
**...
 
**...
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*Drops :
 
*Drops :
 
**The drop system does not need anything more, but maybe the idea of a "mercy drop", in order to make doing 435 runs for one particular ship less likely.
 
**The drop system does not need anything more, but maybe the idea of a "mercy drop", in order to make doing 435 runs for one particular ship less likely.
**An idea would be to add a "drop pool", where you have all the droppable ships on a given map in it, and so when you drop a certain ship from this pool, her drop rate will decrease, making less likely to have to make a billion runs for any given ship (but still possible). Also, when all the ships of the pool have been dropped at least once, the pool rates reset.
+
**An idea would be to add a "drop pool", where you have all the droppable ships on a given map in it, and so when you drop a certain ship from this pool, her drop rate will decrease, making it less likely to have to make a billion runs for any given ship (but still possible). Also, when all the ships of the pool have been dropped at least once, the pool rates reset.
    
*Routing :
 
*Routing :
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