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| *'''{{color|red|Increase the dock size to around 150 ships for all players.}} | | *'''{{color|red|Increase the dock size to around 150 ships for all players.}} |
| **For now, free players are supposed to: | | **For now, free players are supposed to: |
− | ***Clear hundreds of composition and sortie quests each requireing different ships, | + | ***Clear hundreds of composition and sortie quests each requiring different ships, |
| ***Have high-level META ships, | | ***Have high-level META ships, |
| ***Perfectly lock ships on each event when the average lock per even is increasing, | | ***Perfectly lock ships on each event when the average lock per even is increasing, |
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| **For instance, rewarding one ring for st-Valentine, after a very hard limited-quest. | | **For instance, rewarding one ring for st-Valentine, after a very hard limited-quest. |
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− | *Rework all the shop economy! Some items are too expensive (resources, consumables, …), too cheap (dock extentions, ring, …), and/or useless. | + | *Rework all the shop economy! Some items are too expensive (resources, consumables, …), too cheap (dock extensions, rings, …), and/or useless. |
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| *Equipment preset deployment must be fixed! | | *Equipment preset deployment must be fixed! |
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| *A more explanatory crafting system (something that is not some witchcraft recipes like now). | | *A more explanatory crafting system (something that is not some witchcraft recipes like now). |
− | **Maybe just give some guidelines/probabilities on which class of equipments/ships you are going to craft within a range of resources used. | + | **Maybe just give some guidelines/probabilities on which class of equipment/ships you are going to craft within a range of resources used. |
| **Make LSC great again! For now, it is just a Maruyuu machine… | | **Make LSC great again! For now, it is just a Maruyuu machine… |
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| *More info about quest rewards, so we can manage our quests to clear. | | *More info about quest rewards, so we can manage our quests to clear. |
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− | *{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event (for [[Gotland]], [[Fletcher]], & [[Gambier Bay]]). | + | *{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event (for [[Gotland]], [[Fletcher]], [[Gambier Bay]], [[Kamikaze]]...). |
− | *{{color|red|All equipments required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you loosed a unique quest equipments (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipments]]). | + | **Another way to fix it, is to modify those quests, so they can accept the blocked ship, or some other alternative. |
| + | *{{color|red|All equipment required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you loosed unique quest equipment (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipments]]). |
| **'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex. | | **'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex. |
− | **Newer equipments may become obtainable for all, several months after their introduction. | + | **Newer equipment may only become obtainable for all, several months after introduction. |
− | **A hard limit to how many "special" equipments you can own may be added to avoid power creep should be introduce for more equipments. | + | **A hard limit to how many "special" equipment can be owned should be introduced to avoid power creep. |
− | **Some rarer equipments may be only given once (not including events/ranking) via upgrade quests like it is already the case for many rare ones. | + | **Some rarer equipment may be only given once (not including events/ranking) via upgrade quests like it is already the case for many rare ones. |
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| |-|General content= | | |-|General content= |
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| **Some EOs could be changed/updated every quarter/year : | | **Some EOs could be changed/updated every quarter/year : |
| ***Maybe using older events maps and gimmicks. | | ***Maybe using older events maps and gimmicks. |
− | ****It would be interesting to replace the rewards with something like ranking points or even a special currency that could buy some old event-limited equipments. | + | ****It would be interesting to replace the rewards with something like ranking points or even a special currency that could buy some old event-limited equipment. |
| ***Using randomly generated map (forcing you to explore a bit every month) => maybe just 1 or 2, not to overwhelm us. | | ***Using randomly generated map (forcing you to explore a bit every month) => maybe just 1 or 2, not to overwhelm us. |
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| **The LBAS air enhancements. | | **The LBAS air enhancements. |
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− | *Some equipments mechanics need to be reworked : | + | *Some equipment mechanics need to be reworked : |
| **The Rice items are useless for now. | | **The Rice items are useless for now. |
| **The majority of secondary guns are completely useless. | | **The majority of secondary guns are completely useless. |
| **Most main guns (of any caliber) have no use for their lack of bonus or proper mechanics. | | **Most main guns (of any caliber) have no use for their lack of bonus or proper mechanics. |
| **Almost all lower-tier AA guns have no purpose but to be scraped. | | **Almost all lower-tier AA guns have no purpose but to be scraped. |
− | **Several equipments have no purpose in the game, they are not used in sorties, not scrapped for quests or consumed with Akashi, they need some reworks. | + | **Several equipments have no purpose in the game, they are not used in sorties, not scrapped for quests, or consumed with Akashi, they need some reworks. |
− | **There is both an overabundance of equipments and a lack of setup diversity, saying much about the current state of the META. | + | **There is both an overabundance of equipment and a lack of setup diversity, saying much about the current state of the META. |
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| |-|Event= | | |-|Event= |
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| *For sparkling (making it more visible), | | *For sparkling (making it more visible), |
| *More accurate percentage for quests (like with 10 % increments), | | *More accurate percentage for quests (like with 10 % increments), |
− | *To sort ships and equipments by stats, by types, by capacities (like DLC capable), ... | + | *To sort ships and equipment by stats, by types, by capacities (like DLC capable), ... |
| *Dark mode (for my poor eyes), | | *Dark mode (for my poor eyes), |
| *Notifications for expeditions, repair, craft, morale, … | | *Notifications for expeditions, repair, craft, morale, … |
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| ''Not really needed, but highly appreciable. | | ''Not really needed, but highly appreciable. |
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− | *New equipement classification. Many different equipments share a same icon, it would be more logical and convenient to add some distinctions : | + | *New equipement classification. Many different type of equipment share a same icon, it would be more logical and convenient to add some distinctions : |
| **Separating "high angle guns" depending on if they are DD main, CL main, or secondary, | | **Separating "high angle guns" depending on if they are DD main, CL main, or secondary, |
| **Separating large & very large guns, | | **Separating large & very large guns, |
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| *Auto-leveling mechanic. | | *Auto-leveling mechanic. |
| *Any power creep equipment : | | *Any power creep equipment : |
− | **Specific unit/commander equipments. | + | **Specific unit/commander equipment. |
| **Overspecific prototypes (like missile planes) | | **Overspecific prototypes (like missile planes) |
− | **Invented/fake equipements (KMX planes, land-based planes on CVs…) | + | **Invented/fake equipment (KMX planes, land-based planes on CVs, foreigners labeled as Jap…) |
| *Post WW2 content (to some extent). | | *Post WW2 content (to some extent). |
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| **UI elements superposition, | | **UI elements superposition, |
| **Aircrafts in combat, | | **Aircrafts in combat, |
− | **Fuel / ammunition resupplying, | + | **Fuel/ammo resupplying, |
| **Some old CG being low resolution in the Galery, | | **Some old CG being low resolution in the Galery, |
| **... | | **... |
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| *Drops : | | *Drops : |
| **The drop system does not need anything more, but maybe the idea of a "mercy drop", in order to make doing 435 runs for one particular ship less likely. | | **The drop system does not need anything more, but maybe the idea of a "mercy drop", in order to make doing 435 runs for one particular ship less likely. |
− | **An idea would be to add a "drop pool", where you have all the droppable ships on a given map in it, and so when you drop a certain ship from this pool, her drop rate will decrease, making less likely to have to make a billion runs for any given ship (but still possible). Also, when all the ships of the pool have been dropped at least once, the pool rates reset. | + | **An idea would be to add a "drop pool", where you have all the droppable ships on a given map in it, and so when you drop a certain ship from this pool, her drop rate will decrease, making it less likely to have to make a billion runs for any given ship (but still possible). Also, when all the ships of the pool have been dropped at least once, the pool rates reset. |
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| *Routing : | | *Routing : |