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− | Special Attack involving a {{Ship/Link|Taigei|Jingei|Chougei|text=submarine tender|link_category=Submarine Tenders}} leading a fleet of at least two [[:Category:Submarines|submarines]]. | + | [[Special Attack]] involving a [[Submarine Tender]] leading a fleet of at least two submarines. |
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| <tabber> | | <tabber> |
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| |-|Activation requirements= | | |-|Activation requirements= |
− | * The flasgship must be a {{Ship/Link|Taigei|Jingei|Chougei|text=submarine tender|link_category=Submarine Tenders}} (AS) at Lv 30+, | + | * The flagship must be a [[Submarine Tender]] (AS) at Lv 30+, |
− | * The fleet can be a single fleet or a [[Striking Force Fleet]], | + | ** She must not be more than {{color|orange|'''moderately damaged (中破)'''}}. |
− | * The 2nd and 3rd ships must be [[:Category:Submarines|submarines]] (SS/SSV) | + | * The 2nd and 3rd ships must be [[Submarine]]s (SS) or [[Aircraft Carrying Submarine]]s (SSV) and not [[Evacuation|evacuated]] via {{CommandFacility}} {{EquipmentLink|Striking Force Fleet Command Facility|text=SFFCF}}, |
− | ** If the 4th ship is a [[:Category:Submarines|submarine]], she will also participate in the attack, | + | ** The 4th ship may optionally be a SS(V), but does not affect the above requirement, |
− | * The AS must not be more than {{color|orange|'''moderately damaged (中破)'''}}. | + | ** At least two SS(V) among the 2nd, 3rd, and 4th ships must not be more than {{color|gold|'''lightly damaged (小破)'''}}, |
− | * At least two [[:Category:Submarines|submarines]] must not be more than {{color|gold|'''lightly damaged (小破)'''}}, | + | ** If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is {{color|orange|'''moderately damaged (中破)'''}}, the 3rd one will attack instead.<ref>[https://twitter.com/yukicacoon/status/1394879812968222721]</ref> |
− | * The formation needs to be either {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} or {{ToolTip|[[Combat#Formation_Selection|Line Abreast]]|[[File:LineAbreast.png]]}}, | + | * The fleet must be a single fleet or a [[Striking Force Fleet]], |
| + | * The formation needs to be either {{ToolTip|[[Echelon]]|[[File:Echelon.png]]}} or {{ToolTip|[[Line Abreast]]|[[File:LineAbreast.png]]}}, |
| * At least one {{Item/Link|Submarine Supply Material}} must be available in the inventory. | | * At least one {{Item/Link|Submarine Supply Material}} must be available in the inventory. |
| + | <references/> |
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| |-|Multiplier= | | |-|Multiplier= |
− | * Two [[:Category:Submarines|submarines]] will launch a torpedo strike. | + | * Two SS(V) will launch torpedo strikes. |
− | ** The 2nd and 4th ship will attack, if one of them is {{color|orange|'''moderately damaged (中破)'''}}, the 3rd ship will attack instead.<ref>https://twitter.com/yukicacoon/status/1394879812968222721</ref>
| + | * The attack power of each strike is postcapped and unaffected by formation, engagement, or damage cap. |
− | ** No additional inforamation is known yet. | + | * A rough damage formula per Submarine attack is: |
− | <references/>
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} )</math> |
| + | <math>\text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} )</math> |
| + | |} |
| + | ;With |
| + | *<math>\text{DMG}</math> the damage result for day and night battle respectively, |
| + | *<math>\text{FP}</math> the submarine's '''Firepower''' {{Firepower}} stat, |
| + | *<math>\text{TP}</math> the submarine's '''Torpedo''' {{Torpedo}} stat, |
| + | *<math>\text{LV}</math> the submarine's '''Level'''. |
| + | **<math>1.2 + 0.04 \times \sqrt{LV} = 1.6</math> at Lv 100. |
| + | |
| + | The number of attacks per Touch ranges from 2 to 4. |
| + | * Each submarine will trough either 1 or 2 torpedo strikes. |
| + | **Only Lv 75+ submarines can trigger 2 strikes, |
| + | **If a Lv 75+ submarine does '''not''' carry any {{SubmarineRadar}} [[Submarine Radar]], it rolls between 1 and 2 strikes randomly (exact rate unclear yet), |
| + | **If a Lv 75+ submarine does carry any {{SubmarineRadar}} [[Submarine Radar]], it is guaranteed to roll 2 strikes. |
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| |-|Cost= | | |-|Cost= |
− | *One {{Item/Link|Submarine Supply Material}} will be '''consumed''' for EACH battle the touch triggers in.
| + | One {{Item/Link|Submarine Supply Material}} will be '''consumed''' for EACH battle the Touch triggers in. |
| + | *If the Touch triggers twice in a battle, only a single {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for this battle. |
| + | *If the Touch triggers in multiple nodes, one {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for each node it is triggered. |
| + | It does '''not''' consume any extra ammo. |
| + | |
| + | ''If the game is refreshed before the battle ends, then '''no material''' will be consumed even if the touch triggered. |
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| |-|Trigger Rate= | | |-|Trigger Rate= |
− | *It has a chance to trigger '''every time''' the AS takes a turn at shelling. If it fails to trigger during the day battle, there is a chance to trigger it in the follow-up night battle.
| + | Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships<ref>[https://twitter.com/chang1124414276/status/1765360848510521747][https://docs.google.com/spreadsheets/d/1darO5TKEtjfFTuT9ZuZ-hzBJBZd5kDrVc8tZHDXJEYk/edit#gid=602137134]</ref>. |
− | ** It can trigger in both day and night for the same battle.
| + | *{{SubmarineRadar}} [[Submarine Radar]]s affect the trigger rate, each increasing the trigger rate by about 10 %<ref>[https://twitter.com/chang1124414276/status/1765360848510521747]</ref>. |
− | *** If it does trigger in both day and night in the same battle, it will still consume a single {{Item/Link|Submarine Supply Material}}. | |
− | * It can be activated '''multiple times''' per sortie.
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− | |-|Special CG=
| + | It has a chance to trigger '''every time''' the AS takes a turn at shelling. |
| + | *It can trigger in both day and night for the same battle. |
| + | *It can only trigger once during day battle. |
| + | *If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle. |
| + | *If all enemies sunk, then touch stops early. |
| + | The attack order is always (where amo,g the attacking submarines, 1 is upper one and 2 is lower one): |
| + | *1-1-2-2 for 4 attacks, |
| + | *1-1-2 or 1-2-2 for 3 attacks, |
| + | *1-2 for 2 attacks. |
| + | **If touch stops early, then attacks can be just 1-1 |
| + | **Also note that the actual order may be different from client animation of who shoots torpedoes, which always assigns attackers alternately like 1-2-1-2 or 1-2-1 or 1-2, so you may mismatch the real attack. |
| + | |
| + | The touch can be activated '''multiple times''' per sortie. |
| + | <references/> |
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| + | |-|Targeting= |
| + | When attacking a fleet, the usual [[Targeting]] rules apply. |
| + | *The torpedoes fired target ships independently, |
| + | *When facing a [[Combined Fleet]], if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet. |
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| + | |-|Special CG= |
| {| class="wikitable" style="width: 100%;" | | {| class="wikitable" style="width: 100%;" |
| !Regular | | !Regular |
| |- | | |- |
| |<gallery> | | |<gallery> |
− | .png|Taigei Special Attack | + | Ship Special Taigei.png|Taigei Special Attack |
− | .png|Jingei Special Attack | + | Ship Special Taigei Damaged.png|Taigei Special Attack Damaged |
− | .png|Chougei Special Attack | + | Ship Special Jingei.png|Jingei Special Attack |
| + | Ship Special Jingei Damaged.png|Jingei Special Attack Damaged |
| + | Ship Special Jingei Kai.png|Jingei Special Attack Kai |
| + | Ship Special Jingei Kai Damaged.png|Jingei Special Attack Kai Damaged |
| + | Ship Special Chougei.png|Chougei Special Attack |
| + | Ship Special Chougei Damaged.png|Chougei Special Attack Damaged |
| + | Ship Special Chougei Kai.png|Chougei Special Attack Kai |
| + | Ship Special Chougei Kai Damaged.png|Chougei Special Attack Kai Damaged |
| + | Ship Special Heian Maru.png|Heian Maru Special Attack |
| + | Ship Special Heian Maru Damaged.png|Heian Maru Special Attack Damaged |
| + | Ship Special Heian Maru Kai.png|Heian Maru Special Attack Kai |
| + | Ship Special Heian Maru Kai Damaged.png|Heian Maru Special Attack Kai Damaged |
| </gallery> | | </gallery> |
| |- | | |- |
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| |<gallery> | | |<gallery> |
| Taigei Special Attack Summer 2021.png|[[Seasonal/Summer_2021|Taigei Summer 2021 Special Attack]] | | Taigei Special Attack Summer 2021.png|[[Seasonal/Summer_2021|Taigei Summer 2021 Special Attack]] |
− | Jingei Special Attack Summer 2021.png|[[Seasonal/Summer_2021|Jingei Summer 2021 Special Attack]] | + | Taigei Special Attack Summer 2021 Damaged.png|[[Seasonal/Summer_2021|Taigei Summer 2021 Special Attack Damaged]] |
| + | Jingei Special Attack Summer 2021.png|[[Seasonal/Summer_2021|Jingei Summer 2021 Special Attack Damaged]] |
| + | Jingei Special Attack Summer 2021 Damaged.png|[[Seasonal/Summer_2021|Jingei Summer 2021 Special Attack]] |
| + | Chougei Touch Full Summer 2022.png|[[Seasonal/Summer_2022|Chougei Summer 2022 Special Attack]] |
| + | Chougei Touch Full Summer 2022 Damaged.png|[[Seasonal/Summer_2022|Chougei Summer 2022 Special Attack Damaged]] |
| </gallery> | | </gallery> |
| |} | | |} |
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| </tabber> | | </tabber> |