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=Map Mechanics=
 
=Map Mechanics=
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Maps are made out of nodes connected to each other through paths called '''edges'''. You may only access a given node by travelling through those edges. Each node is independent of each other, and your fleet state will carry over from node to node.
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Maps are made out of nodes connected to each other through paths called '''edges'''. Nodes are only accessible by traveling through those edges. Each node is independent of each other, and the fleet state will carry over from node to node.
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The route you will make through a given map is defined by your '''fleet type''' and '''fleet composition'''. Rarely, one or multiple '''specific ships''' may also alter routing; these ships are usually historically related to a map's thematic operation. Ship stats (mainly LoS) affects routing as well. Paths that require a given LoS requirement to be met will show an animation of a Recon plane going back and forth towards the destination node. Additionally, routing might be simply '''random'''.
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The route taken through a given map is defined by the  '''fleet type''' and '''fleet composition'''. Rarely, one or multiple '''specific ships''' may also alter routing; these ships are usually historically related to a map's thematic operation or to a specific mechanic. Ship stats (mainly LoS) affects routing as well. Paths that require a given LoS requirement to be met will show an animation of a Recon plane going back and forth towards the destination node. Some routing may also require using certain equipment like "surface radars" or [[Drum]]s.
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Additionally, routing might be simply '''random'''.
    
There are a few mechanics that take place in the map itself.
 
There are a few mechanics that take place in the map itself.
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==Land Base Air Raid==
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==Land Base Air Raids==
In maps where a Land Base is present, an additional mechanic may be imposed where an enemy abyssal fleet will attack the allied Land Base. A text alert saying '''"Enemy formation approaching! Enemy aircraft are approaching our base." (敵編隊接近中!我が航空基地に敵機接近中。)''' will appear in the map screen and the Raid will follow shortly. Raids may trigger whenever you travel to another node.
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In maps where a [[LBAS|Land Base]] is present, an additional mechanic may be imposed where an enemy abyssal fleet will attack the allied Land Base. A text alert saying '''"Enemy formation approaching! Enemy aircraft are approaching our base." (敵編隊接近中!我が航空基地に敵機接近中。)''' will appear in the map screen and the Raid will follow shortly. Raids may trigger whenever traveling to another node.  
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Please refer to the [[LBAS|Land-based Aerial Support]] page for additional details.
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With the [[Winter 2022 Event]] also appeared a mechanic known as '''"Heavy Land-Based Bomber Air Raid sequence"''', which works very similarly to Land Base Air Raids, at the difference that it also includes the only QTE within the entire game, where clicking on a button at a right time will directly affect the LBAS interception effectiveness.
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Please refer to the [[Land-Based Air Squadron]] page for additional details.
    
==Map Unlocking / Phase Progression==
 
==Map Unlocking / Phase Progression==
In some maps, particularly during Events, conditions might be required to further progress the map. A map may be split in distinct phases, with each phase requiring a different set of objectives to be met. These objects range between successfully defeating enemy fleets, defending against enemy Air Raids, attaining air superiority on certain nodes, beating previous bosses, and so on. As soon these conditions are met, the map advances to the next phase; new nodes and/or paths will be unlocked, older paths might become inaccessible, and older routes might change severely.
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Resetting a map by '''choosing a higher difficulty''' will reset the map to its initial state.
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In some maps (mostly in Events), '''Completion Gimmicks''' might be required to further progress the map, demanding certain conditions to be accomplished on a given map to unlock several things :
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* Boss [[Armor Reduction|debuff]], where once the "Last Dance" of the final boss of a given map is reached, its debuffed form can be unlocked.
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* Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
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** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
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*'''Choosing a higher difficulty''' on an event map will reset it to its initial state.
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These conditions range from reaching certain nodes, defeating specific nodes, attaining air superiority on certain nodes, and defending against Air Raids. As soon as all the given conditions are met, the map advances to the next phase. Lower difficulties may require fewer conditions to be met to complete the phase.
    
<gallery widths=350px heights=250px style="margin: auto; text-align: center;">
 
<gallery widths=350px heights=250px style="margin: auto; text-align: center;">
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