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| === Tips === | | === Tips === |
− | You have to reach node {{MapRoute|N}} '''7 times''' to clear the map.
| + | Node {{MapRoute|N}} have to be reached '''7 times''' to clear the map. |
− | *Clearing this map rewards you with '''1 [[Present Box]]''', and '''75 [[ranking]] points'''. | + | *Clearing this map rewards '''1 [[Present Box]]''', and '''75 [[ranking]] points'''. |
− | There is no Boss node in this map. Instead, you will receive a random amount of resources of either Fuel, Ammo, Steel, or Bauxite at the node with the Anchor symbol. | + | There is no Boss node in this map. Instead, a random amount of resources of either Fuel, Ammo, Steel, or Bauxite will be given at the node with the Anchor symbol. |
− | *You are rewarded with a high amount of resources upon reaching node {{MapRoute|N}}. | + | *A high amount of resources is rewarded upon reaching node {{MapRoute|N}}. |
| **The value will decrease after the resource bar is depleted. | | **The value will decrease after the resource bar is depleted. |
| *Like [[1-5]], the map will reset at midnight JST at the beginning of every month. | | *Like [[1-5]], the map will reset at midnight JST at the beginning of every month. |
− | **The map will be locked at the beginning of each month until you have completed [[1-5]] for the month. | + | **The map will be locked at the beginning of each month until [[1-5]] is cleared for the month. |
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| '''(F)BB, CV, CLT, and SS(V) are not allowed on this map.''' | | '''(F)BB, CV, CLT, and SS(V) are not allowed on this map.''' |
− | *You may only use BBV, CVL, CA(V), CL, CT, DD, DE, AV, LHA, AS, AO, and AR. | + | *Only BBV, CVL, CA(V), CL, CT, DD, DE, AV, LHA, AS, AO, and AR can be used. |
− | *Using BBV, CA, or CVL will take you to node {{MapRoute|C|red}} which leads to a harder route. Submarine fleets with line ahead formation appear at node {{MapRoute|I|red}} (1/2 patterns). | + | *Using BBV, CA, or CVL will route to node {{MapRoute|C|red}} which leads to a harder route. Submarine fleets with line ahead formation appear at node {{MapRoute|I|red}} (1/2 patterns). |
| **This route is mostly taken if a player wishes to brute-force the map or complete specific quests. | | **This route is mostly taken if a player wishes to brute-force the map or complete specific quests. |
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| *"Double-arrow" nodes {{MapRoute|D|pink|F|pink|L|pink}}, are ''Air Battle'' nodes. | | *"Double-arrow" nodes {{MapRoute|D|pink|F|pink|L|pink}}, are ''Air Battle'' nodes. |
| **Daytime combat at these nodes has two Aerial Combat phases but no shelling. It's also possible to do night battle afterward, unlike regular Air nodes. | | **Daytime combat at these nodes has two Aerial Combat phases but no shelling. It's also possible to do night battle afterward, unlike regular Air nodes. |
− | **If your fleet has no ships that can attack during Aerial Combat, you will get a ''D rank'' (see [[Combat#Victory_Conditions|1st D rank condition]]), unless you enter night combat. | + | **If the fleet has no ships that can attack during Aerial Combat, it will get a ''D rank'' (see [[Combat#Victory_Conditions|1st D rank condition]]), unless entering night combat. |
− | *Node {{MapRoute|N}} not being considered a boss node, it will not count towards certain quests (namely [[Quests#Bw1|Bw1]]) that require you to reach a boss node. | + | *Node {{MapRoute|N}} not being considered a boss node, it will not count towards certain quests (namely [[Quests#Bw1|Bw1]]) that require reaching a boss node. |
− | *Because {{MapRoute|N}} is the End Node, you may advance with a ''heavily damaged'' ship (taiha) from node {{MapRoute|B|red}} or {{MapRoute|D|pink}} without risk of sinking any of your ships. | + | *Because {{MapRoute|N}} is the End Node, it is possible to advance with a ''heavily damaged'' ship (taiha) from node {{MapRoute|B|red}} or {{MapRoute|D|pink}} without risk of sinking any ship. |
− | **An exception is if the flagship is heavily damaged, where you are forced to retreat. However, if it is equipped with a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}, you may choose to activate it and continue (the item is '''not consumed''' here). | + | **An exception is if the flagship is heavily damaged, where retreat is forced. However, if it is equipped with a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}, it is possible to activate it and continue (the item is '''not consumed''' here). |
| *Having a ship with [[AACI]] is highly recommended to reduce damage taken on ''Air Battle'' nodes. | | *Having a ship with [[AACI]] is highly recommended to reduce damage taken on ''Air Battle'' nodes. |
| *Node {{MapRoute|E|red}} is a submarine node with Echelon formation. Because this node is so minor in nature, bringing ASW equipment is not required. | | *Node {{MapRoute|E|red}} is a submarine node with Echelon formation. Because this node is so minor in nature, bringing ASW equipment is not required. |