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[[file:LBAS_new_raid_guide.jpg|thumb|right|The location of the first bomber indicates the timing of when to press the button]]
 
[[file:LBAS_new_raid_guide.jpg|thumb|right|The location of the first bomber indicates the timing of when to press the button]]
   −
When the LBAS sequence occurs, screen will turn darker with 1~3 abyssal bomber(s) flying toward land base point, and a button will appear on screen:
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When the LBAS sequence occurs, the screen will turn darker with 1 to 3 abyssal bomber(s) flying toward the land-base point, and a button will appear on screen:
* When this button is pressed during the QTE, the exact moment it is clicked on, directly affecting the amount of defending land bases could participate in air-raid combat.
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* When this button is pressed during the QTE, the exact moment it is clicked on, directly affects the amount of defending land bases that can participate in air-raid combat.
** No LBAS will be able to appear if this button is not pressed at all, no matter how many land bases are set to '''Defense'''.
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** No LBAS will be able to appear if this button is not pressed at all, no matter how many land bases are set to '''Defense.
 
** Pressing the button '''before 2.5 seconds or after 3 seconds''' after it appears will result in fewer (1~2) land bases appearing to provide defense.
 
** Pressing the button '''before 2.5 seconds or after 3 seconds''' after it appears will result in fewer (1~2) land bases appearing to provide defense.
 
** Pressing between 2.5s and 3s will result in maximal 3 land bases appearing to provide defense, depending on how many defense bases are set.
 
** Pressing between 2.5s and 3s will result in maximal 3 land bases appearing to provide defense, depending on how many defense bases are set.
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** 2 waves in Medium
 
** 2 waves in Medium
 
** 3 waves in Hard
 
** 3 waves in Hard
** For multiple waves (Medium/Hard), plane losses of abyssal bombers will be reset for every waves, but losses of player's LBAS will '''NOT''' be reset.
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** When multiple waves occur (Medium/Hard), plane losses of abyssal bombers will be reset for every wave, but losses of player's LBAS will '''NOT''' be reset.
** Therefore, map unlock requirement of air superiority could be fulfilled with the result of any wave, 1st wave mostly, not only the result of final wave which actually displayed in game.
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** Therefore, map unlocks requiring air superiority can be fulfilled with the result of any wave, mostly the 1st wave, that can differ from the result of the final wave which is actually displayed in-game.
* The LBAS need to be armed with planes that can provide "high altitude interceptions" or are armed with "diagonal upward guns" to be more effective against those bombers. Interception fighter power bonus formula is: <ref>Source: https://twitter.com/yukicacoon/status/1507242405841432576</ref>
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* The LBAS group needs to be armed with planes that can provide "high altitude interceptions" or are armed with "diagonal upward guns" to be more effective against those bombers. Interception fighter power bonus formula is: <ref>Source: https://twitter.com/yukicacoon/status/1507242405841432576</ref>
 
<math>\text{Bonus multiplier} = \biggl ( \text{Group A} + \text{Group B} + \text{Group C} \biggl ) \times \text{Group D}_\text{Multiplier} + \text{Group D}_\text{Flat}</math>
 
<math>\text{Bonus multiplier} = \biggl ( \text{Group A} + \text{Group B} + \text{Group C} \biggl ) \times \text{Group D}_\text{Multiplier} + \text{Group D}_\text{Flat}</math>
  
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