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| Following the above formula, it is possible to extend the range of a base '''only by using reconnaissance planes'''. | | Following the above formula, it is possible to extend the range of a base '''only by using reconnaissance planes'''. |
| | | |
− | {| class="wikitable mw-collapsible mw-collapsed sortable" style="width:720px;" | + | {|class="wikitable mw-collapsible mw-collapsed" |
− | |-
| + | !colspan="12"|Range Increase |
− | |+Range Increase | |
| |- | | |- |
| !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:256px;" rowspan="2"| '''Plane Name''' | | !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:256px;" rowspan="2"| '''Plane Name''' |
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| | | |
| '''Anti-Ship''' | | '''Anti-Ship''' |
− | | + | <div class="mw-collapsible mw-collapsed"> |
| <math>\text{Attack}_\text{anti-ship} = \left[ \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math> | | <math>\text{Attack}_\text{anti-ship} = \left[ \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math> |
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| * <math>\text{Mod}_\text{boss}</math> is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown. | | * <math>\text{Mod}_\text{boss}</math> is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown. |
| * <math>\text{Mod}_\text{CF}</math> is the bonus when attacking combined fleets. It is <math>1.1</math> vs combined fleets and <math>1.0</math> otherwise. | | * <math>\text{Mod}_\text{CF}</math> is the bonus when attacking combined fleets. It is <math>1.1</math> vs combined fleets and <math>1.0</math> otherwise. |
| + | </div> |
| | | |
| '''Anti-Ground''' | | '''Anti-Ground''' |
− | | + | <div class="mw-collapsible mw-collapsed"> |
| <math>\text{Attack}_\text{anti-ground} = \lbrace \left[ \left( \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right) \times \text{Mod}_\text{AIpre} \right] \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \rbrace \times \text{Mod}_\text{AIpost3} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math> | | <math>\text{Attack}_\text{anti-ground} = \lbrace \left[ \left( \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right) \times \text{Mod}_\text{AIpre} \right] \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \rbrace \times \text{Mod}_\text{AIpost3} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math> |
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| ** <math>1.7</math> versus Isolated Island Demon | | ** <math>1.7</math> versus Isolated Island Demon |
| * Other variables are the same as for anti-ship. | | * Other variables are the same as for anti-ship. |
| + | </div> |
| | | |
| '''Anti-Sub''' | | '''Anti-Sub''' |
− | | + | <div class="mw-collapsible mw-collapsed"> |
| <math>\text{Attack}_\text{anti-sub} = \left[ \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math> | | <math>\text{Attack}_\text{anti-sub} = \left[ \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math> |
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| ** <math>0.3</math> for 10+ ASW. | | ** <math>0.3</math> for 10+ ASW. |
| * Other variables are the same as for anti-ship. | | * Other variables are the same as for anti-ship. |
| + | </div> |
| | | |
| '''Notes:''' | | '''Notes:''' |
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| | | |
| '''Sortie Fighter Power Ranking ''' | | '''Sortie Fighter Power Ranking ''' |
− | {| class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center;" | + | {|class="wikitable mw-collapsible mw-collapsed" |
− | |-
| + | !colspan="5"|Ranking |
− | |+Ranking | |
| |- | | |- |
| ! Fighter Power | | ! Fighter Power |
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| Unlike normal aerial combat, the shootdown for base defense is based on the anti-bomber {{Anti-Bomber}} stat of the plane. This is determined on a slot-by-slot basis as opposed to the whole air wing basis of aerial combat. | | Unlike normal aerial combat, the shootdown for base defense is based on the anti-bomber {{Anti-Bomber}} stat of the plane. This is determined on a slot-by-slot basis as opposed to the whole air wing basis of aerial combat. |
| | | |
− | {| class="wikitable" | + | {|class="wikitable mw-collapsible mw-collapsed" |
− | |- | + | !colspan="3"|Base Defense Shootdown % |
− | |+Base Defense Shootdown %
| |
| |- | | |- |
| !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:64px;"| '''Anti-Bomber''' | | !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:64px;"| '''Anti-Bomber''' |
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| | | |
− | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;" | + | {|class="wikitable mw-collapsible mw-collapsed" |
− | |+ Defense Fighter Power Ranking | + | !colspan="5"| Defense Fighter Power Ranking |
| |- | | |- |
| !Fighter Power | | !Fighter Power |