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|}
   −
=My missing equipment=
+
=My missing equipments=
    
{|class="wikitable mw-collapsible mw-collapsed"  
 
{|class="wikitable mw-collapsible mw-collapsed"  
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**Maybe giving those 50 new slots in several mid to late game hard quests, unlocked with HQ.
 
**Maybe giving those 50 new slots in several mid to late game hard quests, unlocked with HQ.
 
**Maybe also give 5-10 slots with a hard quest for each KC anniversary, depending on the recently added ships.
 
**Maybe also give 5-10 slots with a hard quest for each KC anniversary, depending on the recently added ships.
*Give one new ring for each st-Val, maybe as a very hard limited-quest reward.
+
 
 +
*Maybe also give some ways to obtain new rings.
 +
**For instance, rewarding one ring for st-Valentine, after a very hard limited-quest.
 
*Rework all the shop economy! (some items are too expensive/cheap and/or useless).
 
*Rework all the shop economy! (some items are too expensive/cheap and/or useless).
 
*Equipment preset deployment must be fixed!
 
*Equipment preset deployment must be fixed!
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*A more explanatory crafting system (something that is not some witchcraft recipes like now).
 
*A more explanatory crafting system (something that is not some witchcraft recipes like now).
**Maybe just give some guidelines/probabilities on which class of item/ships you are going to craft within a range of resources used.
+
**Maybe just give some guidelines/probabilities on which class of equipments/ships you are going to craft within a range of resources used.
 
**Make LSC great again! For now, it is just a Maruyuu machine…
 
**Make LSC great again! For now, it is just a Maruyuu machine…
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*{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event (for [[Gotland]], [[Fletcher]], & [[Gambier Bay]]).
 
*{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event (for [[Gotland]], [[Fletcher]], & [[Gambier Bay]]).
*{{color|red|All equipment required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you loosed a unique quest item (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipment]]).
+
*{{color|red|All equipments required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you loosed a unique quest equipments (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipments]]).
 
**'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex.
 
**'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex.
**Newer items may become obtainable for all, several months after their introduction.
+
**Newer equipments may become obtainable for all, several months after their introduction.
**A hard limit to how many "special" items you can own maybe add to avoid power creep.
+
**A hard limit to how many "special" equipments you can own maybe add to avoid power creep.
**Some rarer items may be only given once (not including events/ranking) via upgrade quests like it is already the case for many rare ones.
+
**Some rarer equipments may be only given once (not including events/ranking) via upgrade quests like it is already the case for many rare ones.
    
|-|General content=
 
|-|General content=
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**Some EOs could be changed/updated every quarter/year :
 
**Some EOs could be changed/updated every quarter/year :
 
***Using older events maps and gimmicks.
 
***Using older events maps and gimmicks.
****It would be interesting to replace the rewards with something like ranking points or even a special currency that could buy some old event-limited equipment.
+
****It would be interesting to replace the rewards with something like ranking points or even a special currency that could buy some old event-limited equipments.
 
***Using randomly generated map (to force you to explore a bit every month) => maybe just 1 or 2, not to overwhelm us.
 
***Using randomly generated map (to force you to explore a bit every month) => maybe just 1 or 2, not to overwhelm us.
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**The LBAS air enhancements.
 
**The LBAS air enhancements.
   −
*Some items mechanics need to be reworked :
+
*Some equipments mechanics need to be reworked :
 
**The Rice items are useless for now.
 
**The Rice items are useless for now.
 
**The majority of secondary guns are completely useless.
 
**The majority of secondary guns are completely useless.
**Most main guns have no use for their lack of bonus or proper mechanics.
+
**Most main guns (of any caliber) have no use for their lack of bonus or proper mechanics.
 +
**Almost all lower-tier AA guns have no purpose but to be scraped.
 
**Several equipments have no purpose in the game, they are not used in sorties, not scrapped for quests or consumed with Akashi, they need some reworks.
 
**Several equipments have no purpose in the game, they are not used in sorties, not scrapped for quests or consumed with Akashi, they need some reworks.
**There is both an overabundance of equipment and a lack of setup diversity, saying much about the current state of the META.
+
**There is both an overabundance of equipments and a lack of setup diversity, saying much about the current state of the META.
    
|-|Event=
 
|-|Event=
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*Historical bonus general nerf.  
 
*Historical bonus general nerf.  
**They must be a simple bonus fact, not a game-breaking thing that is a "must-have" each time.
+
**It must be a simple bonus fact, not a game-breaking thing that is a "must-have" each time.
    
*Friendly fleets from the start, but using them add a drawback, like less/worst drops for instance.
 
*Friendly fleets from the start, but using them add a drawback, like less/worst drops for instance.
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|-|Tuto=
 
|-|Tuto=
We desperately need a new tutorial. The main goal of a new tuto is not to have a fully detailed explanation of how the game is coded and works like a wiki guide, but just to give everybody the ''Big Picture'' of what is possible in this game.
+
We desperately need a new tutorial. The main goal of such a tuto is not to have a fully detailed explanation of how the game is coded and works like a wiki guide, but just to give everybody the ''Big Picture'' on what is possible in this game.
 
*We need explanations for more mechanics from the beginning, like :
 
*We need explanations for more mechanics from the beginning, like :
 
**Cut-ins,
 
**Cut-ins,
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**Airplanes effects, echelons, attack types, synergies, cut-in, slots size, AA resist …
 
**Airplanes effects, echelons, attack types, synergies, cut-in, slots size, AA resist …
 
**Synergies bonus :
 
**Synergies bonus :
***ASW
+
***ASW,
***Anti-installations
+
***Anti-installations,
***setups
+
***Setups,
 
**Fit bonuses,
 
**Fit bonuses,
 
**Upgrades effects,
 
**Upgrades effects,
**LBAS
+
**LBAS,
**Consumable items ({{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}, {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}, {{EquipmentLink|Underway Replenishment}}, cakes, Akashi repairs, AS baskets, …).
+
**Consumable items ({{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}, {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}, {{EquipmentLink|Underway Replenishment}}, cakes, Akashi repairs, AS baskets, …),
 
**Special equipments ({{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=FCF}}, {{EquipmentLink|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}}, {{EquipmentLink|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}, {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}}, {{EquipmentLink|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}}, {{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers}}, {{EquipmentLink|Ship Repair Facility}}, …).
 
**Special equipments ({{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=FCF}}, {{EquipmentLink|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}}, {{EquipmentLink|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}, {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}}, {{EquipmentLink|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}}, {{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers}}, {{EquipmentLink|Ship Repair Facility}}, …).
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*Ranking Tuto:
 
*Ranking Tuto:
 
**'''There is absolutely no way a new player rank by himself without any input on what ranking is, the fact that it's a thing, and basically what to do and for what rewards.
 
**'''There is absolutely no way a new player rank by himself without any input on what ranking is, the fact that it's a thing, and basically what to do and for what rewards.
**Some guidelines on the goals of ranking, how it works (reset & ci), and how to get points, are needed!
+
**Some guidelines on the goals of ranking, how it works (reset & ci), and how to get points, are needed !
    
*''Use Katori or/and Kashima as the "tuto mascots".
 
*''Use Katori or/and Kashima as the "tuto mascots".
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The Akashi upgrade system is antiquated and convoluted, it needs some polish.
 
The Akashi upgrade system is antiquated and convoluted, it needs some polish.
   −
*Increase the screws per week gain from about 3 to about 10 in the end-game.
+
*Increase the screws per week gain from about 3 to more than 5 in the end-game.
 
**Maybe add one map (like some hard new EOs) that can give 1 screw/run (eventually caped like 1-6), or use some new "long" expeditions.
 
**Maybe add one map (like some hard new EOs) that can give 1 screw/run (eventually caped like 1-6), or use some new "long" expeditions.
 
*General screw price balancing:
 
*General screw price balancing:
**Some equipment are way too expensive for what they are, and others are very cheap.
+
**Some equipments are way too expensive for what they are, and others are very cheap.
    
*New Akashi menu UI:
 
*New Akashi menu UI:
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*'''Morale should come back to 50 when the girl rest.
 
*'''Morale should come back to 50 when the girl rest.
**Maybe add a "relaxing mechanic" (like a dormitory, spa, onsen, restaurant…) where you can dock a limited amount of ship to raise their morale above 50 (maybe up to 100), maybe consuming some resources at the same time. You could have a tier system, where for every +10 moral point gained, a girl needs exponentially more time/resources to get it.
+
**Maybe add a "relaxing mechanic" (like a dormitory, spa, onsen, restaurant…) where you can dock a limited amount of ship to raise their morale above 50 (maybe up to 100), maybe consuming some resources at the same time. A tier system could be used, where for every +10 moral point gained, a girl needs exponentially more time/resources to get it.
 
**Maybe add a new bonus for married girls: the morale recovers faster and caps higher.
 
**Maybe add a new bonus for married girls: the morale recovers faster and caps higher.
    
|-|UI=
 
|-|UI=
 
Some UI improvements could be nice to see :  
 
Some UI improvements could be nice to see :  
*For sparkling (making it more visible).
+
*For sparkling (making it more visible),
*More accurate percentage for quests (like with 10% increments)
+
*More accurate percentage for quests (like with 10 % increments),
*To sort ships and equipment by stats, by types, by capacities (like DLC capable), ...
+
*To sort ships and equipments by stats, by types, by capacities (like DLC capable), ...
*Dark mode (for my poor eyes).
+
*Dark mode (for my poor eyes),
*Notifications for expeditions, repair, craft, morale …
+
*Notifications for expeditions, repair, craft, morale,
*Expeditions arrival don't need to have the port reloaded to be obtained.
+
*Expeditions arrival don't need to have the port reloaded to be obtained,
*EO reset don't need to reload the game.
+
*EO reset don't need to reload the game,
*New CGs/seasonal CGs indicator (so you don't miss any).
+
*New CGs/seasonal CGs indicator (so you don't miss any),
*Global fleet stat for the expedition menu.
+
*Global fleet stat for the expedition menu,
*Better sound and music management.
+
*Better sound and music management,
 
*In-game dev logs with the possibility to see past patch notes, so we can have a genuine way to see new stuff added for each update, with maybe some announcements on the side using a new kind of board, clearly separating the KC twitter account from the default changelog/announcement board.
 
*In-game dev logs with the possibility to see past patch notes, so we can have a genuine way to see new stuff added for each update, with maybe some announcements on the side using a new kind of board, clearly separating the KC twitter account from the default changelog/announcement board.
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**Separating "high angle guns" depending on if they are DD main, CL main, or secondary,
 
**Separating "high angle guns" depending on if they are DD main, CL main, or secondary,
 
**Separating CL & CA guns,
 
**Separating CL & CA guns,
**Separating turret / submarine / midget-sub torpedoes
+
**Separating turret / submarine / midget-sub torpedoes,
 
**Separating dive bombers and fighter bombers,
 
**Separating dive bombers and fighter bombers,
 
**Combining jets (no need for 2 unique icons),
 
**Combining jets (no need for 2 unique icons),
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***High-angle guns,
 
***High-angle guns,
 
***AA / Surface radar,
 
***AA / Surface radar,
***Fighter bombers
+
***Fighter bombers,
 
***Bomber / ASW plane,
 
***Bomber / ASW plane,
***Normal & larger equipments (guns, lamps, radars, sonars, armors…)
+
***Normal & larger equipments (guns, lamps, radars, sonars, armors…).
    
*Any player-to-player interactions, where players can interact and maybe even play with or against each other.
 
*Any player-to-player interactions, where players can interact and maybe even play with or against each other.
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*Ranking hints :
 
*Ranking hints :
**Some hints every month start on what will the ranking rewards be (ex: "this month, a plane from the tea country" and a spitfire is among the related rewards), so we can plan our ranking.
+
**Some hints at every month start on what will the ranking rewards be (ex: "this month: a plane from the tea country" and a spitfire is among the related rewards), so we can plan our ranking.
 
*New game engine that runs faster.
 
*New game engine that runs faster.
 
*Mobile update (with IOS maybe).
 
*Mobile update (with IOS maybe).
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*Auto click to continue.
 
*Auto click to continue.
 
*Auto-leveling mechanic.
 
*Auto-leveling mechanic.
*Specific unit/commander equipment (any power creep equipment).
+
*Any power creep equipment :
 +
**Specific unit/commander equipments.
 +
**Overspecific prototypes (like missile planes)
 +
**Invented/fake equipements (KMX planes, land-based planes on CVs…)
 
*Post WW2 content (to some extent).
 
*Post WW2 content (to some extent).
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*PVP swaps: PVP fleets swapping at the last second when going to fight them.
 
*PVP swaps: PVP fleets swapping at the last second when going to fight them.
 
*New ship CGs are NOT immediately unlocked in the kancodex when introduced, and sometimes are just never unlocked even if you have the said ship.
 
*New ship CGs are NOT immediately unlocked in the kancodex when introduced, and sometimes are just never unlocked even if you have the said ship.
*Better management for special ships slots, like the Ise K2 class ones, where selecting the 3rd to 5th slots forbid you to put guns, even so the 2 firsts ones are free.
+
*Better management for special ships slots, like the Ise K2 class ones, where selecting the 3rd to 5th slots forbid you to put guns, even so, the 2 firsts ones are free.
 
**This bug was fixed, but reverted back!
 
**This bug was fixed, but reverted back!
 
*"Longest Range" not having its proper icon.
 
*"Longest Range" not having its proper icon.
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**UI elements superposition,  
 
**UI elements superposition,  
 
**Aircrafts in combat,  
 
**Aircrafts in combat,  
**Ammunition resupplying,
+
**Fuel / ammunition resupplying,
 
**Some old CG being low resolution in the Galery,  
 
**Some old CG being low resolution in the Galery,  
 
**...
 
**...
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Basically, I reject anything that is the signature of Gacha games, and which will just transform KC into another generic and forgettable game.
 
Basically, I reject anything that is the signature of Gacha games, and which will just transform KC into another generic and forgettable game.
I also want to avoid content exclusive to old players, not too hardcore players, just old players, like the Shinden kai, which creates an unfair and undeserved segregation/street creed between recent and older players. If you want to flex, just use exclusive furniture, or put stars on those rarer items.
+
I also want to avoid content exclusive to old players, not too hardcore players, just old players, like the Shinden kai, which creates an unfair and undeserved segregation/street creed between recent and older players. If you want to flex, just use exclusive furniture, or put stars on those rarer equipments.
    
For a final note, the best thing that could happen to Kancolle is having the developers listen to the community, because for years, most of the best FTP games have already seen an active debate between their devs and fans, bringing a constant benefic feedback loop to enhance the game. Better than "me" to improve this game is all of us '''AND''' the devs.
 
For a final note, the best thing that could happen to Kancolle is having the developers listen to the community, because for years, most of the best FTP games have already seen an active debate between their devs and fans, bringing a constant benefic feedback loop to enhance the game. Better than "me" to improve this game is all of us '''AND''' the devs.
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