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*'''{{color|red|Rework "tag routing" !}}
 
*'''{{color|red|Rework "tag routing" !}}
**In its recent implementations, it was possible to lock himself totally, making the even impossible to clear in '''ANY difficulty.
+
**In its recent implementations, it was possible to lock himself totally, making the event impossible to clear in '''ANY difficulty.
 
**If locks are not supposed to be an issue in lower difficulties, then a way to bypass this "tag routing" must be easily possible in those cases.
 
**If locks are not supposed to be an issue in lower difficulties, then a way to bypass this "tag routing" must be easily possible in those cases.
  
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