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**** The evacuation consumes the ship's entire fuel & ammo reserves.  
 
**** The evacuation consumes the ship's entire fuel & ammo reserves.  
 
**** Only one ship can be evacuated per battle.
 
**** Only one ship can be evacuated per battle.
**** '''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''
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**** '''The damage the ship suffered may become worse during the evacuation, but she will never sink.
   −
*Returning this event, the '''[[Vanguard Formation]]''' can be used.
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*The '''[[Vanguard Formation]]''' can be used.
 
** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 first ships of the Fleet.
 
** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 first ships of the Fleet.
** This formation is available for single and strike force fleets made of 4 to 7 ships.
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** This formation is available for single and Strike Force fleets made of 4 to 7 ships.
 
*** The formation makes ships more evasive in combat, especially with well-trained Destroyers.
 
*** The formation makes ships more evasive in combat, especially with well-trained Destroyers.
 
*** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps.
 
*** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps.
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** FFs act as another unit that appears in particular battles to help aid the fleet when attacking the enemy.
 
** FFs act as another unit that appears in particular battles to help aid the fleet when attacking the enemy.
 
**It is possible to choose between using "normal only" or "normal and powerful" FF in the main menu.
 
**It is possible to choose between using "normal only" or "normal and powerful" FF in the main menu.
***Powerful FF have an additional cost of '''6 Instant Constructions''' [[File:Instant_construction-0.jpg]] for each time they are deployed in a battle.
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***Powerful FFs have an additional cost of '''6 Instant Constructions''' [[File:Instant_construction-0.jpg]] for each time they are deployed in a battle.
 
****The blowtorches won't be consumed unless a powerful FF appears.
 
****The blowtorches won't be consumed unless a powerful FF appears.
 
*** If activated, one FF is randomly selected from a preset list of fleets to help the fleet.
 
*** If activated, one FF is randomly selected from a preset list of fleets to help the fleet.
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*** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
 
*** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
   −
*'''Enemy Radar Ambush Nodes''' have been introduced into the game.
+
*'''Enemy Radar Ambush Nodes''', where entering these nodes will result in the fleet facing off against an enemy fleet that will ambush and attack it.
** Entering this node will result in the fleet facing off against an enemy fleet that will ambush and attack it.
+
** The fleet will not be able to fight against the enemy fleet.
*** The fleet will not be able to fight against the enemy fleet.
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** By meeting certain conditions, these nodes can be evaded.
*** By meeting certain conditions, these nodes can be evaded.
      
*[[Repairs#Emergency_Anchorage_Repairs|'''Emergency Anchorage Maintenance/Repairs''']].
 
*[[Repairs#Emergency_Anchorage_Repairs|'''Emergency Anchorage Maintenance/Repairs''']].
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** See [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
 
** See [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
   −
*[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} or {{EquipmentLink|Type 2 Two-seat Fighter Toryuu Model C|Ki-96|text=Land-based high-altitude interceptors}} may also return this event.
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*[[:Category:High Altitude Interceptors|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}}.
 +
 
 +
*'''Heavy Land-Based Bomber Air Raid sequence''', a QTE where the LBAS is attacked by bomber, and where the player must click on a button at the right moment to obtain better interception, using "Land-based high-altitude interceptors".
    
*{{EquipmentLink|Arctic Gear & Deck Personnel}} were introduced during the [[Fall 2020 Event]], and need to be equipped on CV(L) to sortie them on "arctic" maps.
 
*{{EquipmentLink|Arctic Gear & Deck Personnel}} were introduced during the [[Fall 2020 Event]], and need to be equipped on CV(L) to sortie them on "arctic" maps.
    
|-|Usefull links=
 
|-|Usefull links=
*[[Combined Fleet]]
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*Even mechanics:
*[[Armor Reduction]]  
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**[[Help:Event Preparation]]
*[[Land-Based Air Squadron]]
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**[[Combined Fleet]]
*[[Transport Operation]]
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**[[Transport Operation]]
*[[AACI|Anti-Air Cut-In]]
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**[[Armor Reduction]]  
*[[Line of Sight]]
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**[[Vanguard Formation]]
*[[Improving Ship Speed]]
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**[[Striking Force Fleet]]
*[[Vanguard Formation]]
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**[[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repair]]
*[[Striking Force Fleet]]
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**[[Ship Locking]]
*[[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repair]]
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*[[Ship Locking|Fleet Tags]]
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*General mechanics:
*[[Help:Event Preparation]]
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**[[Land-Based Air Squadron]] (LBAS)
 +
**[[Anti-Air Cut-in]] (AACI)
 +
**[[Line of Sight]] (LoS)
 +
**[[Improving Ship Speed]]
 
</tabber>
 
</tabber>
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