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==Phase 3: Defeat Jade Princess at {{MapRoute|X|red}}==
 
==Phase 3: Defeat Jade Princess at {{MapRoute|X|red}}==
In this phase the following events will change on the map:
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In this phase the following will change on the map:
 
* All Land Bases will be allowed to sortie on the map.
 
* All Land Bases will be allowed to sortie on the map.
** '''16th Squadron''' can now '''only sortie if fleet consist of at least 3 historical ships'''
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** '''16th Squadron''' can now '''only sortie if fleet contains at least 3 historical ships'''
 
** On Normal or higher, 3 historical members must be tagged under 16th Squadron to be able to sortie properly  and start from starting point 1'''
 
** On Normal or higher, 3 historical members must be tagged under 16th Squadron to be able to sortie properly  and start from starting point 1'''
 
* '''On easy or less, at least 3 historical members regardless of tag must be in the fleet to be able to route properly from starting point 1'''
 
* '''On easy or less, at least 3 historical members regardless of tag must be in the fleet to be able to route properly from starting point 1'''
** Once at last dance, the [[Abyssal Jade Princess]] will only have 1 round of shell attacks meaning bringing a FBB is needed for 2nd shelling rounds.
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** Once at last dance, the [[Abyssal Jade Princess]] will change ship type and will no longer provide a second shelling phase by herself. A (F)BB(V) in the player fleet would be required to get a second shelling phase in this case.
 
'''Important note: As a reminder, this phase will benefit most by using the 16th Squadron Fleet. Please be sure to conserve historical as listed at the start of the guide.'''
 
'''Important note: As a reminder, this phase will benefit most by using the 16th Squadron Fleet. Please be sure to conserve historical as listed at the start of the guide.'''
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** XX can be DD, CLT, FBB, or CV.
 
** XX can be DD, CLT, FBB, or CV.
 
** Vanguard is recommended on all Node before reaching {{MapRoute|X|red}}.
 
** Vanguard is recommended on all Node before reaching {{MapRoute|X|red}}.
** Have 1FBB allows for 2nd shelling phase which could hurt when using vanguard on the non-boss nodes.
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** Having 1 FBB allows for a 2nd shelling phase which could hurt when using vanguard on the non-boss nodes.
 
** LoS (Cn3) = 30.0 (Casual), 37.0 (Easy), 45.0 (Medium), 53.0 (Hard).
 
** LoS (Cn3) = 30.0 (Casual), 37.0 (Easy), 45.0 (Medium), 53.0 (Hard).
 
** '''3 Historical Ships''' are required to route to the boss.
 
** '''3 Historical Ships''' are required to route to the boss.
* Night CV might be recommended to help clear the boss
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* A Night CV might be useful to help clear the boss
 
|-|South Western Fleet=
 
|-|South Western Fleet=
 
* '''1FBB, 1CV, 1CL, 3DD [[File:Winter2022EventTag1.png]] South Western Fleet
 
* '''1FBB, 1CV, 1CL, 3DD [[File:Winter2022EventTag1.png]] South Western Fleet
 
** Route: {{MapRoute|G|red|P|blue|P1|blue|P2|blue|Q|red|S|red|U|red|V|Red|X|red}}
 
** Route: {{MapRoute|G|red|P|blue|P1|blue|P2|blue|Q|red|S|red|U|red|V|Red|X|red}}
** '''This composition is a final last resort option that should only be consider if there is no other choice. Do not use this composition unless there is no time to prepare additional historical. Preparing historical ships for the 16th Squadron tag should take priority above using this composition under any circumstance.'''  
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** '''This composition is a final last resort option that should only be considered if there is no other choice. Do not use this composition unless there is no time to prepare additional historical. Preparing historical ships for the 16th Squadron tag should take priority above using this composition under any circumstance.'''  
 
** Vanguard is recommended for all nodes
 
** Vanguard is recommended for all nodes
** Have 1FBB allows for 2nd shelling phase which could hurt when using vanguard on the non-boss nodes.
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** Having 1 FBB allows for a 2nd shelling phase which could hurt when using vanguard on the non-boss nodes.
 
** LoS (Cn3) = 30.0 (Casual), 37.0 (Easy), 45.0 (Medium), 53.0 (Hard).
 
** LoS (Cn3) = 30.0 (Casual), 37.0 (Easy), 45.0 (Medium), 53.0 (Hard).
** Land base support across nodes U and /or V may need to be considered given the long path that must be traveled.
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** Land base support across nodes U and /or V may need to be considered given the routes length.
 
** Fleet will arrive at boss with a fuel and ammo penalty.  
 
** Fleet will arrive at boss with a fuel and ammo penalty.  
 
</tabber>
 
</tabber>
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