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|-|Difficulties=
 
|-|Difficulties=
*The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|}}, Hard), Operation B ({{lang|ja|}}, Medium), Operation C ({{lang|ja|}}, Easy) or Operation D ({{lang|ja|}}, Casual) .
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*The difficulty system returns: it is possible to choose between Operation A (甲, Hard), Operation B (乙, Medium), Operation C (丙, Easy) or Operation D (丁, Casual).
 
**Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
 
**Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
 
**When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset.
 
**When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset.
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*Beginning with the second map, '''difficulty progression rules''' apply.
 
*Beginning with the second map, '''difficulty progression rules''' apply.
 
** In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
 
** In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
** e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
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** e.g., to do E-2 on hard, E-1 must be completed on normal or hard.
    
*To simulate simultaneity of battles in different locations, '''[[Ship Locking|Fleet Tags]]''' conditions & deployment restrictions are employed.
 
*To simulate simultaneity of battles in different locations, '''[[Ship Locking|Fleet Tags]]''' conditions & deployment restrictions are employed.
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|-|Fleets=
 
|-|Fleets=
*The '''[[Combined Fleet]]''' (CF), a fleet assembling both your 1st and 2nd fleets, may come back.
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*The '''[[Combined Fleet]]''' (CF), a fleet assembling both the 1st and 2nd fleets, may come back.
** The CF is only available for your 1st and 2nd fleets, where the 2nd fleet can be merged with the 1st one in the Fleet menu.
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** The CF is only available for the two 1st fleets, where the 2nd fleet can be merged with the 1st one in the "Fleet menu".
 
** The CF '''cannot''' be used in anything outside of event sorties.
 
** The CF '''cannot''' be used in anything outside of event sorties.
** 3 different types of CF are available, depending on the map requirements and your current fleet setup.
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** 3 different types of CF are available, depending on the map requirements and the current fleet setup.
 
** CF with a flagship that carries a the '''{{EquipmentLink|Fleet Command Facility}}''', will be able to make use of the '''Ship Evacuation''' mechanic.
 
** CF with a flagship that carries a the '''{{EquipmentLink|Fleet Command Facility}}''', will be able to make use of the '''Ship Evacuation''' mechanic.
 
*** The evacuation requires an escort destroyer.
 
*** The evacuation requires an escort destroyer.
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*The '''[[Striking Force Fleet]]''' (SF), a fleet with '''seven''' ships, may come back.
 
*The '''[[Striking Force Fleet]]''' (SF), a fleet with '''seven''' ships, may come back.
** The SF is only available for your 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
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** The SF is only available for the 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
 
** The SF '''cannot''' be used in anything outside of event sorties.
 
** The SF '''cannot''' be used in anything outside of event sorties.
 
** A SF with a flagship that carries a the '''{{EquipmentLink|Striking Force Fleet Command Facility}}''', will be able to make use of the '''Single Ship Evacuation''' mechanic.
 
** A SF with a flagship that carries a the '''{{EquipmentLink|Striking Force Fleet Command Facility}}''', will be able to make use of the '''Single Ship Evacuation''' mechanic.
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*Returning this event, the '''[[Vanguard Formation]]''' can be used.
 
*Returning this event, the '''[[Vanguard Formation]]''' can be used.
** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet.
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** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 first ships of the Fleet.
 
** This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships.
 
** This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships.
 
*** The formation makes ships more evasive in combat, especially with well-trained Destroyers.
 
*** The formation makes ships more evasive in combat, especially with well-trained Destroyers.
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|-|Friendly Fleets=
 
|-|Friendly Fleets=
*'''NPC [[Friendly Fleet]]ss''' (FF) may be introduced to the event.
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*'''NPC Friendly Fleets''' (FF) may be introduced to the event.
** FFs act as another unit that appears in particular battles to help aid your fleet when attacking the enemy.
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** FFs act as another unit that appears in particular battles to help aid the fleet when attacking the enemy.
** If you want help from a FF, you may activate them via the "Friendly Fleet" button in the main menu
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**It is possible to choose between using "normal only" or "normal and powerful" FF in the main menu.
*** If activated, one FF is randomly selected from a preset list of fleets to help your fleet.
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***Powerful FF have an additional cost of '''6 Instant Constructions''' [[File:Instant_construction-0.jpg]] for each time they are deployed in a battle (
*** Depending on who is in your fleet influence which FF can help you, excluding the FFs containing ships you also have in your main fleet.
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****The blowtorches won't be consumed unless a powerful FF appears.
 +
*** If activated, one FF is randomly selected from a preset list of fleets to help the fleet.
 +
*** Which ships are in the fleet will influence which FF can help, excluding the FFs containing ships also in the main fleet.
 
*** The FF will appear at the start of either day or night battle, depending on the node.
 
*** The FF will appear at the start of either day or night battle, depending on the node.
 
** FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.
 
** FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.
    
|-|Gimmicks=
 
|-|Gimmicks=
*'''Completion Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things :
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*'''Completion Gimmicks''' are returning, requiring certain requirements to be accomplished on a given map to unlock several things :
** Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form.
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** Boss debuff, where once the "Last Dance" of the final boss of a given map is reached, its debuffed form can be unlocked.
 
** Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
 
** Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
 
*** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
 
*** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
    
*'''Enemy Radar Ambush Nodes''' have been introduced into the game.
 
*'''Enemy Radar Ambush Nodes''' have been introduced into the game.
** Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
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** Entering this node will result in the fleet facing off against an enemy fleet that will ambush and attack it.
*** Your Fleet will not be able to fight against the enemy Fleet.
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*** The fleet will not be able to fight against the enemy fleet.
*** By meeting certain conditions, you can evade these nodes.
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*** By meeting certain conditions, these nodes can be evaded.
    
*[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 緊急泊地修理】
 
*[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 緊急泊地修理】
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** See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
 
** See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
   −
*[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event.
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*[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} or {{EquipmentLink|Type 2 Two-seat Fighter Toryuu Model C|Ki-96|text=Land-based high-altitude interceptors}} may also return this event.
    
*{{EquipmentLink|Arctic Gear & Deck Personnel}} were introduced during the [[Fall 2020 Event]], and need to be equipped on CV(L) to sortie them on "arctic" maps.
 
*{{EquipmentLink|Arctic Gear & Deck Personnel}} were introduced during the [[Fall 2020 Event]], and need to be equipped on CV(L) to sortie them on "arctic" maps.
 +
 +
|-|Usefull links=
 +
*[[Combined Fleet]]
 +
*[[Armor Reduction]]
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*[[Land-Based Air Squadron]]
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*[[Transport Operation]]
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*[[AACI|Anti-Air Cut-In]]
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*[[Line of Sight]]
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*[[Improving Ship Speed]]
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*[[Vanguard Formation]]
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*[[Striking Force Fleet]]
 +
*[[Repairs#Emergency_Anchorage_Repair|Emergency Anchorage Repair]]
 +
*[[Ship Locking|Fleet Tags]]
 +
*[[Help:Event Preparation]]
 
</tabber>
 
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