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| <tabber> | | <tabber> |
| |-|Difficulties= | | |-|Difficulties= |
− | *The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) . | + | *The difficulty system returns: it is possible to choose between Operation A (甲, Hard), Operation B (乙, Medium), Operation C (丙, Easy) or Operation D (丁, Casual). |
| **Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event). | | **Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event). |
| **When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset. | | **When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset. |
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| *Beginning with the second map, '''difficulty progression rules''' apply. | | *Beginning with the second map, '''difficulty progression rules''' apply. |
| ** In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard. | | ** In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard. |
− | ** e.g., to do E-2 on hard, you must have completed E-1 on normal or hard. | + | ** e.g., to do E-2 on hard, E-1 must be completed on normal or hard. |
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| *To simulate simultaneity of battles in different locations, '''[[Ship Locking|Fleet Tags]]''' conditions & deployment restrictions are employed. | | *To simulate simultaneity of battles in different locations, '''[[Ship Locking|Fleet Tags]]''' conditions & deployment restrictions are employed. |
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| |-|Fleets= | | |-|Fleets= |
− | *The '''[[Combined Fleet]]''' (CF), a fleet assembling both your 1st and 2nd fleets, may come back. | + | *The '''[[Combined Fleet]]''' (CF), a fleet assembling both the 1st and 2nd fleets, may come back. |
− | ** The CF is only available for your 1st and 2nd fleets, where the 2nd fleet can be merged with the 1st one in the Fleet menu. | + | ** The CF is only available for the two 1st fleets, where the 2nd fleet can be merged with the 1st one in the "Fleet menu". |
| ** The CF '''cannot''' be used in anything outside of event sorties. | | ** The CF '''cannot''' be used in anything outside of event sorties. |
− | ** 3 different types of CF are available, depending on the map requirements and your current fleet setup. | + | ** 3 different types of CF are available, depending on the map requirements and the current fleet setup. |
| ** CF with a flagship that carries a the '''{{EquipmentLink|Fleet Command Facility}}''', will be able to make use of the '''Ship Evacuation''' mechanic. | | ** CF with a flagship that carries a the '''{{EquipmentLink|Fleet Command Facility}}''', will be able to make use of the '''Ship Evacuation''' mechanic. |
| *** The evacuation requires an escort destroyer. | | *** The evacuation requires an escort destroyer. |
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| *The '''[[Striking Force Fleet]]''' (SF), a fleet with '''seven''' ships, may come back. | | *The '''[[Striking Force Fleet]]''' (SF), a fleet with '''seven''' ships, may come back. |
− | ** The SF is only available for your 3rd fleet, where an extra 7th ship can be added in the Fleet menu. | + | ** The SF is only available for the 3rd fleet, where an extra 7th ship can be added in the Fleet menu. |
| ** The SF '''cannot''' be used in anything outside of event sorties. | | ** The SF '''cannot''' be used in anything outside of event sorties. |
| ** A SF with a flagship that carries a the '''{{EquipmentLink|Striking Force Fleet Command Facility}}''', will be able to make use of the '''Single Ship Evacuation''' mechanic. | | ** A SF with a flagship that carries a the '''{{EquipmentLink|Striking Force Fleet Command Facility}}''', will be able to make use of the '''Single Ship Evacuation''' mechanic. |
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| *Returning this event, the '''[[Vanguard Formation]]''' can be used. | | *Returning this event, the '''[[Vanguard Formation]]''' can be used. |
− | ** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet. | + | ** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 first ships of the Fleet. |
| ** This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships. | | ** This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships. |
| *** The formation makes ships more evasive in combat, especially with well-trained Destroyers. | | *** The formation makes ships more evasive in combat, especially with well-trained Destroyers. |
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| |-|Friendly Fleets= | | |-|Friendly Fleets= |
| *'''NPC Friendly Fleets''' (FF) may be introduced to the event. | | *'''NPC Friendly Fleets''' (FF) may be introduced to the event. |
− | ** FFs act as another unit that appears in particular battles to help aid your fleet when attacking the enemy. | + | ** FFs act as another unit that appears in particular battles to help aid the fleet when attacking the enemy. |
− | ** If you want help from a FF, you may activate them via the "Friendly Fleet" button in the main menu | + | **It is possible to choose between using "normal only" or "normal and powerful" FF in the main menu. |
− | *** If activated, one FF is randomly selected from a preset list of fleets to help your fleet. | + | ***Powerful FF have an additional cost of '''6 Instant Constructions''' [[File:Instant_construction-0.jpg]] for each time they are deployed in a battle ( |
− | *** Depending on who is in your fleet influence which FF can help you, excluding the FFs containing ships you also have in your main fleet. | + | ****The blowtorches won't be consumed unless a powerful FF appears. |
| + | *** If activated, one FF is randomly selected from a preset list of fleets to help the fleet. |
| + | *** Which ships are in the fleet will influence which FF can help, excluding the FFs containing ships also in the main fleet. |
| *** The FF will appear at the start of either day or night battle, depending on the node. | | *** The FF will appear at the start of either day or night battle, depending on the node. |
| ** FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps. | | ** FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps. |
| | | |
| |-|Gimmicks= | | |-|Gimmicks= |
− | *'''Completion Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things : | + | *'''Completion Gimmicks''' are returning, requiring certain requirements to be accomplished on a given map to unlock several things : |
− | ** Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form. | + | ** Boss debuff, where once the "Last Dance" of the final boss of a given map is reached, its debuffed form can be unlocked. |
| ** Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]]. | | ** Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]]. |
| *** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut. | | *** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut. |
| | | |
| *'''Enemy Radar Ambush Nodes''' have been introduced into the game. | | *'''Enemy Radar Ambush Nodes''' have been introduced into the game. |
− | ** Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet | + | ** Entering this node will result in the fleet facing off against an enemy fleet that will ambush and attack it. |
− | *** Your Fleet will not be able to fight against the enemy Fleet. | + | *** The fleet will not be able to fight against the enemy fleet. |
− | *** By meeting certain conditions, you can evade these nodes. | + | *** By meeting certain conditions, these nodes can be evaded. |
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| *[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 緊急泊地修理】 | | *[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 緊急泊地修理】 |