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*'''Increase the dock size to around 150 ships for all players.
 
*'''Increase the dock size to around 150 ships for all players.
 +
**For now, free players are supposed to clear hundreds of composition quests, have high-level META ships, and perfectly lock ships on each event, which is madness and way beyond reasonable.
 
**Maybe giving those 50 new slots in several mid to late game hard quests, unlocked with HQ.
 
**Maybe giving those 50 new slots in several mid to late game hard quests, unlocked with HQ.
**Maybe also give 5ish slots with a hard birthday quest depending on the recently added ships.
+
**Maybe also give 5-10 slots with a hard quest for each KC anniversary, depending on the recently added ships.
 
*Give one new ring for each st-Val, maybe as a very hard limited-quest reward.
 
*Give one new ring for each st-Val, maybe as a very hard limited-quest reward.
 
*Rework all the shop economy! (some items are too expensive/cheap and/or useless).
 
*Rework all the shop economy! (some items are too expensive/cheap and/or useless).
 +
*Equipment preset deployment must be fixed!
 +
**It can be improved by separation saves by types (CV(L) with CV(L), BB with BB, DD with DD…) just like the ship selection tab.
 +
**This would make much more sense than the useless mess currently there, finally adding a real solution for equipment presets.
    
*A more explanatory crafting system (something that is not some witchcraft recipes like now).
 
*A more explanatory crafting system (something that is not some witchcraft recipes like now).
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*{{color|red|All equipment required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you loosed a unique quest item (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipment]]).
 
*{{color|red|All equipment required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you loosed a unique quest item (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipment]]).
 
**'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) at some point, no matter the price, so you can eventually complete the kancodex.
 
**'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) at some point, no matter the price, so you can eventually complete the kancodex.
**Newer items may become obtainable for all several months after they introduction.
+
**Newer items may become obtainable for all several months after their introduction.
 
**A hard limit to how many "special" items you can own maybe add to avoid power creep.
 
**A hard limit to how many "special" items you can own maybe add to avoid power creep.
 
**Some rarer items may be only given once (not including events/ranking) via upgrade quests like it is already the case for many rare ones.
 
**Some rarer items may be only given once (not including events/ranking) via upgrade quests like it is already the case for many rare ones.
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*New maps : '''All Extra Operations'''
 
*New maps : '''All Extra Operations'''
 
**We are waiting for the 2nd and 3rd EOs of the main worlds since they were introduced. At this point, such EO can serve to re-introduce some rare mechanics, such as the arctic gears, the repair nodes, TP nodes, historical fleets…
 
**We are waiting for the 2nd and 3rd EOs of the main worlds since they were introduced. At this point, such EO can serve to re-introduce some rare mechanics, such as the arctic gears, the repair nodes, TP nodes, historical fleets…
**Since months are already charged enought with current EOs and quests, those new EOs may not be reseted each month and/or require the previous one to be unlocked (like 1-6).
+
**Since months are already charged enough with current EOs and quests, those new EOs may not be reseted each month and/or require the previous one to be unlocked (like 1-6).
 
**Some EOs could be changed/updated every month/quarter/year :
 
**Some EOs could be changed/updated every month/quarter/year :
 
***Using older events maps and gimmicks.
 
***Using older events maps and gimmicks.
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Some quality of life improvement for Sorties.
 
Some quality of life improvement for Sorties.
   −
*Possibility at any time to see the fleet state (engagement, air situation, HPs...), so you can maybe close your eyes for more than 0.5 sec without the fear to miss something.
+
*Possibility at any time to see the fleet state (engagement, air situation, HPs...), so you can maybe close your eyes for more than 0.5 s without the fear to miss something.
 
**Doing it as Kcanotify does (with overlays) is a good starting point.
 
**Doing it as Kcanotify does (with overlays) is a good starting point.
 
*More obvious routing / LoS effect on the sortie, where you can more easily guess a given map routing by yourself without needing to do several hundred runs, reporting it in some Excel sheets.
 
*More obvious routing / LoS effect on the sortie, where you can more easily guess a given map routing by yourself without needing to do several hundred runs, reporting it in some Excel sheets.
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*In-port log of all the fleets used on the map
 
*In-port log of all the fleets used on the map
 
**Just knowing the girls' types and fleet LoS could be enough.
 
**Just knowing the girls' types and fleet LoS could be enough.
**This could be replaced with an expedtion type overlay, where when selecting the map, the shadows of recommanded/possible fleets are displayed.
+
**This could be replaced with an expedition type overlay, where when selecting the map, the shadows of recommended/possible fleets are displayed.
    
*Less useless loading times.
 
*Less useless loading times.
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**Most main guns have no use for their lack of bonus or proper mechanics.
 
**Most main guns have no use for their lack of bonus or proper mechanics.
 
**Several equipments have no purpose in the game, they are not used in sorties, not scrapped for quests or consumed with Akashi, they need some reworks.
 
**Several equipments have no purpose in the game, they are not used in sorties, not scrapped for quests or consumed with Akashi, they need some reworks.
**There are both an overaboundance of equipment and a lack of setup diversity, saying much about the curent state of the META.
+
**There is both an overabundance of equipment and a lack of setup diversity, saying much about the current state of the META.
    
|-|Event=
 
|-|Event=
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*Friendly fleets from the start, but using them add a drawback, like less/worst drops for instance.
 
*Friendly fleets from the start, but using them add a drawback, like less/worst drops for instance.
**The current way FF works is mostly fine, but having some from the start could be nice for some player with limited time avaylable.
+
**The current way FF works is mostly fine, but having some from the start could be nice for some players with limited time available.
    
|-|Tuto=
 
|-|Tuto=
We deseperatly need a new tutorial. The main goal of a new tuto is not to have a fully detailed explanation of how the game is coded and works like a wiki guide, but just to give everybody the ''Big Picture'' of what is possible in this game.
+
We desperately need a new tutorial. The main goal of a new tuto is not to have a fully detailed explanation of how the game is coded and works like a wiki guide, but just to give everybody the ''Big Picture'' of what is possible in this game.
 
*We need explanations for more mechanics from the beginning, like :
 
*We need explanations for more mechanics from the beginning, like :
 
**Cut-ins,
 
**Cut-ins,
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**Upgrades effects,
 
**Upgrades effects,
 
**LBAS
 
**LBAS
**Consumable items ({{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}, {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}, {{EquipmentLink|Underway Replenishment}}, cakes, akashi repairs, AS baskets, …)
+
**Consumable items ({{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}, {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}, {{EquipmentLink|Underway Replenishment}}, cakes, Akashi repairs, AS baskets, …)
 
**Special equipments ({{EquipmentLink|Fleet Command Facility||Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=FCF}}, {{EquipmentLink|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}}, {{EquipmentLink|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}, {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}}, {{EquipmentLink|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}}, {{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers}}, {{EquipmentLink|Ship Repair Facility}}, …).
 
**Special equipments ({{EquipmentLink|Fleet Command Facility||Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=FCF}}, {{EquipmentLink|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}}, {{EquipmentLink|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}, {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}}, {{EquipmentLink|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}}, {{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers}}, {{EquipmentLink|Ship Repair Facility}}, …).
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**Historical attacks and routings (like 2021 spring Drum fleets),
 
**Historical attacks and routings (like 2021 spring Drum fleets),
 
**Combined fleets,
 
**Combined fleets,
**Srtiking Force.
+
**Striking Force.
    
*A special guide for each special mechanic (touch & ci) could appear when we unlock it.
 
*A special guide for each special mechanic (touch & ci) could appear when we unlock it.
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*LBAS "F5" bug :
 
*LBAS "F5" bug :
 
**This issue needs to be addressed, by being fixed and by providing a real solution to keep chevrons.
 
**This issue needs to be addressed, by being fixed and by providing a real solution to keep chevrons.
**Making the Catalina rescue mechanic more logical by rescuing crews could help a lot.
+
**Making the Catalina rescue mechanic more logical by rescuing crews could help a bit.
    
*PVP swaps: PVP fleets swapping at the last second when going to fight them.
 
*PVP swaps: PVP fleets swapping at the last second when going to fight them.
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*Interception stat not having any icon.
 
*Interception stat not having any icon.
 
*Crit damages display: they make no sense for now, and provide too much fake data.
 
*Crit damages display: they make no sense for now, and provide too much fake data.
*Quests messed up: quests order need to be fixed, by maybe finally recoding alder quests.
+
*Quests messed up: quests order need to be fixed, by maybe finally recoding older quests.
 
*Equipment preset deployment does not work with currently equipped equipment or on non-RE ships.
 
*Equipment preset deployment does not work with currently equipped equipment or on non-RE ships.
 +
 +
*And all dozens of visual bugs (black HP, lv not increasing when exact exp aquired, UI elements superposition, aicrafts in combat…)
 
</tabber>
 
</tabber>
  
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